From a95743ab7470ddd198e33b4c0507bad38158765f Mon Sep 17 00:00:00 2001 From: Kyle Gunger Date: Fri, 18 Sep 2020 12:24:16 -0400 Subject: Move mines to seperate repo --- mines/mines.js | 490 --------------------------------------------------------- 1 file changed, 490 deletions(-) delete mode 100644 mines/mines.js (limited to 'mines/mines.js') diff --git a/mines/mines.js b/mines/mines.js deleted file mode 100644 index 5585bb6..0000000 --- a/mines/mines.js +++ /dev/null @@ -1,490 +0,0 @@ -var colors = ["blue", "limegreen", "orange", "red", "purple", "cyan", "gold", "black"]; - -var mine = "\u25C9"; - -function Board(){ - table.parentElement.addEventListener("contextmenu", function(e){e.preventDefault();}); - - this.mines = [[0]]; - this.mTotal = 0; - this.mChecked = 0; - - this.boardDim = [1, 1]; - this.checked = 0; - - this.time = 0; - this.clock = -1; - - this.running = false; - this.started = false; - -} - -Board.prototype = { - - //Second - - sec: function(){ - this.time++; - sTime.textContent = this.time; - }, - - //Game states - - win: function(){ - if(!this.running) return; - this.running = false; - clearInterval(this.clock); - this.clock = -1; - circle.className = "win"; - - this.revealMines("#08d"); - }, - - lose: function(x, y){ - if(!this.running) return; - this.running = false; - clearInterval(this.clock); - this.clock = -1; - circle.className = "lose"; - - this.revealMines("black"); - - this.getMineEl(x, y).style.color = "red"; - }, - - revealMines: function(color){ - let lp = this.mines.length; - for(let i = 0; i < lp; i++){ - let lp2 = this.mines[i].length; - for(let j = 0; j < lp2; j++){ - let e = this.getMineEl(this.mines[i][j], i); - e.style.color = color; - e.textContent = mine; - } - } - }, - - closeToStart: function(x, y, sx, sy){ - let length = Math.sqrt((x-sx)*(x-sx) + (y-sy)*(y-sy)); - if(length < 1.5) return true; - return false; - }, - - replaceMine: function(x, y, sx, sy){ - let flag = false; - if(!this.isMine(x, y)) return; - while(!flag){ - for(let i = 0; i < this.boardDim[1] && !flag; i++){ - for(let j = 0; j < this.boardDim[0] && !flag; j++){ - if(!this.isMine(j, i) && !this.closeToStart(j, i, sx, sy) && Math.floor(Math.random()*4) == 0){ - this.mines[i].push(j); - flag = true; - } - } - } - } - this.mines[y].splice(this.mines[y].indexOf(x), 1); - }, - - start: function(x, y){ - this.started = true; - - let dx = x; - this.replaceMine(dx, y, x, y); - this.replaceMine(dx, y+1, x, y); - this.replaceMine(dx, y-1, x, y); - dx++; - this.replaceMine(dx, y, x, y); - this.replaceMine(dx, y+1, x, y); - this.replaceMine(dx, y-1, x, y); - dx -= 2; - this.replaceMine(dx, y, x, y); - this.replaceMine(dx, y+1, x, y); - this.replaceMine(dx, y-1, x, y); - - this.clock = setInterval(this.sec.bind(this), 1000); - }, - - //Event managers - - click: function(e){ - let el = e.target; - var x = parseInt(el.getAttribute("x")), y = parseInt(el.getAttribute("y")); - - if(!this.running || el.textContent !== " " || el.classList.contains("chkd")) return; - - if(!this.started){ - this.start(x, y); - } - - if(this.isMine(x, y)){ - this.lose(x, y); - return; - } - - this.check(x, y); - }, - - ctxMenu: function(e){ - let el = e.target; - var x = parseInt(el.getAttribute("x")), y = parseInt(el.getAttribute("y")); - - if(el.classList.contains("chkd") || !this.running || !this.started) { - e.preventDefault(); - return; - } - - if(el.textContent == "!"){ - - el.textContent = "?"; - this.mChecked--; - }else if(el.textContent == "?"){ - - el.textContent = " "; - }else{ - - el.textContent = "!"; - this.mChecked++; - } - sMines.textContent = this.mTotal - this.mChecked; - e.preventDefault(); - }, - - //Recognizing the click - - isMine: function(x, y){ - if(y >= this.mines.length || y < 0) return false; - return this.mines[y].includes(x); - }, - - isChecked: function(x, y){ - if(y >= this.boardDim[1] || y < 0) return true; - if(x >= this.boardDim[0] || x < 0) return true; - return table.children[y].children[x].className == "chkd"; - }, - - numAround: function(x, y){ - let m = 0;let dx = x; - if(this.isMine(dx, y+1)) m++; - if(this.isMine(dx, y-1)) m++; - dx = x+1; - if(this.isMine(dx, y)) m++; - if(this.isMine(dx, y+1)) m++; - if(this.isMine(dx, y-1)) m++; - dx = x-1; - if(this.isMine(dx, y)) m++; - if(this.isMine(dx, y+1)) m++; - if(this.isMine(dx, y-1)) m++; - return m; - }, - - getMineEl: function(x, y){ - return table.children[y].children[x]; - }, - - check: function(x, y){ - if(!this.running) return; - - let n = this.numAround(x, y); - let e = this.getMineEl(x, y); - - if(e.textContent == "!") return; - - e.className = "chkd"; - - if(n !== 0){ - - e.style.color = colors[n-1]; - e.textContent = n; - }else{ - - this.findPath(x, y); - } - - this.checked++; - if(this.checked == (this.boardDim[0]*this.boardDim[1] - this.mTotal)) this.win(); - }, - - findPath: function(x, y){ - let dx = x; - if(!this.isChecked(dx, y+1)) this.check(dx, y+1); - if(!this.isChecked(dx, y-1)) this.check(dx, y-1); - dx = x+1; - if(!this.isChecked(dx, y+1)) this.check(dx, y+1); - if(!this.isChecked(dx, y-1)) this.check(dx, y-1); - if(!this.isChecked(dx, y)) this.check(dx, y); - dx = x-1; - if(!this.isChecked(dx, y+1)) this.check(dx, y+1); - if(!this.isChecked(dx, y-1)) this.check(dx, y-1); - if(!this.isChecked(dx, y)) this.check(dx, y); - }, - - //Managing the board - - reset: function(){ - setTimeout(this.loading(), 10); - setTimeout(this.setup.bind(this), 100); - }, - - loading: function(){ - circle.className = "loading"; - }, - - setup: function(){ - let x = xIn.value; - let y = yIn.value; - - let mines = mIn.value; - - if(parseFloat(dIn.value) !== 0) mines = Math.round(x*y*parseFloat(dIn.value)); - - if(x <= 3 && y <= 3){ - circle.className = "lose"; - alert("Board size too small!"); - return; - }else if(mines > x*y-9) { - circle.className = "lose"; - alert("Too many mines selected!"); - return; - } - - this.started = false; - - this.boardDim = [x, y]; - - while(table.firstChild){ - table.firstChild.remove(); - } - - this.mTotal = mines; - this.mChecked = 0; - this.mines = []; - - this.checked = 0; - - sMines.textContent = mines; - - this.time = 0; - sTime.textContent = this.time; - if(this.clock !== -1) clearInterval(this.clock); - this.clock = -1; - - let mRarity = x*y*0.8; - - for(let i = 0; i < y; i++){ - - let row = document.createElement("tr"); - - this.mines.push([]); - - for(let j = 0; j < x; j++){ - - let cell = document.createElement("td"); - cell.textContent = " "; - cell.setAttribute("x", j); - cell.setAttribute("y", i); - cell.classList = ["wt"]; - cell.addEventListener("click", this.click.bind(this)); - cell.addEventListener("contextmenu", this.ctxMenu.bind(this)); - row.appendChild(cell); - - if(mines > 0 && Math.floor(Math.random()*mRarity) == 0){ - this.mines[i].push(j); - mines--; - } - } - - table.appendChild(row); - } - - while(mines > 0){ - for(let i = 0; i < y; i++){ - if(mines <= 0) break; - for(let j = 0; j < x; j++){ - if(mines <= 0) break; - if(!this.isMine(j, i) && Math.floor(Math.random()*mRarity) == 0){ - this.mines[i].push(j); - mines--; - } - } - } - } - - circle.className = "ingame"; - this.running = true; - }, - - // Loading a previously saved game - - getSaveData: function(){ - var data = {}; - - data.mines = this.mines; - data.mTotal = this.mTotal; - data.checked = this.checked; - data.time = this.time; - - var boardState = []; - - for(var i = 0; i < table.children.length; i++){ - boardState.push([]); - let row = table.children[i]; - for(var j = 0; j < row.children.length; j++){ - if(row.children[j].textContent == " "){ - if(row.children[j].classList.contains("chkd")) boardState[i].push("0"); - else boardState[i].push(" "); - }else boardState[i].push(row.children[j].textContent); - } - } - - data.boardState = boardState; - - return data; - }, - - loadSaveData: function(e){ - if(this.clock !== -1) clearInterval(this.clock); - this.clock = -1; - - var data; - - try{ - data = JSON.parse(e.target.result); - }catch(err){ - this.loadError(err); - return; - } - - while(table.firstChild){ - table.firstChild.remove(); - } - - this.mines = data.mines; - this.mTotal = data.mTotal; - this.mChecked = 0; - - this.boardDim = [data.boardState[0].length, data.boardState.length]; - this.checked = data.checked; - - this.time = data.time; - - var finFlag = false; - - for(let i = 0; i < data.boardState.length; i++){ - - let row = document.createElement("tr"); - - this.mines.push([]); - - for(let j = 0; j < data.boardState[0].length; j++){ - - let cell = document.createElement("td"); - cell.classList = ["wt"]; - - switch(data.boardState[i][j]){ - case mine: - finFlag = true; - case "!": - this.mChecked++; - default: - cell.textContent = data.boardState[i][j]; - let n = parseInt(data.boardState[i][j]); - if(!isNaN(n)){ - cell.style.color = colors[n-1]; - cell.className = "chkd"; - } - break; - - case "0": - cell.className = "chkd"; - cell.textContent = " "; - break; - } - - cell.setAttribute("x", j); - cell.setAttribute("y", i); - - cell.addEventListener("click", this.click.bind(this)); - cell.addEventListener("contextmenu", this.ctxMenu.bind(this)); - row.appendChild(cell); - - if(mines > 0 && Math.floor(Math.random()*mRarity) == 0){ - this.mines[i].push(j); - mines--; - } - } - - table.appendChild(row); - } - - sMines.textContent = this.mTotal - this.mChecked; - sTime.textContent = this.time; - - this.clock = setInterval(this.sec.bind(this), 1000); - - circle.className = "ingame"; - - this.running = true; - this.started = true; - - if(finFlag){ - if(this.checked == (this.boardDim[0]*this.boardDim[1] - this.mTotal)) this.win(); - else this.lose(); - } - }, - - loadError: function(err){ - alert("Error loading previously saved game!\nCheck the console for more info."); - throw err; - }, - - save: function(){ - if(!this.started){ - alert("Start a game to save it!"); - return; - } - var dat = this.getSaveData(); - download(JSON.stringify(dat), "MinesSave.mgs", "text/plain"); - }, - - loadFromFile: function(){ - if(this.running){ - this.running = false; - clearInterval(this.clock); - this.clock = -1; - circle.className = "loading"; - } - - if(fileSel.files.length < 1){ - alert("No file selected!"); - return; - } - var file = fileSel.files[0]; - var fr = new FileReader(); - fr.addEventListener("load", this.loadSaveData.bind(this)); - fr.addEventListener("error", this.loadError); - - fr.readAsText(file); - } -}; - -//Taken from Kanchu on Sack Overflow -//Reference: https://stackoverflow.com/questions/13405129/javascript-create-and-save-file -function download(data, filename, type) { - var file = new Blob([data], {type: type}); - if (window.navigator.msSaveOrOpenBlob) // IE10+ - window.navigator.msSaveOrOpenBlob(file, filename); - else { // Others - var a = document.createElement("a"), - url = URL.createObjectURL(file); - a.href = url; - a.download = filename; - document.body.appendChild(a); - a.click(); - setTimeout(function() { - document.body.removeChild(a); - window.URL.revokeObjectURL(url); - }, 0); - } -} -- cgit v1.2.3