uint16 NTYPE_MOD = 0 uint16 NTYPE_STRUCT = 1 uint16 NTYPE_ID = 2 uint16 NTYPE_BINOP = 3 uint16 NTYPE_PREOP = 4 uint16 NTYPE_POSTOP = 5 uint16 NTYPE_FUNCTION = 6 struct Node { uint16 _type, ~uint8 data, utils.Vector sub } /; generate_ast (~utils.File fin) [Node] Node out return out ;/