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##
## LOG UTILITIES
##
# Log levels:
# 0 - Visual queues and errors only
# 1 - Info (default)
# 2 - Debugging information (useful for me, probably less for you)
# 3 - Also logs the state changes of the log itself
int log_level = 2
int log_mode = 1
{}uint8 _log_print_one = "\0\0"
{}uint8 _log_nl = "\n\0"
{}uint8 _log_prefix = "[TNSLC] [%d] \0"
/; log_state(int new_state)
/; if (new_state !== log_mode)
_printf(~_log_nl{0})
;/
log_mode = new_state
;/
/; log_err (~uint8 msg)
log_state(0)
_print_num(~_log_prefix{0}, log_mode)
_printf(msg)
_printf(~_log_nl{0})
;/
/; log_info (~uint8 msg)
/; if (log_level > 0)
log_state(1)
_print_num(~_log_prefix{0}, log_mode)
_printf(msg)
_printf(~_log_nl{0})
;/
;/
/; log_vis (~uint8 msg)
log_state(0)
_printf(msg)
;/
/; log_debug (~uint8 msg)
/; if (log_level > 1)
log_state(2)
_print_num(~_log_prefix{0}, log_mode)
_printf(msg)
_printf(~_log_nl{0})
;/
;/
# bypass logging framework (mostly for in-place debugging)
/; log_one (uint8 c)
_log_print_one{0} = c
_printf(~_log_print_one{0})
;/
/; log_one_nl (uint8 c)
log_one(c)
_printf(~_log_nl{0})
;/
/; log_num (int i)
_print_num(~_dec{0}, i)
;/
/; log_num_nl (int i)
_print_num(~_dec{0}, i)
_printf(~_log_nl{0})
;/
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