summaryrefslogtreecommitdiff
path: root/tnslc/tests/complex/enums.tnsl
blob: 80776f04c8b53acfb71db4d1fa57b5b88981e57c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
# Enums should be able to store structs as well
struct EnumTester {
    int i, j
    ~EnumTester ptr
}

# Simple integer enum
enum IntEnum [int] {
    A = 0,
    B = 1,
    C = -2
}

# Simple float enum
enum FloatEnum[float] {
    A = 0.1,
    B = 0.2,
    C = 3.1415
}

# More complex struct enum
enum TestEnum [EnumTester] {
    A = {1, 2, null},
    B = {2, 3, ~TestEnum.A},
    C = {3, 3, null}
}

# Type enum
enum TypeEnum [type] {
    A = int,
    B = float,
    C = EnumTester
}

enum SurfaceType [int] {
    LAND = 0,
    WATER = 1,
    AIR = 2,

    SPACE = -1
}

/; interface Vehicle
    /; fuel [float] ;/
    /; max_speed [float] ;/
    /; min_speed [float] ;/
    /; can_travel (SurfaceType surface) [bool] ;/
;/

struct Car extends Vehicle {
    int wheels
}

struct Boat extends Vehicle {
    int propellers
}

struct Plane extends Vehicle {
    bool biplane, passenger
    int engines,
}

struct Rocket extends Vehicle {
    int
        engines,
        stages
}

struct HoverCraft extends Vehicle {
    {3}float
        max_antigrav,
    bool
        space_ready
}

# Enums can also handle interfaces (and extended types)
# but only if the given standard library has support for those things
enum CommonVehicles [Vehicle] {
    A = {4}[Car],
    B = {1}[Boat],
    C = {false, true, 2}[Plane],
    D = {4, 5}[Rocket],
    E = {{5, 14.8, 5}, false}[HoverCraft]
}