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# No longer simple
:include "c_wrap.tnsl"
enum LOL [int] {
A = 1,
B = 2,
C = 4
}
struct Lolbert {
int a, b, c,
~uint8 stuff
}
/; lolbert1 (~Lolbert l, uint8 check) [bool]
return l`.a == check
;/
/; main [int]
Lolbert lol
lol.a = 1
lol.b = 4
lol.c = 3
lol.stuff = _alloc(2)
lol.stuff{0} = 2
lol.stuff{1} = 1
/; if (lolbert1(~lol, lol.stuff{1}) && lolbert1(~lol, lol.stuff{0}))
_delete(lol.stuff)
return lol.a + lol.b
;/
_delete(lol.stuff)
return 0
;/
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