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authorKyle Gunger <kgunger12@gmail.com>2022-08-04 23:26:25 -0400
committerKyle Gunger <kgunger12@gmail.com>2022-08-04 23:26:25 -0400
commit32a50674868c48c34d35694009f3f1a59e3cf823 (patch)
treefb4720003bf7154e7d335a801b830e01b20c4082 /scripts
parent5b4e72d70522eb61fd8cf2bbd619bb7ed4da2cfb (diff)
History
Diffstat (limited to 'scripts')
-rw-r--r--scripts/client.js64
-rw-r--r--scripts/gui/lobby.js2
2 files changed, 56 insertions, 10 deletions
diff --git a/scripts/client.js b/scripts/client.js
index 92f518c..ffba4b5 100644
--- a/scripts/client.js
+++ b/scripts/client.js
@@ -42,9 +42,11 @@ const DefaultGameOps = {
// Client also performs the handshake for first starting the connection and messages everyone if the connection errors or closes.
class Client{
- constructor (serveraddr, game)
+ constructor (s, g, p)
{
- this.socket = new SockWorker(serveraddr, VERSION);
+ window.history.onpopstate = this.stateChange.bind(this);
+
+ this.socket = new SockWorker(s, VERSION);
this.socket.addEventListener("error", this.socketError.bind(this));
this.socket.addEventListener("closed", this.socketClose.bind(this));
this.socket.addEventListener("handshake", this.handshake.bind(this));
@@ -69,7 +71,9 @@ class Client{
this.gameOptions = new Settings(DefaultGameOps);
this.gameOptions.putSettings(this.lobby.top.newGame);
- this.game = game;
+ this.game = {id: g, pass: p};
+ this.inGame = false;
+ window.history.replaceState(this.game, "", window.location);
}
// Initialize the connection
@@ -144,6 +148,10 @@ class Client{
this.settings.putSettings(this.lobby.e.settings);
this.socket.send("ready", "");
+
+ if (this.game.id != null) {
+ this.joinGame(this.game, false);
+ }
return;
}
@@ -163,10 +171,21 @@ class Client{
{
let m = e.detail;
- if(m.type == "nojoin") {
+ if(m.type === "nojoin") {
alert(`Failed to join game. ${m.data}`);
- } else if (m.type == "join") {
- console.log("join not impl")
+ } else if (m.type === "join") {
+ this.table.openTable();
+ this.lobby.setState("In Game", "ok", this.socket.server)
+ this.inGame = true;
+ } else if (m.type === "leave") {
+ this.table.reset();
+
+ if (this.game.id !== m.data) {
+ this.lobby.setState("Joining...", "loading", this.socket.server);
+ this.socket.send("join", this.game);
+ }
+
+ this.inGame = false;
} else if (TABLE_RPC.includes(m.type))
this.table[m.type](m.data);
}
@@ -194,16 +213,43 @@ class Client{
this.socket.init();
}
- joinGame(id)
+ joinGame(game, state=true)
{
+ if (state) {
+ let u = new URL(window.location);
+ u.searchParams.set("g", game.id);
+ u.searchParams.set("p", game.pass);
+ window.history.pushState(game, "", u);
+ }
+
this.lobby.setState("Joining...", "loading", this.socket.server);
- this.socket.send("join", {id: id, pass: this.lobby.games[id].getPass()});
+ this.socket.send("join", game);
+ }
+
+ joinGameByID(id)
+ {
+ let g = this.lobby.games[id];
+ if (g != null) {
+ this.joinGame({id: id, pass: g.getPass()});
+ }
}
leaveGame()
{
this.socket.send("leave", "");
}
+
+ stateChange(e) {
+ if (e.state.id != null) {
+ this.game = e.state;
+ }
+
+ if (this.inGame) {
+ this.leaveGame();
+ } else {
+ this.joinGame(e.state, false);
+ }
+ }
}
// Global init of the game variable
@@ -212,6 +258,6 @@ let game;
(() => {
let params = new URLSearchParams((new URL(window.location)).search);
- game = new Client(params.get("s"), params.get("g"));
+ game = new Client(params.get("s"), params.get("g"), params.get("p"));
game.init();
})(); \ No newline at end of file
diff --git a/scripts/gui/lobby.js b/scripts/gui/lobby.js
index 34fa9a7..a2771b7 100644
--- a/scripts/gui/lobby.js
+++ b/scripts/gui/lobby.js
@@ -87,7 +87,7 @@ class Game {
let join = document.createElement("button");
join.textContent = "Join";
- join.addEventListener("click", game.joinGame.bind(game, options.id));
+ join.addEventListener("click", game.joinGameByID.bind(game, options.id));
joindiv.appendChild(join);
this.getPass = () => {