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-rw-r--r--scripts/cards/deck.js146
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diff --git a/scripts/cards/deck.js b/scripts/cards/deck.js
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+'use strict';
+
+// Deck class represents multiple cards.
+// Can be arranged in multiple ways.
+// Decks work as FIFO
+class Deck {
+
+ cards = [];
+ inf = false;
+ smode = "";
+ sct = 0;
+ x = 0;
+ y = 0;
+ e = null;
+
+ constructor(options = {mode: "stack", smode: "one", sct: 0, pos: [0, 0]})
+ {
+ // View mode
+ // infdraw - infinite draw. always appears as if there are multiple cards
+ // stack - stack mode
+ // strip
+ // horizontal
+ // left (strip-hl)
+ // right (strip-hr)
+ // vertical
+ // up (strip-vu)
+ // down (strip-vd)
+ this.inf = options.mode == "infdraw";
+
+ // Select mode - controls what other cards are selected when one card is selected
+ // above - selectes cards above the selected one
+ // below - selects cards below the selected one
+ // around - selects cards above and below
+ // one - selects only card chosen
+ // all - selects all cards when card selected
+ this.smode = options.smode;
+
+ // Select count (negative defaults to 0)
+ // above - controls number of cards above clicked are selected
+ // below - controls number of cards below clicked are selected
+ // around
+ // number - number above and below selected
+ // array - [first number: number above selected] [second number: number below selected]
+ // one - no effect
+ // all - no effect
+ this.sct = options.sct > 0 ? options.sct : 0;
+
+ // Position
+ // array of where the deck is centered
+ this.x = options.pos[0];
+ this.y = options.pos[1];
+
+ this.e = document.createElement("deck");
+ this.e.style.left = this.x + "px";
+ this.e.style.top = this.y + "px";
+ this.e.setAttribute("mode", options.mode);
+ }
+
+ updatePos()
+ {
+ let len = this.cards.length - 1;
+ for(let i in this.cards)
+ this.cards[i].setPos(len-i);
+ this.updateCount();
+ }
+
+ appendCard(card)
+ {
+ this.cards.push(card);
+ this.e.appendChild(card.e);
+ this.updatePos();
+
+ }
+
+ prependCard(card)
+ {
+ this.cards.unshift(card);
+ this.e.prepend(card.e);
+ card.setPos(this.cards.length - 1);
+ this.updateCount();
+ }
+
+ addCardAt(card, index)
+ {
+ if(index < 0 || index > this.cards.length)
+ return
+
+ if(index == 0) {
+ this.prependCard(card);
+ } else if (index == this.cards.length) {
+ this.appendCard(card);
+ } else {
+ let temp = this.cards.slice(0, index);
+ temp[temp.length - 1].e.after(card.e);
+ temp.push(card);
+ this.cards.unshift(...temp);
+ this.updatePos();
+ }
+ }
+
+ swapCards(index1, index2)
+ {
+ if(index1 < 0 || index1 >= this.cards.length || index2 < 0 || index2 >= this.cards.length)
+ return
+
+ var temp = this.cards[index1]
+ this.cards[index1] = this.cards[index2];
+ this.cards[index2] = temp;
+
+ this.cards[index1 - 1].e.after(this.cards[index1]);
+ this.cards[index2 - 1].e.after(this.cards[index2]);
+ }
+
+ removeCard(index)
+ {
+ if(index < 0 || index >= this.cards.length)
+ return
+
+ this.e.removeChild(this.cards[index].e);
+ let c = this.cards.splice(index, 1)[0];
+
+ this.updatePos();
+ return c;
+ }
+
+ removeFront()
+ {
+ return this.removeCard(this.cards.length - 1);
+ }
+
+ removeBack()
+ {
+ return this.removeCard(0);
+ }
+
+ updateCount ()
+ {
+ this.e.style.setProperty("--ccount", this.cards.length - 1);
+ }
+
+ isInside(x, y)
+ {
+ var rect = this.e.getBoundingClientRect();
+ return (x > rect.left && x < rect.right && y > rect.top && y < rect.bottom)
+ }
+}