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authorKyle Gunger <kgunger12@gmail.com>2021-10-16 17:12:32 -0400
committerKyle Gunger <kgunger12@gmail.com>2021-10-16 17:12:32 -0400
commitb8c91f08adc7bdb0095fb61a59bc03f0d568f478 (patch)
tree1c9f39c2d2c2279593d2117ef64274b561981db6 /scripts/cards/deck.js
parent8f71df8341224a0898984a9bc67005fdbea9ee30 (diff)
[Formatting] Tabs instead of spaces
Diffstat (limited to 'scripts/cards/deck.js')
-rw-r--r--scripts/cards/deck.js342
1 files changed, 171 insertions, 171 deletions
diff --git a/scripts/cards/deck.js b/scripts/cards/deck.js
index 4800e54..caa62bc 100644
--- a/scripts/cards/deck.js
+++ b/scripts/cards/deck.js
@@ -4,175 +4,175 @@
// Can be arranged in multiple ways.
// Decks work as FIFO
class Deck {
-
- cards = [];
- inf = false;
- smode = "";
- sct = 0;
- x = 0;
- y = 0;
- e = null;
-
- constructor(id, options = {mode: "stack", smode: "one", sct: 0, pos: [0, 0]})
- {
- // View mode
- // infdraw - infinite draw. always appears as if there are multiple cards
- // stack - stack mode
- // strip
- // horizontal
- // left (strip-hl)
- // right (strip-hr)
- // vertical
- // up (strip-vu)
- // down (strip-vd)
- this.inf = options.mode == "infdraw";
-
- // Select mode - controls what other cards are selected when one card is selected
- // above - selectes cards above the selected one
- // below - selects cards below the selected one
- // around - selects cards above and below
- // one - selects only card chosen
- // all - selects all cards when card selected
- this.smode = options.smode;
-
- // Select count (negative defaults to 0)
- // above - controls number of cards above clicked are selected
- // below - controls number of cards below clicked are selected
- // around
- // number - number above and below selected
- // array - [first number: number above selected] [second number: number below selected]
- // one - no effect
- // all - no effect
- this.sct = options.sct > 0 ? options.sct : 0;
-
- this.e = document.createElement("deck");
-
- // x and y values are on a scale from 0 to 1, 0 being top left, 1 being bottom right.
- this.e.style.setProperty("--x", options.pos[0]);
- this.e.style.setProperty("--y", options.pos[1]);
-
- this.e.setAttribute("mode", options.mode);
-
- this.getID = function() {
- return id;
- }
- }
-
- updatePos()
- {
- let len = this.cards.length - 1;
- for(let i in this.cards)
- this.cards[i].setPos(len-i);
- this.updateCount();
- }
-
- appendCard(card)
- {
- this.cards.push(card);
- this.e.appendChild(card.e);
- this.updatePos();
- }
-
- prependCard(card)
- {
- this.cards.unshift(card);
- this.e.prepend(card.e);
- card.setPos(this.cards.length - 1);
- this.updateCount();
- }
-
- addCardAt(card, index)
- {
- if(index < 0 || index > this.cards.length)
- return
-
- if(index == 0) {
- this.prependCard(card);
- } else if (index == this.cards.length) {
- this.appendCard(card);
- } else {
- let temp = this.cards.slice(0, index);
- temp[temp.length - 1].e.after(card.e);
- temp.push(card);
- this.cards.unshift(...temp);
- this.updatePos();
- }
- }
-
- swapCards(index1, index2)
- {
- if(index1 < 0 || index1 >= this.cards.length || index2 < 0 || index2 >= this.cards.length)
- return
-
- var temp = this.cards[index1]
- this.cards[index1] = this.cards[index2];
- this.cards[index2] = temp;
-
- this.cards[index1 - 1].e.after(this.cards[index1]);
- this.cards[index2 - 1].e.after(this.cards[index2]);
- }
-
- removeCard(index)
- {
- if(index < 0 || index >= this.cards.length)
- return
-
- this.e.removeChild(this.cards[index].e);
- let c = this.cards.splice(index, 1)[0];
-
- this.updatePos();
- return c;
- }
-
- removeCardByID(id)
- {
- for(let i in this.cards)
- {
- if(this.cards[i].getID() == id)
- return this.removeCard(i);
- }
-
- return null;
- }
-
- removeFront()
- {
- return this.removeCard(this.cards.length - 1);
- }
-
- removeBack()
- {
- return this.removeCard(0);
- }
-
- updateCount ()
- {
- this.e.style.setProperty("--ccount", this.cards.length - 1);
- }
-
- isInside(x, y)
- {
- var rect = this.e.getBoundingClientRect();
- return (x > rect.left && x < rect.right && y > rect.top && y < rect.bottom)
- }
-
- checkCard (el)
- {
- for(let c of this.cards)
- {
- if(c.e === el)
- return c;
- }
- return null;
- }
-
- hasCard(id)
- {
- for(let c of this.cards)
- {
- if(c.getID() === id)
- return c;
- }
- return null;
- }
+
+ cards = [];
+ inf = false;
+ smode = "";
+ sct = 0;
+ x = 0;
+ y = 0;
+ e = null;
+
+ constructor(id, options = {mode: "stack", smode: "one", sct: 0, pos: [0, 0]})
+ {
+ // View mode
+ // infdraw - infinite draw. always appears as if there are multiple cards
+ // stack - stack mode
+ // strip
+ // horizontal
+ // left (strip-hl)
+ // right (strip-hr)
+ // vertical
+ // up (strip-vu)
+ // down (strip-vd)
+ this.inf = options.mode == "infdraw";
+
+ // Select mode - controls what other cards are selected when one card is selected
+ // above - selectes cards above the selected one
+ // below - selects cards below the selected one
+ // around - selects cards above and below
+ // one - selects only card chosen
+ // all - selects all cards when card selected
+ this.smode = options.smode;
+
+ // Select count (negative defaults to 0)
+ // above - controls number of cards above clicked are selected
+ // below - controls number of cards below clicked are selected
+ // around
+ // number - number above and below selected
+ // array - [first number: number above selected] [second number: number below selected]
+ // one - no effect
+ // all - no effect
+ this.sct = options.sct > 0 ? options.sct : 0;
+
+ this.e = document.createElement("deck");
+
+ // x and y values are on a scale from 0 to 1, 0 being top left, 1 being bottom right.
+ this.e.style.setProperty("--x", options.pos[0]);
+ this.e.style.setProperty("--y", options.pos[1]);
+
+ this.e.setAttribute("mode", options.mode);
+
+ this.getID = function() {
+ return id;
+ }
+ }
+
+ updatePos()
+ {
+ let len = this.cards.length - 1;
+ for(let i in this.cards)
+ this.cards[i].setPos(len-i);
+ this.updateCount();
+ }
+
+ appendCard(card)
+ {
+ this.cards.push(card);
+ this.e.appendChild(card.e);
+ this.updatePos();
+ }
+
+ prependCard(card)
+ {
+ this.cards.unshift(card);
+ this.e.prepend(card.e);
+ card.setPos(this.cards.length - 1);
+ this.updateCount();
+ }
+
+ addCardAt(card, index)
+ {
+ if(index < 0 || index > this.cards.length)
+ return
+
+ if(index == 0) {
+ this.prependCard(card);
+ } else if (index == this.cards.length) {
+ this.appendCard(card);
+ } else {
+ let temp = this.cards.slice(0, index);
+ temp[temp.length - 1].e.after(card.e);
+ temp.push(card);
+ this.cards.unshift(...temp);
+ this.updatePos();
+ }
+ }
+
+ swapCards(index1, index2)
+ {
+ if(index1 < 0 || index1 >= this.cards.length || index2 < 0 || index2 >= this.cards.length)
+ return
+
+ var temp = this.cards[index1]
+ this.cards[index1] = this.cards[index2];
+ this.cards[index2] = temp;
+
+ this.cards[index1 - 1].e.after(this.cards[index1]);
+ this.cards[index2 - 1].e.after(this.cards[index2]);
+ }
+
+ removeCard(index)
+ {
+ if(index < 0 || index >= this.cards.length)
+ return
+
+ this.e.removeChild(this.cards[index].e);
+ let c = this.cards.splice(index, 1)[0];
+
+ this.updatePos();
+ return c;
+ }
+
+ removeCardByID(id)
+ {
+ for(let i in this.cards)
+ {
+ if(this.cards[i].getID() == id)
+ return this.removeCard(i);
+ }
+
+ return null;
+ }
+
+ removeFront()
+ {
+ return this.removeCard(this.cards.length - 1);
+ }
+
+ removeBack()
+ {
+ return this.removeCard(0);
+ }
+
+ updateCount ()
+ {
+ this.e.style.setProperty("--ccount", this.cards.length - 1);
+ }
+
+ isInside(x, y)
+ {
+ var rect = this.e.getBoundingClientRect();
+ return (x > rect.left && x < rect.right && y > rect.top && y < rect.bottom)
+ }
+
+ checkCard (el)
+ {
+ for(let c of this.cards)
+ {
+ if(c.e === el)
+ return c;
+ }
+ return null;
+ }
+
+ hasCard(id)
+ {
+ for(let c of this.cards)
+ {
+ if(c.getID() === id)
+ return c;
+ }
+ return null;
+ }
}