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Diffstat (limited to 'scripts/cards/deck.js')
-rw-r--r-- | scripts/cards/deck.js | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/scripts/cards/deck.js b/scripts/cards/deck.js new file mode 100644 index 0000000..6da24b0 --- /dev/null +++ b/scripts/cards/deck.js @@ -0,0 +1,146 @@ +'use strict'; + +// Deck class represents multiple cards. +// Can be arranged in multiple ways. +// Decks work as FIFO +class Deck { + + cards = []; + inf = false; + smode = ""; + sct = 0; + x = 0; + y = 0; + e = null; + + constructor(options = {mode: "stack", smode: "one", sct: 0, pos: [0, 0]}) + { + // View mode + // infdraw - infinite draw. always appears as if there are multiple cards + // stack - stack mode + // strip + // horizontal + // left (strip-hl) + // right (strip-hr) + // vertical + // up (strip-vu) + // down (strip-vd) + this.inf = options.mode == "infdraw"; + + // Select mode - controls what other cards are selected when one card is selected + // above - selectes cards above the selected one + // below - selects cards below the selected one + // around - selects cards above and below + // one - selects only card chosen + // all - selects all cards when card selected + this.smode = options.smode; + + // Select count (negative defaults to 0) + // above - controls number of cards above clicked are selected + // below - controls number of cards below clicked are selected + // around + // number - number above and below selected + // array - [first number: number above selected] [second number: number below selected] + // one - no effect + // all - no effect + this.sct = options.sct > 0 ? options.sct : 0; + + // Position + // array of where the deck is centered + this.x = options.pos[0]; + this.y = options.pos[1]; + + this.e = document.createElement("deck"); + this.e.style.left = this.x + "px"; + this.e.style.top = this.y + "px"; + this.e.setAttribute("mode", options.mode); + } + + updatePos() + { + let len = this.cards.length - 1; + for(let i in this.cards) + this.cards[i].setPos(len-i); + this.updateCount(); + } + + appendCard(card) + { + this.cards.push(card); + this.e.appendChild(card.e); + this.updatePos(); + + } + + prependCard(card) + { + this.cards.unshift(card); + this.e.prepend(card.e); + card.setPos(this.cards.length - 1); + this.updateCount(); + } + + addCardAt(card, index) + { + if(index < 0 || index > this.cards.length) + return + + if(index == 0) { + this.prependCard(card); + } else if (index == this.cards.length) { + this.appendCard(card); + } else { + let temp = this.cards.slice(0, index); + temp[temp.length - 1].e.after(card.e); + temp.push(card); + this.cards.unshift(...temp); + this.updatePos(); + } + } + + swapCards(index1, index2) + { + if(index1 < 0 || index1 >= this.cards.length || index2 < 0 || index2 >= this.cards.length) + return + + var temp = this.cards[index1] + this.cards[index1] = this.cards[index2]; + this.cards[index2] = temp; + + this.cards[index1 - 1].e.after(this.cards[index1]); + this.cards[index2 - 1].e.after(this.cards[index2]); + } + + removeCard(index) + { + if(index < 0 || index >= this.cards.length) + return + + this.e.removeChild(this.cards[index].e); + let c = this.cards.splice(index, 1)[0]; + + this.updatePos(); + return c; + } + + removeFront() + { + return this.removeCard(this.cards.length - 1); + } + + removeBack() + { + return this.removeCard(0); + } + + updateCount () + { + this.e.style.setProperty("--ccount", this.cards.length - 1); + } + + isInside(x, y) + { + var rect = this.e.getBoundingClientRect(); + return (x > rect.left && x < rect.right && y > rect.top && y < rect.bottom) + } +} |