From 9681347b8e9f6059c3f5f02528e0893bef5acca4 Mon Sep 17 00:00:00 2001 From: Kyle Gunger Date: Fri, 18 Sep 2020 12:22:26 -0400 Subject: Move webcards to seperate repo --- webcards/scripts/gui/chat.js | 149 --------------------------- webcards/scripts/gui/input.js | 231 ------------------------------------------ webcards/scripts/gui/lobby.js | 209 -------------------------------------- webcards/scripts/gui/table.js | 79 --------------- 4 files changed, 668 deletions(-) delete mode 100644 webcards/scripts/gui/chat.js delete mode 100644 webcards/scripts/gui/input.js delete mode 100644 webcards/scripts/gui/lobby.js delete mode 100644 webcards/scripts/gui/table.js (limited to 'webcards/scripts/gui') diff --git a/webcards/scripts/gui/chat.js b/webcards/scripts/gui/chat.js deleted file mode 100644 index 68b8f5d..0000000 --- a/webcards/scripts/gui/chat.js +++ /dev/null @@ -1,149 +0,0 @@ -'use strict'; - -class Chat { - constructor(e) - { - this.chats = []; - this.root = e; - e.getElementsByClassName("toggle-chat")[0].onclick = this.toggle.bind(this); - } - - getChannel (name) - { - for(let i in this.chats) - { - if (this.chats[i].name == name) - { - return this.chats[i]; - } - } - - return null; - } - - isActive (name) - { - for(let i in this.chats) - { - if (this.chats[i].name == name) - { - if(this.chats[i].btn.getAttribute("active") == "true") - return true; - return false; - } - } - - return false; - } - - addChannel (name, follow = true) - { - if(this.getChannel(name) != null) - return; - - let d = document.createElement("div"); - let b = document.createElement("button"); - - this.root.getElementsByClassName("chat-select")[0].appendChild(b); - - b.setAttribute("active", false); - - b.onclick = this.switchChannel.bind(this, name); - - b.innerText = name[0].toUpperCase() + name.slice(1).toLowerCase(); - - d.className = "chat-text"; - - this.chats.push({name: name, e: d, btn: b}); - - if(follow) - this.switchChannel(name) - } - - getActiveChannel () - { - for(let i in this.chats) - { - if (this.chats[i].btn.getAttribute("active") == "true") - { - return this.chats[i]; - } - } - - return null; - } - - switchChannel (name) - { - let c = this.getChannel(name); - - if(c == null) - return; - - if(this.getActiveChannel() != null) - this.getActiveChannel().btn.setAttribute("active", false); - - c.btn.setAttribute("active", true); - var ct = this.root.getElementsByClassName("chat-text")[0]; - ct.replaceWith(c.e); - - c.e.scroll({ - top: c.e.scrollTopMax - }); - } - - recieveMessage (channel, msg) - { - let c = this.getChannel(channel); - - if(c == null) - return; - - let autoscroll = c.e.scrollTop == c.e.scrollTopMax; - - let csp = document.createElement("span"); - csp.style.color = msg.color; - csp.innerText = msg.user + ": "; - let tsp = document.createElement("span"); - tsp.innerText = msg.text; - let d = document.createElement("div"); - d.appendChild(csp); - d.appendChild(tsp); - - c.e.appendChild(d); - - if(autoscroll) - c.e.scroll({top: c.e.scrollTopMax}); - } - - clearChannel (name) - { - let c = this.getChannel(name); - if(c == null) - return; - - while(c.e.firstElementChild != null) - c.e.firstElementChild.remove(); - } - - deleteChannel (name) - { - let c = this.getChannel(name); - if(c == null) - return; - - while(c.e.firstElementChild != null) - c.e.firstElementChild.remove(); - - c.btn.remove(); - - this.chats.splice(this.chats.indexOf(c), 1); - } - - toggle () { - if(this.root.getAttribute("show") != "true") - this.root.setAttribute("show", "true"); - else - this.root.setAttribute("show", "false"); - } -} diff --git a/webcards/scripts/gui/input.js b/webcards/scripts/gui/input.js deleted file mode 100644 index 6ed3d39..0000000 --- a/webcards/scripts/gui/input.js +++ /dev/null @@ -1,231 +0,0 @@ -'use strict'; - -//This whole clusterfuq of functions needs fixing. -class MakeInput { - static createInput(type = "text", id) - { - var el = document.createElement("input"); - el.setAttribute("type", type); - - if(typeof id == "string") - el.setAttribute("id", id); - - el.getValue = function () { - return this.value; - } - - return el; - } - - static inputLabel(text, id) - { - var el = document.createElement("label"); - el.innerText = text; - if(typeof id == "string") - el.setAttribute("for", id); - return el; - } - - static colorInput (value, id) { - var el = MakeInput.createInput("color", id); - el.value = value; - return el; - } - - static textInput (value, placeholder, id) - { - var el = MakeInput.createInput("text", id); - el.setAttribute("placeholder", placeholder); - el.value = value; - return el; - } - - static numberInput (value, id) - { - var el = MakeInput.createInput("number", id); - el.value = value; - return el; - } - - //To fix - static fileInput (value, id) { - var el = MakeInput.createInput("file", id); - - el.value = value; - - el.setAttribute("data-files", "Choose a file"); - - el.firstElementChild.onchange = function () { - let text = ""; - switch (this.files.length) { - case 0: - text = "Choose a file"; - break; - case 1: - text = "File: " + this.files[0].name; - break; - default: - text = "Files: " + this.files[0].name + "..."; - break; - } - el.setAttribute("data-files", text); - } - - return el; - } - - static checkboxInput (checked = false, id) { - var el = MakeInput.createInput("checkbox", false, id); - if(checked) - el.setAttribute("checked"); - return el; - } - - static radioInput (group, value, checked = false, id) { - var el = MakeInput.createInput("radio", false, id); - el.setAttribute("name", group); - el.setAttribute("value", value); - if(checked) - el.checked = true; - return el; - } - - static radioInputs (group, names, values, checked = 0, id) { - - let toWrap = []; - - for(let i = 0; i < values.length; i++) { - toWrap.push(MakeInput.inputLabel(names[i], group+"-"+i)); - if(i == checked) - toWrap.push(MakeInput.radioInput(group, values[i], true, group+"-"+i)); - else - toWrap.push(MakeInput.radioInput(group, values[i], false, group+"-"+i)); - toWrap.push(document.createElement("br")); - } - - var wrapper = MakeInput.wrapInputs("radio", ...toWrap); - - wrapper.getValue = function() { - for(let i = 0; i < this.children.length; i++){ - if(this.children[i].checked) - return this.children[i].value; - } - }; - - if(typeof id == "string") - wrapper.setAttribute("id", id); - - return wrapper; - } - - static selectOption (text, value, selected) { - var so = document.createElement("div"); - so.innerText = text; - so.setAttribute("value", value); - so.addEventListener("mousedown", customSelectOption.bind(null, so)); - - if(selected === true) - so.setAttribute("selected", true); - - return so - } - - static selectInput (names, values, id, select = 0) { - var se = document.createElement("div"); - se.className = "input-select"; - se.setAttribute("tabindex", 0); - se.setAttribute("selected", select); - - for(let i in names) - { - se.appendChild(MakeInput.selectOption(names[i], values[i], i == select)); - } - - if(typeof id == "string") - se.setAttribute("id", id); - - var wrapper = MakeInput.wrapInputs("select", se); - wrapper.getValue = MakeInput.selValue.bind(null, se); - wrapper.setAttribute("tabindex", 0); - - return wrapper; - } - - static wrapInputs (type, ...el) { - - var wrapper = document.createElement("div"); - wrapper.className = "input-container"; - wrapper.setAttribute("type", type); - - for(let i = 0; i < el.length; i++) - { - wrapper.appendChild(el[i]); - } - - return wrapper; - } - - static selValue (el) { - let sel = parseInt(el.getAttribute("selected")); - - if(typeof sel != "undefined") { - return el.children[sel].getAttribute("value"); - } - - return ""; - } - - static selOption (el) { - let sn = Array.prototype.indexOf.call(el.parentElement.children, el); - let psn = parseInt(el.parentElement.getAttribute("selected")); - - if(Number.isInteger(psn)) - el.parentElement.children[psn].setAttribute("selected", false); - - el.parentElement.setAttribute("selected", sn); - el.setAttribute("selected", true); - } -} - -class Settings { - constructor (template = {}) - { - this.settings = Settings.genSettings(template); - } - - static genSettings (template) - { - var out = {}; - - for(let key in template) - { - switch(template[key].type) - { - case "radio": - out[key] = MakeInput.radioInputs(...template[key].args); - break; - default: - if(typeof MakeInput[template[key].type+"Input"] != null) - out[key] = MakeInput[template[key].type+"Input"](...template[key].args); - } - } - - return out; - } - - getSettings () - { - var out = {}; - - for(let key in this.settings) - out[key] = this.settings[key].getValue(); - - return out; - } - - putSettings (el) - { - for(let key in this.settings) - el.appendChild(this.settings[key]); - } -} diff --git a/webcards/scripts/gui/lobby.js b/webcards/scripts/gui/lobby.js deleted file mode 100644 index 7d2b6cd..0000000 --- a/webcards/scripts/gui/lobby.js +++ /dev/null @@ -1,209 +0,0 @@ -// ############### -// # TopBar Code # -// ############### - -// TopBar represents the bar at the top of the screen when client is in the lobby. - -class TopBar{ - constructor (el) - { - this.root = el; - - this.newGame = el.getElementsByClassName("new-game")[0]; - this.mobileSettings = el.getElementsByClassName("mobile-settings")[0]; - this.status = el.getElementsByClassName("status")[0]; - } - - // Set color of status bar - setStatus (s) { - this.status.setAttribute("s", s); - } - - // Toggle showing the new game screen - toggleNewGame () { - if (this.newGame.style.display !== "none") - this.newGame.style.display = "none"; - else - this.newGame.style.display = "block"; - } - - // Toggle showing the mobile settings - toggleMobileSettings () { - if (this.mobileSettings.style.display !== "none") - this.mobileSettings.style.display = "none"; - else - this.mobileSettings.style.display = "block"; - } -} - -// ############# -// # Game code # -// ############# - -// Game represents a single game in the lobby view. It has methods for setting up the elements and such. -class Game{ - constructor (name, packs, maxp, id) - { - } -} - -// ############## -// # Lobby Code # -// ############## - -// Lobby manages the players and games provided by the server and allows users to join or create their own games. -class Lobby { - constructor (el) - { - this.root = el; - - this.e = { - status: el.getElementsByClassName("status")[0], - addr: el.getElementsByClassName("addr")[0], - games: el.getElementsByClassName("games")[0], - settings: el.getElementsByClassName("settings")[0], - - stats: { - game: document.getElementById("game"), - packs: document.getElementById("packs"), - online: document.getElementById("online"), - ingame: document.getElementById("ingame"), - pubgame: document.getElementById("pubgame") - } - }; - - this.top = new TopBar(document.getElementsByClassName("topbar")[0]); - - this.init = false; - this.online = []; - this.games = []; - this.packs = []; - this.players = []; - } - - // Set initial pack list - // {data array} array of strings representing pack names - packList (data) { - this.packs = data; - this.top.setPacks(this.packs) - this.e.stats.packs.innerText = this.packs.length(); - } - - // Set initial game list. - // { data object } object containing {games} and {name} - // { data.name string } name of the game the server runs - // { data.games array } array of public games the server is running - // { data.games[n].name } room name - // { data.games[n].packs } list of the pack names used by this game - // { data.games[n].id } room identifier (uuid) - // { data.games[n].max } max players in room - gameList (data) { - while (this.e.games.firstChild != null) { - this.e.games.remove(this.elements.games.firstChild) - } - - for (let i in data.games) { - let gel = new Game(i.name, i.packs, i.id); - this.games.push(gel); - this.e.games.appendChild(gel.getElement()); - } - - this.e.stats.game.innerText = data.name; - this.e.stats.pubgame.innerText = this.games.length(); - } - - // Set the initial player list. - // { data array } represents a list of player objects from the server - // { data[n].name string } name of the player - // { data[n].game string } id of the game room (empty if not in game). - // { data[n].color string } css color chosen by player. - // { data[n].uuid string } uuid of the player - players (data) { - - this.e.stats.online.innerText = this.players.length(); - this.init = true; - } - - // Called when a new public game is created on the server - // { data object } the game object - // { data.name } room name - // { data.packs } list of the pack names used by this game - // { data.id } room identifier (uuid) - addGame (data) { - - } - - // Called when a new public game is removed on the server - // { data string } the uuid of the game to delete - removeGame (data) { - - } - - // Called when a new player enters the lobby. - // { data object } an object representing the player - // { data.name string } name of the player - // { data.game string } id of the game room (empty if not in game). - // { data.color string } css color chosen by player. - // { data.uuid string } uuid of the player - addPlayer (data) { - - } - - // Called when a player modifies their settings in the lobby. - // { data object } new player settings - // { data.name string } non null if the player has changed their name - // { data.color string } non null if the player has changed their color - // { data.uuid string } uuid of player changing their settings - modPlayer (data) { - - } - - // Called when a player moves between the lobby and a game, or between two games - // { data object } new location - // { data.player } uuid of player changing location - // { data.loc } uuid of room player is moving to (empty if moving to lobby) - movePlayer (data) { - - } - - // Called when a player exits the game (from lobby or game) - // { data string } uuid of player - removePlayer (data) { - - } - - // Called when the client wants to toggle the new game screen - newGame () { - //if(this.init) return; - this.top.toggleNewGame(); - } - - // Called when the client wants to toggle the mobile settings screen - mobileSettings () { - //if(this.init) return; - this.top.toggleMobileSettings(); - } - - // Called when the WebSocket state has changed. - setState (text, s, server) { - this.e.status.setAttribute("s", s); - if(this.e.status.innerText != "Error" || ( this.e.status.innerText == "Error" && text != "Closed")) - this.e.status.innerText = text; - this.e.addr.innerText = server; - this.top.setStatus(s); - } - - getState () { - return this.e.status.innerText.toLowerCase(); - } - - // Called when we are resetting the game. - reset () { - while (this.e.games.firstElementChild != null) { - this.e.games.removeChild(this.e.games.firstElementChild) - } - - this.setState("Connecting", "loading", this.e.addr.innerText); - this.init = false; - } -} diff --git a/webcards/scripts/gui/table.js b/webcards/scripts/gui/table.js deleted file mode 100644 index c4878a0..0000000 --- a/webcards/scripts/gui/table.js +++ /dev/null @@ -1,79 +0,0 @@ -// Table represents and manages the actual game. It accepts inputs from the server and tries to query the server when the player makes a move. -class Table{ - constructor(e, drag, socket) { - this.root = e; - this.drag = drag; - - this.root.addEventListener("mouseup", drag.stopDraggingAll.bind(drag)); - - //drag.addEventListener("dragstop", ); - - this.socket = socket; - - this.decks = []; - } - - openTable () - { - let state = this.root.getAttribute("state") - if((state == "close" || state == "closed") && state != "") { - this.root.setAttribute("state", "closed"); - setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "open"); - } - } - - closeTable () - { - let state = this.root.getAttribute("state") - if(state != "close" && state != "closed") { - this.root.setAttribute("state", ""); - setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "close"); - } - } - - handleClose () - { - this.reset(); - } - - reset () - { - while(this.root.firstElementChild != null) - this.root.firstElementChild.remove(); - - this.decks = []; - - this.closeTable(); - this.drag.stopDraggingAll(); - } - - /* Deck and card functions */ - newDeck(options) - { - var d = new Deck(options); - this.decks.push(d); - this.root.appendChild(d.e); - } - - newCard(data, deck = 0) - { - var c = new Card(data); - this.decks[deck].appendCard(c); - this.drag.addTarget(c.e); - } - - checkDeck(x, y) - { - for(let d of this.decks) - { - if(d.isInside(x, y)) - return true; - } - return false; - } - - dragCheck(cap) - { - console.log(cap); - } -} -- cgit v1.2.3