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authorKyle Gunger <corechg@gmail.com>2020-02-28 02:21:30 -0500
committerKyle Gunger <corechg@gmail.com>2020-02-28 02:21:30 -0500
commita4d0d1190b74cd1bfb596b8a02a2deacce3ad86c (patch)
treeb46f341f3e57102ee9e20d352cfc4f0dd5b48cad /scripts
parent87ce9d1c162ac9606a9b4d817a5f3b486889a46f (diff)
Fix mobile + Lobby omments
Diffstat (limited to 'scripts')
-rw-r--r--scripts/client.js (renamed from scripts/client/client.js)0
-rw-r--r--scripts/client/lobby.js102
-rw-r--r--scripts/libs/discord-rpc.js8
-rw-r--r--scripts/lobby.js200
-rw-r--r--scripts/message.js (renamed from scripts/client/message.js)0
-rw-r--r--scripts/sock.js (renamed from scripts/client/sock.js)0
-rw-r--r--scripts/table.js (renamed from scripts/client/table.js)0
7 files changed, 200 insertions, 110 deletions
diff --git a/scripts/client/client.js b/scripts/client.js
index b5dd4bf..b5dd4bf 100644
--- a/scripts/client/client.js
+++ b/scripts/client.js
diff --git a/scripts/client/lobby.js b/scripts/client/lobby.js
deleted file mode 100644
index 8d46352..0000000
--- a/scripts/client/lobby.js
+++ /dev/null
@@ -1,102 +0,0 @@
-// Lobby manages the players and games provided by the server and allows users to join or create their own games.
-function Lobby(el){
- this.root = el;
-
- this.elements = {
- status: this.root.getElementsByClassName("status")[0],
- addr: this.root.getElementsByClassName("addr")[0],
-
- stats: {
- game: document.getElementById("game"),
- packs: document.getElementById("packs"),
- online: document.getElementById("online"),
- ingame: document.getElementById("ingame"),
- pubgame: document.getElementById("pubgame")
- },
-
- settings: {
- name: document.getElementById("name"),
- color: document.getElementById("usercolor")
- }
- };
-
- this.top = new TopBar(document.getElementsByClassName("topbar")[0]);
-
- this.init = false;
- this.online = [];
- this.games = [];
- this.packs = [];
- this.players = [];
-}
-
-Lobby.prototype = {
- packList: function(data){
-
- this.elements.stats.packs.innerText = this.packs.length();
- },
-
- gameList: function(data, game){
-
- this.elements.stats.pubgame.innerText = this.games.length();
- },
-
- players: function(data) {
-
- this.elements.stats.online.innerText = this.players.length();
- this.init = true;
- },
-
- addGame: function(data){
-
- },
-
- removeGame: function(data){
-
- },
-
- addPlayer: function(data){
-
- },
-
- movePlayer: function(data){
-
- },
-
- removePlayer: function(data){
-
- },
-
- newGameScreen: function(){
- if(this.init) return;
- },
-
- setState: function(text, color, server){
- this.elements.status.style.backgroundColor = color;
- this.elements.status.innerText = text;
- this.elements.addr.innerText = server;
- this.top.setColor(color);
- },
-
- reset: function(){
- this.setState("Connecting", "#DA0", this.elements.addr.innerText);
- this.init = false;
- }
-};
-
-// ###############
-// # TopBar Code #
-// ###############
-
-function TopBar(el) {
- this.root = el;
-
- this.newGame = el.getElementsByClassName("new-game")[0];
- this.mobileSettings = el.getElementsByClassName("mobile-settings")[0];
- this.status = el.getElementsByClassName("status")[0];
-}
-
-TopBar.prototype = {
- setColor: function(color) {
- this.status.style.backgroundColor = color;
- }
-};
diff --git a/scripts/libs/discord-rpc.js b/scripts/libs/discord-rpc.js
deleted file mode 100644
index b51d10f..0000000
--- a/scripts/libs/discord-rpc.js
+++ /dev/null
@@ -1,8 +0,0 @@
-!function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define([],e):"object"==typeof exports?exports.RPC=e():t.RPC=e()}(window,(function(){return function(t){var e={};function n(r){if(e[r])return e[r].exports;var i=e[r]={i:r,l:!1,exports:{}};return t[r].call(i.exports,i,i.exports,n),i.l=!0,i.exports}return n.m=t,n.c=e,n.d=function(t,e,r){n.o(t,e)||Object.defineProperty(t,e,{enumerable:!0,get:r})},n.r=function(t){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(t,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(t,"__esModule",{value:!0})},n.t=function(t,e){if(1&e&&(t=n(t)),8&e)return t;if(4&e&&"object"==typeof t&&t&&t.__esModule)return t;var r=Object.create(null);if(n.r(r),Object.defineProperty(r,"default",{enumerable:!0,value:t}),2&e&&"string"!=typeof t)for(var i in t)n.d(r,i,function(e){return t[e]}.bind(null,i));return r},n.n=function(t){var e=t&&t.__esModule?function(){return t.default}:function(){return t};return n.d(e,"a",e),e},n.o=function(t,e){return Object.prototype.hasOwnProperty.call(t,e)},n.p="",n(n.s=6)}([function(t,e,n){"use strict";(function(e){let r;try{const{app:t}=n(7);r=t.setAsDefaultProtocolClient.bind(t)}catch(t){try{r=n(8)}catch(t){}}"function"!=typeof r&&(r=()=>!1);t.exports={pid:function(){return void 0!==e?e.pid:null},register:r,uuid:()=>{let t="";for(let e=0;e<32;e+=1){let n;if(8!==e&&12!==e&&16!==e&&20!==e||(t+="-"),12===e)n=4;else{const t=16*Math.random()|0;n=16===e?3&t|0:t}t+=n.toString(16)}return t}}}).call(this,n(1))},function(t,e){var n,r,i=t.exports={};function o(){throw new Error("setTimeout has not been defined")}function s(){throw new Error("clearTimeout has not been defined")}function u(t){if(n===setTimeout)return setTimeout(t,0);if((n===o||!n)&&setTimeout)return n=setTimeout,setTimeout(t,0);try{return n(t,0)}catch(e){try{return n.call(null,t,0)}catch(e){return n.call(this,t,0)}}}!function(){try{n="function"==typeof setTimeout?setTimeout:o}catch(t){n=o}try{r="function"==typeof clearTimeout?clearTimeout:s}catch(t){r=s}}();var a,c=[],f=!1,h=-1;function l(){f&&a&&(f=!1,a.length?c=a.concat(c):h=-1,c.length&&p())}function p(){if(!f){var t=u(l);f=!0;for(var e=c.length;e;){for(a=c,c=[];++h<e;)a&&a[h].run();h=-1,e=c.length}a=null,f=!1,function(t){if(r===clearTimeout)return clearTimeout(t);if((r===s||!r)&&clearTimeout)return r=clearTimeout,clearTimeout(t);try{r(t)}catch(e){try{return r.call(null,t)}catch(e){return r.call(this,t)}}}(t)}}function d(t,e){this.fun=t,this.array=e}function E(){}i.nextTick=function(t){var e=new Array(arguments.length-1);if(arguments.length>1)for(var n=1;n<arguments.length;n++)e[n-1]=arguments[n];c.push(new d(t,e)),1!==c.length||f||u(p)},d.prototype.run=function(){this.fun.apply(null,this.array)},i.title="browser",i.browser=!0,i.env={},i.argv=[],i.version="",i.versions={},i.on=E,i.addListener=E,i.once=E,i.off=E,i.removeListener=E,i.removeAllListeners=E,i.emit=E,i.prependListener=E,i.prependOnceListener=E,i.listeners=function(t){return[]},i.binding=function(t){throw new Error("process.binding is not supported")},i.cwd=function(){return"/"},i.chdir=function(t){throw new Error("process.chdir is not supported")},i.umask=function(){return 0}},function(t,e,n){"use strict";var r,i="object"==typeof Reflect?Reflect:null,o=i&&"function"==typeof i.apply?i.apply:function(t,e,n){return Function.prototype.apply.call(t,e,n)};r=i&&"function"==typeof i.ownKeys?i.ownKeys:Object.getOwnPropertySymbols?function(t){return Object.getOwnPropertyNames(t).concat(Object.getOwnPropertySymbols(t))}:function(t){return Object.getOwnPropertyNames(t)};var s=Number.isNaN||function(t){return t!=t};function u(){u.init.call(this)}t.exports=u,u.EventEmitter=u,u.prototype._events=void 0,u.prototype._eventsCount=0,u.prototype._maxListeners=void 0;var a=10;function c(t){if("function"!=typeof t)throw new TypeError('The "listener" argument must be of type Function. 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window,e.RPCCommands=r(["DISPATCH","AUTHORIZE","AUTHENTICATE","GET_GUILD","GET_GUILDS","GET_CHANNEL","GET_CHANNELS","GET_RELATIONSHIPS","GET_USER","SUBSCRIBE","UNSUBSCRIBE","SET_USER_VOICE_SETTINGS","SET_USER_VOICE_SETTINGS_2","SELECT_VOICE_CHANNEL","GET_SELECTED_VOICE_CHANNEL","SELECT_TEXT_CHANNEL","GET_VOICE_SETTINGS","SET_VOICE_SETTINGS_2","SET_VOICE_SETTINGS","CAPTURE_SHORTCUT","SET_ACTIVITY","SEND_ACTIVITY_JOIN_INVITE","CLOSE_ACTIVITY_JOIN_REQUEST","ACTIVITY_INVITE_USER","ACCEPT_ACTIVITY_INVITE","INVITE_BROWSER","DEEP_LINK","CONNECTIONS_CALLBACK","BRAINTREE_POPUP_BRIDGE_CALLBACK","GIFT_CODE_BROWSER","OVERLAY","BROWSER_HANDOFF","SET_CERTIFIED_DEVICES","GET_IMAGE","CREATE_LOBBY","UPDATE_LOBBY","DELETE_LOBBY","UPDATE_LOBBY_MEMBER","CONNECT_TO_LOBBY","DISCONNECT_FROM_LOBBY","SEND_TO_LOBBY","SEARCH_LOBBIES","CONNECT_TO_LOBBY_VOICE","DISCONNECT_FROM_LOBBY_VOICE","SET_OVERLAY_LOCKED","OPEN_OVERLAY_ACTIVITY_INVITE","OPEN_OVERLAY_GUILD_INVITE","OPEN_OVERLAY_VOICE_SETTINGS","VALIDATE_APPLICATION","GET_ENTITLEMENT_TICKET","GET_APPLICATION_TICKET","START_PURCHASE","GET_SKUS","GET_ENTITLEMENTS","GET_NETWORKING_CONFIG","NETWORKING_SYSTEM_METRICS","NETWORKING_PEER_METRICS","NETWORKING_CREATE_TOKEN","SET_USER_ACHIEVEMENT","GET_USER_ACHIEVEMENTS"]),e.RPCEvents=r(["CURRENT_USER_UPDATE","GUILD_STATUS","GUILD_CREATE","CHANNEL_CREATE","RELATIONSHIP_UPDATE","VOICE_CHANNEL_SELECT","VOICE_STATE_CREATE","VOICE_STATE_DELETE","VOICE_STATE_UPDATE","VOICE_SETTINGS_UPDATE","VOICE_SETTINGS_UPDATE_2","VOICE_CONNECTION_STATUS","SPEAKING_START","SPEAKING_STOP","GAME_JOIN","GAME_SPECTATE","ACTIVITY_JOIN","ACTIVITY_JOIN_REQUEST","ACTIVITY_SPECTATE","ACTIVITY_INVITE","NOTIFICATION_CREATE","MESSAGE_CREATE","MESSAGE_UPDATE","MESSAGE_DELETE","LOBBY_DELETE","LOBBY_UPDATE","LOBBY_MEMBER_CONNECT","LOBBY_MEMBER_DISCONNECT","LOBBY_MEMBER_UPDATE","LOBBY_MESSAGE","CAPTURE_SHORTCUT_CHANGE","OVERLAY","OVERLAY_UPDATE","ENTITLEMENT_CREATE","ENTITLEMENT_DELETE","USER_ACHIEVEMENT_UPDATE","READY","ERROR"]),e.RPCErrors={CAPTURE_SHORTCUT_ALREADY_LISTENING:5004,GET_GUILD_TIMED_OUT:5002,INVALID_ACTIVITY_JOIN_REQUEST:4012,INVALID_ACTIVITY_SECRET:5005,INVALID_CHANNEL:4005,INVALID_CLIENTID:4007,INVALID_COMMAND:4002,INVALID_ENTITLEMENT:4015,INVALID_EVENT:4004,INVALID_GIFT_CODE:4016,INVALID_GUILD:4003,INVALID_INVITE:4011,INVALID_LOBBY:4013,INVALID_LOBBY_SECRET:4014,INVALID_ORIGIN:4008,INVALID_PAYLOAD:4e3,INVALID_PERMISSIONS:4006,INVALID_TOKEN:4009,INVALID_USER:4010,LOBBY_FULL:5007,NO_ELIGIBLE_ACTIVITY:5006,OAUTH2_ERROR:5e3,PURCHASE_CANCELED:5008,PURCHASE_ERROR:5009,RATE_LIMITED:5011,SELECT_CHANNEL_TIMED_OUT:5001,SELECT_VOICE_FORCE_REQUIRED:5003,SERVICE_UNAVAILABLE:1001,TRANSACTION_ABORTED:1002,UNAUTHORIZED_FOR_ACHIEVEMENT:5010,UNKNOWN_ERROR:1e3},e.RPCCloseCodes={CLOSE_NORMAL:1e3,CLOSE_UNSUPPORTED:1003,CLOSE_ABNORMAL:1006,INVALID_CLIENTID:4e3,INVALID_ORIGIN:4001,RATELIMITED:4002,TOKEN_REVOKED:4003,INVALID_VERSION:4004,INVALID_ENCODING:4005},e.LobbyTypes={PRIVATE:1,PUBLIC:2},e.RelationshipTypes={NONE:0,FRIEND:1,BLOCKED:2,PENDING_INCOMING:3,PENDING_OUTGOING:4,IMPLICIT:5}},function(t,e,n){"use strict";const r=n(0);t.exports={Client:n(9),register:t=>r.register(`discord-${t}`)}},function(t,e){},function(t,e){},function(t,e,n){"use strict";const r=n(2),{setTimeout:i,clearTimeout:o}=n(10),s=n(4),u=n(12),{RPCCommands:a,RPCEvents:c,RelationshipTypes:f}=n(5),{pid:h,uuid:l}=n(0);function p(t,e){return`${t}${JSON.stringify(e)}`}t.exports=class extends r{constructor(t={}){super(),this.options=t,this.accessToken=null,this.clientId=null,this.application=null,this.user=null;const e=u[t.transport];if(!e)throw new TypeError("RPC_INVALID_TRANSPORT",t.transport);this.fetch=(t,e,{data:n,query:r}={})=>s(`${this.fetch.endpoint}${e}${r?new URLSearchParams(r):""}`,{method:t,body:n,headers:{Authorization:`Bearer ${this.accessToken}`}}).then(t=>t.json()),this.fetch.endpoint="https://discordapp.com/api",this.transport=new e(this),this.transport.on("message",this._onRpcMessage.bind(this)),this._expecting=new Map,this._subscriptions=new Map,this._connectPromise=void 0}connect(t){return 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diff --git a/scripts/lobby.js b/scripts/lobby.js
new file mode 100644
index 0000000..b2fda06
--- /dev/null
+++ b/scripts/lobby.js
@@ -0,0 +1,200 @@
+// Lobby manages the players and games provided by the server and allows users to join or create their own games.
+function Lobby(el){
+ this.root = el;
+
+ this.elements = {
+ status: this.root.getElementsByClassName("status")[0],
+ addr: this.root.getElementsByClassName("addr")[0],
+ games: this.root.getElementsByClassName("games")[0],
+
+ stats: {
+ game: document.getElementById("game"),
+ packs: document.getElementById("packs"),
+ online: document.getElementById("online"),
+ ingame: document.getElementById("ingame"),
+ pubgame: document.getElementById("pubgame")
+ },
+
+ settings: {
+ name: document.getElementById("name"),
+ color: document.getElementById("usercolor")
+ }
+ };
+
+ this.top = new TopBar(document.getElementsByClassName("topbar")[0]);
+
+ this.init = false;
+ this.online = [];
+ this.games = [];
+ this.packs = [];
+ this.players = [];
+}
+
+Lobby.prototype = {
+ // Set initial pack list
+ // {data array} array of strings representing pack names
+ packList: function(data) {
+ this.packs = data;
+ this.top.setPacks(this.packs)
+ this.elements.stats.packs.innerText = this.packs.length();
+ },
+
+ // Set initial game list.
+ // { data object } object containing {games} and {name}
+ // { data.name string } name of the game the server runs
+ // { data.games array } array of public games the server is running
+ // { data.games[n].name } room name
+ // { data.games[n].packs } list of the pack names used by this game
+ // { data.games[n].id } room identifier (uuid)
+ gameList: function(data) {
+ while (this.elements.games.firstChild != null) {
+ this.elements.games.remove(this.elements.games.firstChild)
+ }
+
+ for (let i in data.games) {
+ let gel = new GameEl(i.name, i.packs, i.id);
+ this.games.push(gel);
+ this.elements.games.appendChild(gel.getElement());
+ }
+
+ this.elements.stats.game.innerText = data.name;
+ this.elements.stats.pubgame.innerText = this.games.length();
+ },
+
+ // Set the initial player list.
+ // { data array } represents a list of player objects from the server
+ // { data[n].name string } name of the player
+ // { data[n].game string } id of the game room (empty if not in game).
+ // { data[n].color string } css color chosen by player.
+ // { data[n].uuid string } uuid of the player
+ players: function(data) {
+
+ this.elements.stats.online.innerText = this.players.length();
+ this.init = true;
+ },
+
+ // Called when a new public game is created on the server
+ // { data object } the game object
+ // { data.name } room name
+ // { data.packs } list of the pack names used by this game
+ // { data.id } room identifier (uuid)
+ addGame: function(data) {
+
+ },
+
+ // Called when a new public game is removed on the server
+ // { data string } the uuid of the game to delete
+ removeGame: function(data) {
+
+ },
+
+ // Called when a new player enters the lobby.
+ // { data object } an object representing the player
+ // { data.name string } name of the player
+ // { data.game string } id of the game room (empty if not in game).
+ // { data.color string } css color chosen by player.
+ // { data.uuid string } uuid of the player
+ addPlayer: function(data) {
+
+ },
+
+ // Called when a player modifies their settings in the lobby.
+ // { data object } new player settings
+ // { data.name string } non null if the player has changed their name
+ // { data.color string } non null if the player has changed their color
+ // { data.uuid string } uuid of player changing their settings
+ modPlayer: function(data) {
+
+ },
+
+ // Called when a player moves between the lobby and a game, or between two games
+ // { data object } new location
+ // { data.player } uuid of player changing location
+ // { data.loc } uuid of room player is moving to (empty if moving to lobby)
+ movePlayer: function(data) {
+
+ },
+
+ // Called when a player exits the game (from lobby or game)
+ // {data string } uuid of player
+ removePlayer: function(data) {
+
+ },
+
+ // Called when the client wants to toggle the new game screen
+ newGame: function() {
+ //if(this.init) return;
+ this.top.toggleNewGame();
+ },
+
+ // Called when the client wants to toggle the mobile settings screen
+ mobileSettings: function() {
+ //if(this.init) return;
+ this.top.toggleMobileSettings();
+ },
+
+ // Called when the WebSocket state has changed.
+ setState: function(text, color, server) {
+ this.elements.status.style.backgroundColor = color;
+ this.elements.status.innerText = text;
+ this.elements.addr.innerText = server;
+ this.top.setColor(color);
+ },
+
+ // Called when we are resetting the game.
+ reset: function() {
+ while (this.elements.games.firstChild != null) {
+ this.elements.games.remove(this.elements.games.firstChild)
+ }
+
+ this.setState("Connecting", "#DA0", this.elements.addr.innerText);
+ this.init = false;
+ }
+};
+
+// ###############
+// # TopBar Code #
+// ###############
+
+// TopBar represents the bar at the top of the screen when client is in the lobby.
+
+function TopBar(el) {
+ this.root = el;
+
+ this.newGame = el.getElementsByClassName("new-game")[0];
+ this.mobileSettings = el.getElementsByClassName("mobile-settings")[0];
+ this.status = el.getElementsByClassName("status")[0];
+}
+
+TopBar.prototype = {
+ // Set color of status bar
+ setColor: function(color) {
+ this.status.style.backgroundColor = color;
+ },
+
+ // Toggle showing the new game screen
+ toggleNewGame: function() {
+ if (this.newGame.style.display !== "none")
+ this.newGame.style.display = "none";
+ else
+ this.newGame.style.display = "block";
+ },
+
+ // Toggle showing the mobile settings
+ toggleMobileSettings: function() {
+ if (this.mobileSettings.style.display !== "none")
+ this.mobileSettings.style.display = "none";
+ else
+ this.mobileSettings.style.display = "block";
+ }
+};
+
+// #############
+// # Game code #
+// #############
+
+// GameEl represents a single game in the lobby view. It has methods for setting up the elements and such.
+
+function GameEl(name, packs, id) {
+
+} \ No newline at end of file
diff --git a/scripts/client/message.js b/scripts/message.js
index 5e821c4..5e821c4 100644
--- a/scripts/client/message.js
+++ b/scripts/message.js
diff --git a/scripts/client/sock.js b/scripts/sock.js
index 78c4195..78c4195 100644
--- a/scripts/client/sock.js
+++ b/scripts/sock.js
diff --git a/scripts/client/table.js b/scripts/table.js
index 911763a..911763a 100644
--- a/scripts/client/table.js
+++ b/scripts/table.js