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/##
	Copyright 2021-2022 Kyle Gunger

	Dual licensed under the CDDL 1.0 and BSD 3-Clause licenses.

	This file may only be used in accordance with one of the two
	licenses.  You should have received a copy of each license with
	the source code.  In the event that you did not recieve a copy
	of the licenses, they may be found at the following URLs:

	CDDL 1.0:
	https://opensource.org/licenses/CDDL-1.0

	BSD 3-Clause:
	https://opensource.org/licenses/BSD-3-Clause

	THIS SOFTWARE/SOURCE CODE IS PROVIDED "AS IS" WITH NO
	WARRANTY, GUARANTEE, OR CLAIM OF FITNESS FOR ANY PURPOSE
	EXPRESS OR IMPLIED
#/

;struct Vector (type T) {
	uint 
		length,
		dataSize,
	
	~T data
}

/; method Vector

	# Constructors

	/; Vector
		;self.length = 0
		;self.dataSize = 1
		;alloc self.data, size T
	;/

	/; Vector (T first)
		;self.length = 1
		;self.dataSize = 1
		;alloc self.data, size T
		;self.data{0} = first
	;/

	/; Vector ({}T arr)
		;self.length = len arr
		;self.data_size = 1

		/; loop (self.dataSize < self.length)
			;self.dataSize *= 2
		;/

		;alloc self.data, self.dataSize * size T

		/; loop (uint i = 0; i < self.length) [i++]
			;self.data{i} = arr{i}
		;/
	;/


	# Operator overloads

	/; operator {} (uint index) [~T]
		/; if (index !< 0 && index < self.length)
			;return self.data + index
		;/
		# Probably not what errors will look like long term, but
		# serves as a proof of concept for now
		;throw Error{"Bad Index"}
	;/

	/; operator len [uint]
		;return self.length
	;/

	/; operator == (Vector(T) vec) [bool]
		/; if (vec.length != self.length)
			;return false
		;/

		/; loop (uint i = 0; i < self.length) [i++]
			/; if (vec.data{i} != self.data{i})
				;return false
			;/
		;/

		;return true
	;/

	/; operator delete
		;delete self.data
	;/

	# Internal

	/; _grow 
		;realloc self.data, self.dataSize * 2 * size T
		;self.dataSize *= 2
	;/

	/; _shrink
		;realloc self.data, self.dataSize / 2 * size T
		;self.dataSize /= 2
	;/

	# Basic operations

	/; add (T item, uint index)
		/; if (index < 0 || index > self.length)
			;throw Error{"Bad Index"}
		;/

		# If it checks out then we check if we should grow
		/; if (self.length >= self.dataSize)
			# Might throw a memory allocation error
			;self._grow()
		;/

		/; loop (uint i = self.length; i > index) [i--]
			;self.data{i} = self.data{i - 1}
		;/

		;self{} = replace

		;self.length += 1
	;/

	/; remove (uint index) [T]
		;T out = self{index}

		/; loop (uint i = index; i < self.length - 1) [i++]
			;self.data{i} = self.data{i + 1}
		;/

		self.length -= 1

		/; if (self.length < self.dataSize / 4)
			;self._shrink()
		;/

		;return out
	;/

	/; remove_item (T item) [bool]
		;bool removed = false

		/; loop (uint i = 0; i < self.length) [i++]
			/; if (!removed && self.data{i} == item)
				;removed = true
			;; else if (removed)
				;self.data{i - 1} = self.data{i}
			;/
		;/

		/; if (removed)
			;self.length -= 1
			/; if (self.length < self.dataSize / 4)
				;self._shrink()
			;/
		;/

		;return removed
	;/

	/; remove_all (T item) [uint]
		;uint removed = 0

		/; loop (uint i = 0; i < self.length - removed) [i++]
			/; loop (self.data{i + removed} == item && removed < self.length)
				;removed += 1
			;; if (removed != 0 && removed < self.length)
				;self.data{i} = self.data{i + removed}
			;/
		;/

		;self.length -= removed
		/; loop (self.length < self.dataSize / 4)
			;self._shrink()
		;/

		;return removed
	;/

	/; push (T item) [uint]
		;self.add(item, self.length)
		;return self.length - 1
	;/

	/; pop [T]
		;return self.remove(self.length - 1)
	;/
;/