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authorKyle Gunger <kgunger12@gmail.com>2021-10-19 00:18:37 -0400
committerKyle Gunger <kgunger12@gmail.com>2021-10-19 00:18:37 -0400
commit811571e23b68f4318794de3d34aa15cb91ec3d2d (patch)
tree56c1a5648a06aac8c59125d0af7669c0a9688547 /scripts/cards/deck.js
parentfb231e3c6f3afbd40de5a94187221b788656cb5c (diff)
[Refactor] Lots of little patches
+ Make chatbox code a little cleaner + Add a bit of documentation + Begin prep for passwords + Function to easily grab decks from cards ~ I am going to have to completely re-do cards and decks probably.
Diffstat (limited to 'scripts/cards/deck.js')
-rw-r--r--scripts/cards/deck.js6
1 files changed, 2 insertions, 4 deletions
diff --git a/scripts/cards/deck.js b/scripts/cards/deck.js
index caa62bc..27020f0 100644
--- a/scripts/cards/deck.js
+++ b/scripts/cards/deck.js
@@ -13,7 +13,7 @@ class Deck {
y = 0;
e = null;
- constructor(id, options = {mode: "stack", smode: "one", sct: 0, pos: [0, 0]})
+ constructor(options = {mode: "stack", smode: "one", sct: 0, pos: [0, 0]})
{
// View mode
// infdraw - infinite draw. always appears as if there are multiple cards
@@ -53,9 +53,7 @@ class Deck {
this.e.setAttribute("mode", options.mode);
- this.getID = function() {
- return id;
- }
+ this.e.deck = this;
}
updatePos()