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authorKyle Gunger <kgunger12@gmail.com>2023-02-16 05:14:31 -0500
committerKyle Gunger <kgunger12@gmail.com>2023-02-16 05:14:31 -0500
commit09df1bb48823631228af3df647111af1eebc854b (patch)
treeef091fc942b00b224f7d66aacb0c3db0ab4d490c /tnslc/tests/complex/enums.tnsl
parentc94edbe007910755087e71cbb1a6a349d75e9b85 (diff)
Collapse tnslc into a single file
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+# Enums should be able to store structs as well
+struct EnumTester {
+ int i, j
+ ~EnumTester ptr
+}
+
+# Simple integer enum
+enum IntEnum [int] {
+ A = 0,
+ B = 1,
+ C = -2
+}
+
+# Simple float enum
+enum FloatEnum[float] {
+ A = 0.1,
+ B = 0.2,
+ C = 3.1415
+}
+
+# More complex struct enum
+enum TestEnum [EnumTester] {
+ A = {1, 2, null},
+ B = {2, 3, ~TestEnum.A},
+ C = {3, 3, null}
+}
+
+# Type enum
+enum TypeEnum [type] {
+ A = int,
+ B = float,
+ C = EnumTester
+}
+
+enum SurfaceType [int] {
+ LAND = 0,
+ WATER = 1,
+ AIR = 2,
+
+ SPACE = -1
+}
+
+/; interface Vehicle
+ /; fuel [float] ;/
+ /; max_speed [float] ;/
+ /; min_speed [float] ;/
+ /; can_travel (SurfaceType surface) [bool] ;/
+;/
+
+struct Car extends Vehicle {
+ int wheels
+}
+
+struct Boat extends Vehicle {
+ int propellers
+}
+
+struct Plane extends Vehicle {
+ bool biplane, passenger
+ int engines,
+}
+
+struct Rocket extends Vehicle {
+ int
+ engines,
+ stages
+}
+
+struct HoverCraft extends Vehicle {
+ {3}float
+ max_antigrav,
+ bool
+ space_ready
+}
+
+# Enums can also handle interfaces (and extended types)
+# but only if the given standard library has support for those things
+enum CommonVehicles [Vehicle] {
+ A = {4}[Car],
+ B = {1}[Boat],
+ C = {false, true, 2}[Plane],
+ D = {4, 5}[Rocket],
+ E = {{5, 14.8, 5}, false}[HoverCraft]
+}