# No longer simple :include "c_wrap.tnsl" enum LOL [int] { A = 1, B = 2, C = 4 } struct Lolbert { int a, b, c, ~uint8 stuff } /; lolbert1 (~Lolbert l, uint8 check) [bool] return l`.a == check ;/ /; main [int] Lolbert lol lol.a = 1 lol.b = 4 lol.c = 3 lol.stuff = _alloc(2) lol.stuff{0} = 2 lol.stuff{1} = 1 /; if (lolbert1(~lol, lol.stuff{1}) && lolbert1(~lol, lol.stuff{0})) _delete(lol.stuff) return lol.a + lol.b ;/ _delete(lol.stuff) return 0 ;/