1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
|
# The Language
## Section 1 - Files
### Folder Structure
Normal TNSL project structure has a root source folder with TNSL files contained within the folder and sub-folders. It is normal for the root folder to represent a single library or binary, although there is no strict rule enforcing this. Standard organization is to place sub-modules in sub-folders. The file name for the module's entry point should match the folder name.
The file representing the compile target is known as the root file, which generally resides in the root source folder. This file will contain a main method, and/or the pre-processor statement `rootfile` to denote the root of a library. If both are present, the compiler will generate an executable by default.
### TNSL Files
TNSL files end with the `.tnsl` extension and may contain the following:
- Comments
- Pre-processor statements
- Modules
- Constant and variable definitions
- Named function blocks
- Struct definitions
- Method and interface blocks
The following may only occur within named function or method blocks:
- Re-assignment of variables
- Control flow blocks
- Function calls
- Anonymous blocks (Scope blocks)
## Section 2 - Blocks
### TNSL Block Notation
Blocks in tnsl consist of a slash `/` and a character denoting the type of block. The reverse of these symbols end the block. The three types of blocks are comment, pre-processor, and code. Code blocks can be further broken down into modules, functions, control flow, methods, and interfaces.
Examples of standard block opening and closing characters:
/# - open comment
#/ - close comment
/: - open pre-processor
:/ - close pre-processor
/; - open code
;/ - close code
In addition to the standard opening and closing characters, there exist "swivel" character sets to quickly close and open a block type
;; - close code, then open code
#; - close comment, open code
;# - close code, open comment
:: - close pre-processor, open preprocessor
#: - close comment, open pre-processor
:# - close pre-processor, open comment
### Modules
Modules are akin to namespaces in C++
They hold a group of related modules, functions, structs, and variables. These named definitions may be used by other projects if the `export` keyword is used in conjunction with the `module` keywor; otherwise, the names are not exported into the file's symbol table.
### Module definition example:
*File a.tnsl (project a)*
/; export module pubmod
/; module hidden
# Can access all from pubmod, and pubmod.hidden
;/
# Can access all from pubmod, and pubmod.hidden
;/
# Can access all from pubmod, and pubmod.hidden
*File aa.tnsl (project a)*
/; my_function_a
# Can access all from pubmod, and pubmod.hidden
;/
# Can access all from pubmod, and pubmod.hidden
*File b.tnsl (project b)*
/; my_function
# Can access all from pubmod, but not pubmod.hidden
;/
# Can access all from pubmod, but not pubmod.hidden
### Functions
TNSL functions are code blocks whose definition contains none of the following: control flow keywords, the module keyword, the method keyword. TNSL functions are called methods if they are contained within a method block. TNSL methods may only be called with relation to the user defined type they are linked to. If a TNSL function has no user defined name, it is anonymous. Anonymous functions can be stored as void type variables or called immediately. If an anonymous function is not stored, it is interpreted as inline and called immediately (this is known as a scope block).
Function blocks may have inputs and/or outputs. Inputs are enclosed by `()` and outputs are enclosed by `[]`
Input lists must begin with a type and conclude with at least one named parameter. If no type is given after a comma, it is assumed that the previous type carries over.
Output lists consist of a comma seperated list of types.
Either of these may be omitted for no input and/or output.
TNSL functions may have their call stack modified by the `raw` and/or `inline` keywords. If the `inline` keyword is placed before the function declaration, the function will still be exported (if it is being exported), but any time it is used in the project's code, it will be optimized as if in-line.
The use of the `raw` keyword has several effects: the function will have no generated assembly preamble, the function will allow `raw return` statements, the function will not be optimized, and the function will allow `asm` statements. Any function may be labeled `raw`, even `main` and anonymous functions.
Functions *may* be overloaded (that is, two functions may share names but have differing input type lists). Overloaded functions *may not* share the same inputs and differing outputs, but *may* have both differing inputs and differing outputs.
Examples:
# simple function with no inputs or outputs named "my_function"
/; my_function
<statements>
;/
# function with inputs and outputs
/; my_second_function ( <type> input1, <type (optional)> input2 ) [ <type 1>, <type 2>, ... , <type n> ]
<statements>
;/
# funtion with a scope block
/; my_third_function
<statements>
# a scope block
/;
<statements>
;/
;/
### Control Flow Blocks
Control flow blocks are code blocks whose definitions contain the keywords if, else, loop, match, case, or default.
For if, else, loop, and match any inputs and/or outputs are a semicolon-separated list of statements. For case or default, only inputs are accepted in the form of a single value. Any variables defined in these inputs or outputs are scoped to the block only. Control flow blocks may not actually output any values; instead, any statements in the output are evaluated when the block ends, weather it loops or not.
Examples:
# simple if block
/; if ( <statement resolving in boolean value> )
<statements>
;/
# if block with else and else if
/; if ( <statement (optional)> ; <statement (optional)> ; ... ; <statement resolving in boolean value> )
<statements>
;; else if ( <statement resolving in boolean value> )
<statements>
;; else
<statements>
;/
# loop block
/; loop ( <statement (optional)> ; ... ; <statement resolving in boolean value (optional)> )
[ <statements to be evaluated on loop (optional)> ]
<statements>
;/
# match block
/; match ( <statement (optional)> ; ... ; <input value> )
/; case <match value>
<statements>
;; case <match value>
<statements>
# Continue here would fall through to default
;; default
<statements>
;/
;/
## Section 3 - Statements
### TNSL Statement Notation
There are three types of tnsl statements: code, pre-processor, and comment. Code statements begin with `;` and end at the next statement. Pre-processor statements begin with `:` and end at the next statement. Comment statements (line comments) begin with `#` and end at the next new line. After a line comment ends, the previous statement resumes.
### Variable Declaration
Declaring a variable is done by referencing a type and then giving a list of names for the new variables. Optionally, a list of values may be given to initialize the new variables.
Variables may be augmented by the following keywords: `const`, `volatile`, and/or `static`.
Declaring a variable as `const` means that it is a constant and must be immediately initialized. A constant may not be re-assigned a value.
Declaring a variable as `volatile` means that the compiler will not attempt to optimize operations performed on it.
Declaring a variable `static` means that the value will be kept between function calls. Static variables may create race conditions when paired with threads.
Examples:
# list with initialization
;int a, b = 0, 1
# single without initialization
;int c
# list with partial initialization
;int d, e = 0 # d is defined, but e is not
## Section 4 - Types
An exhaustive list of built-in types can be found in Appendix B.
### The `void` Type
The `void` type represents one of two things: an unknown data type, or a function. When the void type is paired with input and output parameters `void( <types> )[ <types> ]` it represents a function. When it is not paired with these things it represents an unknown data type.
Pure `void` types can not be created. Function types are *always* references to the function, more like pointers than data holders. Otherwise, void types must be created as pure pointers. In this case, they are in a sense "un-typed" pointers which do not know the length of the object they are pointing at, only the address.
Examples:
# simple function
/; func_1
;/
# void example func
/; func_2
# create a void type and assign it func_1's value
;void()[] func_ref = func_1
# call func_1 using func_ref
;func_ref()
;/
More examples of pointer voids are available in the pointers section of this document.
### Arrays
In memory, arrays store their length as a uint, then immediately follow with the contents of the array. This way, all arrays can be checked for length with the `len` operator.
Arrays are created by prefixing a type with `{ <# of elements> }` or simply `{}` so long as the array is immediately initialized. One can similarly access an element of an array by suffixing the variable name with `{ <value of element to return> }`.
When initializing or assigning a new value to an entire array, use `{}` to encase a list of values.
The length of the array can be gotten by `len <variable name>`
Examples:
# create an array of five integers
;{5}int i
# assign values to the array
;i{0} = 0
;i{1} = 2
;i{2} = 0
;i{3} = 2
;i{4} = 1
# store the length of the array
;uint array_length = len i
# create an initialized array with length five
;{}int j = {1, 2, 3, 4, 5}
# loop through the array and add them.
/; loop (int k = 0; k < array_length) [k++]
;i{k} += j{k}
;/
### Pointers
Pointer types are created using the `~` (pointer to) operator. This operator serves as both part of the type, and as a way to get a pointer from a type. To de-reference a pointer into it's base type, use the `` ` `` (de-reference) operator.
Passing by reference can be done by prefixing the type with the de-reference operator. This type is only available in function parameter declaration. To call a function with this type, a pointer to the desired variable must be given.
Examples:
# define int
;int i
# pointer to i
;~int p = ~i
# set i using p
;`p = 1
# a function taking a pass by reference
/; add_two (`int i)
i += 2
;/
# calling add_two in two different ways
;add_two(p)
;add_two(~i)
# i is now 5
### Casting Types
Casting between types uses the standard input and output enclosing `()` and `[]` in conjunction. Place a value in the input enclosing characters and a type to output in the output enclosing characters to cast one type to another (`( <value> )[ <type> ]`).
Examples:
# define an int and a float
;int i = 10
;float f = 11.5
# define a void pointer and set it to reference i
;~void v = ~i
# define an int pointer and cast the void pointer to initialize it
;~int p = (v)[~int]
# cast the float to an int and set the value of i
;`p = (f)[int]
### Defining Types
In TNSL, types may be defined by using the `struct` keyword. Struct must be used in conjunction with a user defined name and a set of members enclosed in `{}`. Instances of struct types may be larger than their members if not declared `raw` due to type information and extension. Certain restrictions must be applied to `raw` types. These restrictions may be found in Appendix C.
Types may extend other types and interfaces with some caveats. Raw structs may not extend other structs, but may extend interfaces. Non-raw structs may not extend raw structs. If extending two or more structs, they may not have any conflicting member names.
Methods may be added to a struct with the `method` block. Immediately following `method` must be the user defined name of the struct.
Methods may use the `override` or `operator` keywords in function definition. `override` must be used for functions which are named and typed equivalently to extended classes' methods. `operator` allows types to use operators as methods, the keyword must immediately be followed by the operator to overload, and must only have up to one input depending on weather the operator is binary or not.
Methods may access the special keywords `self` and `super`. `self` is a reference to the instance of the struct that the function was called on. `super` is a reference to any structs or interfaces extended by the struct. If there is only one extended type, it references the methods of that type. Otherwise, it is an array of such objects. It may be called to call the equivalent method on the extended type. `super` may also be used in the member set to position the extended types' members in relation to the new struct's members.
Examples:
# normal struct
; struct box {
float
x,
y,
z
}
# method block
/; method box
/; area [float]
return self.x * self.y * self.z
;/
;/
### Interfaces
Interfaces are defined using the `interface` keyword. Interfaces have methods but no struct or members to accompany them. Instances of interfaces may not be created. Methods defined by interfaces must be overridden unless marked in the interface. Such marked methods may call on other methods, but may not use any members as interfaces have none.
Example:
/; interface shape
/; area [float] ;/
# this method does not need to be overridden
/; override area_sq [float]
;float a = self.area()
;return a*a
;/
;/
;struct box extends shape {
float
x,
y,
z
}
/; method box
/; override area [float]
;return x*y*z
;/
;/
### Enums
Enums are defined using the `enum` keyword. An enum represents a set of possible states, and requires a single output type which can be compared.
Enums may be defined in conjunction with the `raw` keyword. When defined in this way, each state is mutually exclusive and must be represented by a single bit of a uint type. Raw enums may be thought of more akin to bit-masks.
Examples:
# non-raw enums must define each value
; enum color [int] {
# In standard styling, these use UPPER_SNAKE_CASE
RED = 1,
BLUE = 2,
...
YELLOW = 12
}
# raw enums may not define any value
; raw enum object_material {
WOOD,
METAL,
GLASS,
PLASTIC,
...
ROCK
}
## Section 5 - Operators
An exhaustive list of operators can be found in Appendix A
### Operator Precedence
Operator precedence is as follows (from greatest to least):
Pointer operators (p0):
~ - address of
` - de-reference
Access operator (p1):
. - get/access
Increment/de-increment (p2):
++ - increment
-- - de-increment
Multiplication/division (p3):
* - multiply
/ - divide
Addition and subtraction (p4):
+ - addition
- - subtraction
Modulus (p5):
% - modulus
Bitwise operators (p6):
& - and
| - nor
^ - xor
<< - shift left
>> - shift right
!& - nand
!| - nor
!^ - xand
! - not (bitwise or boolean)
Boolean operators (p7):
&& - boolean and
|| - boolean or
== - boolean eq
> - greater than
< - less than
!&& - boolean nand
!|| - boolean nor
!== - boolean neq
!> - boolean not greater than
!< - boolean not less than
>== - boolean greater than or equal to
<== - boolean less than or equal to
## Section 6 - `raw` and `asm`
### The `raw` Keyword
The `raw` keyword can be used in four different scenarios, and each has a different meaning.
1. The `raw` keyword can be used in function definitions. These effects were discussed in section 2.2.
2. The `raw` keyword may be used in conjunction with the `return` keyword, but only inside of raw functions. This causes an instant return regardless of stack or register state. It is recommended to clean up function and provide return types before using this.
3. The `raw` keyword may be used with the `struct` keyword to create a raw struct. Raw structs can not contain user defined types or generics. Raw types encode no type information and may not be extended. Raw structs, unlike static or dynamic structs, are only as wide their members.
- Static and dynamic structs contain a small amount of information pertaining to their actual type and generics so may be larger than only their members.
- In addition, since static and dynamic structs may be extended, they may not be the initially defined type and may be larger, further complicating matters.
4. The `raw` keyword may be used with the `enum` keyword to create a raw enum. Raw enums only have at most one state per bit and may bitwise or and bitwise and to generate a full state. Raw enums are much akin to bit-masks.
### The `asm` Keyword
The `asm` keyword may be used in `raw` functions or blocks to produce raw asm code for the assembler. Any valid assembly code may be used, and certain extensions are available such as variable pointer references.
Syntax:
;asm "<valid line of assembly code>"
## Credits
Copyright 2021 Kyle Gunger
This file is licensed under the CDDL 1.0 (the License)
and may only be used in accordance with the License.
You should have received a copy of the License with this
software/source code. If you did not, a copy can be found
at the following URL:
https://opensource.org/licenses/CDDL-1.0
THIS SOFTWARE/SOURCE CODE IS PROVIDED "AS IS" WITH NO
WARRANTY, GUARANTEE, OR CLAIM OF FITNESS FOR ANY PURPOSE
EXPRESS OR IMPLIED
|