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-rw-r--r--scripts/gui/table.js79
1 files changed, 79 insertions, 0 deletions
diff --git a/scripts/gui/table.js b/scripts/gui/table.js
new file mode 100644
index 0000000..c4878a0
--- /dev/null
+++ b/scripts/gui/table.js
@@ -0,0 +1,79 @@
+// Table represents and manages the actual game. It accepts inputs from the server and tries to query the server when the player makes a move.
+class Table{
+ constructor(e, drag, socket) {
+ this.root = e;
+ this.drag = drag;
+
+ this.root.addEventListener("mouseup", drag.stopDraggingAll.bind(drag));
+
+ //drag.addEventListener("dragstop", );
+
+ this.socket = socket;
+
+ this.decks = [];
+ }
+
+ openTable ()
+ {
+ let state = this.root.getAttribute("state")
+ if((state == "close" || state == "closed") && state != "") {
+ this.root.setAttribute("state", "closed");
+ setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "open");
+ }
+ }
+
+ closeTable ()
+ {
+ let state = this.root.getAttribute("state")
+ if(state != "close" && state != "closed") {
+ this.root.setAttribute("state", "");
+ setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "close");
+ }
+ }
+
+ handleClose ()
+ {
+ this.reset();
+ }
+
+ reset ()
+ {
+ while(this.root.firstElementChild != null)
+ this.root.firstElementChild.remove();
+
+ this.decks = [];
+
+ this.closeTable();
+ this.drag.stopDraggingAll();
+ }
+
+ /* Deck and card functions */
+ newDeck(options)
+ {
+ var d = new Deck(options);
+ this.decks.push(d);
+ this.root.appendChild(d.e);
+ }
+
+ newCard(data, deck = 0)
+ {
+ var c = new Card(data);
+ this.decks[deck].appendCard(c);
+ this.drag.addTarget(c.e);
+ }
+
+ checkDeck(x, y)
+ {
+ for(let d of this.decks)
+ {
+ if(d.isInside(x, y))
+ return true;
+ }
+ return false;
+ }
+
+ dragCheck(cap)
+ {
+ console.log(cap);
+ }
+}