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struct Vector {
	~void data,
	uint
		count,
		size,
		_elsz
}

uint VECTOR_MIN_ELEMENTS = 4
uint VECTOR_MAX_GROW = 256
~void NULL = 0

~uint8 NUM_STR = "Num %d\n\0"

/; method Vector
	
	/; init (uint elsz)
		self._elsz = elsz
		self.size = VECTOR_MIN_ELEMENTS
		self.count = 0
		self.data = _alloc(self.size * self._elsz)
	;/

	/; _grow (uint i)
		self.size = self.size + i
		self.data = _realloc(self.data, self.size * self._elsz)
	;/

	/; get (uint index) [~void]
		/; if (index !< self.count)
			return NULL
		;/

		return self.data + index * self._elsz
	;/

	/; push (~void el)
		/; if (self.size == self.count + 1)
			/; if (self.size < VECTOR_MAX_GROW)
				self._grow(self.size)
			;; else
				self._grow(VECTOR_MAX_GROW)
			;/
		;/

		~void start = self.data + self.count * self._elsz
		/; loop (int i = 0; i < self._elsz) [i++]
			~uint8 to = start + i
			~uint8 from = el + i
			to` = from`
		;/
		self.count++
	;/

	/; push_char (uint8 ch)
		self.push(~ch)
	;/

	/; push_cstr(~uint8 ch)
		/; loop (ch` !== 0) [ch++]
			self.push(ch)
		;/
		self.push(ch)
	;/

	/; as_cstr [~uint8]
		~uint8 z = self.data + self.count
		z` = 0
		return self.data
	;/

	/; end
		self.count = 0
		self.size = 0
		self._elsz = 0
		_delete(self.data)
	;/
;/


# Artifacts

struct Artifact {
	~~uint8 strings,
	uint
		size,
		count
}

/; method Artifact

	/; init
		self.size = VECTOR_MIN_ELEMENTS
		self.count = 0
		self.strings = _alloc(self.size * 8)
	;/
;/