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struct Vector {
~void data,
uint
count,
size,
_elsz
}
uint VECTOR_MIN_ELEMENTS = 4
uint VECTOR_MAX_GROW = 256
~void NULL = 0
~uint8 NUM_STR = "Num %d\n\0"
/; method Vector
/; init (uint elsz)
self._elsz = elsz
self.size = VECTOR_MIN_ELEMENTS
self.count = 0
self.data = _alloc(self.size * self._elsz)
;/
/; _grow (uint i)
self.size = self.size + i
self.data = _realloc(self.data, self.size * self._elsz)
;/
/; get (uint index) [~void]
/; if (index !< self.count)
return NULL
;/
return self.data + index * self._elsz
;/
/; push (~void el)
/; if (self.size == self.count + 1)
/; if (self.size < VECTOR_MAX_GROW)
self._grow(self.size)
;; else
self._grow(VECTOR_MAX_GROW)
;/
;/
~void start = self.data + self.count * self._elsz
/; loop (int i = 0; i < self._elsz) [i++]
~uint8 to = start + i
~uint8 from = el + i
to` = from`
;/
self.count++
;/
/; push_char (uint8 ch)
self.push(~ch)
;/
/; push_cstr(~uint8 ch)
/; loop (ch` !== 0) [ch++]
self.push(ch)
;/
self.push(ch)
;/
/; as_cstr [~uint8]
~uint8 z = self.data + self.count
z` = 0
return self.data
;/
/; end
self.count = 0
self.size = 0
self._elsz = 0
_delete(self.data)
;/
;/
# Artifacts
struct Artifact {
~~uint8 strings,
uint
size,
count
}
/; method Artifact
/; init
self.size = VECTOR_MIN_ELEMENTS
self.count = 0
self.strings = _alloc(self.size * 8)
;/
;/
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