diff options
Diffstat (limited to 'scripts/gui/table.js')
-rw-r--r-- | scripts/gui/table.js | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/scripts/gui/table.js b/scripts/gui/table.js new file mode 100644 index 0000000..c4878a0 --- /dev/null +++ b/scripts/gui/table.js @@ -0,0 +1,79 @@ +// Table represents and manages the actual game. It accepts inputs from the server and tries to query the server when the player makes a move. +class Table{ + constructor(e, drag, socket) { + this.root = e; + this.drag = drag; + + this.root.addEventListener("mouseup", drag.stopDraggingAll.bind(drag)); + + //drag.addEventListener("dragstop", ); + + this.socket = socket; + + this.decks = []; + } + + openTable () + { + let state = this.root.getAttribute("state") + if((state == "close" || state == "closed") && state != "") { + this.root.setAttribute("state", "closed"); + setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "open"); + } + } + + closeTable () + { + let state = this.root.getAttribute("state") + if(state != "close" && state != "closed") { + this.root.setAttribute("state", ""); + setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "close"); + } + } + + handleClose () + { + this.reset(); + } + + reset () + { + while(this.root.firstElementChild != null) + this.root.firstElementChild.remove(); + + this.decks = []; + + this.closeTable(); + this.drag.stopDraggingAll(); + } + + /* Deck and card functions */ + newDeck(options) + { + var d = new Deck(options); + this.decks.push(d); + this.root.appendChild(d.e); + } + + newCard(data, deck = 0) + { + var c = new Card(data); + this.decks[deck].appendCard(c); + this.drag.addTarget(c.e); + } + + checkDeck(x, y) + { + for(let d of this.decks) + { + if(d.isInside(x, y)) + return true; + } + return false; + } + + dragCheck(cap) + { + console.log(cap); + } +} |