summaryrefslogtreecommitdiff
path: root/scripts/gui/table.js
blob: ab7fd3bc0d8fb148a4ace86b5fc182ef5edcc68d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
'use strict';
// Table represents and manages the actual game.  It accepts inputs from the server and tries to query the server when the player makes a move.
class Table{
	constructor(e, drag, socket) {
		this.root = e;
		this.drag = drag;

		drag.addEventListener("dragstart", (e) => {console.log(e)});
		drag.addEventListener("dragstop", this.dragMsg.bind(this));

		this.socket = socket;

		this.decks = {};
		this.cards = {};
	}

	openTable ()
	{
		let state = this.root.getAttribute("state")
		if((state == "close" || state == "closed") && state != "") {
			this.root.setAttribute("state", "closed");
			setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "open");
		}
	}

	closeTable ()
	{
		let state = this.root.getAttribute("state")
		if(state != "close" && state != "closed") {
			this.root.setAttribute("state", "");
			setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "close");
		}
	}

	handleClose ()
	{
		this.reset();
	}

	reset ()
	{
		while(this.root.firstElementChild != null)
			this.root.firstElementChild.remove();
		
		this.decks = {};

		this.closeTable();
		this.drag.stopDraggingAll();
	}

	/*   Deck and card functions   */
	
	// {data object} contains deck id and options
	// {data.id any} identifier for deck.  Probably int or string.
	// {data.options object} Options as found in Deck constructor
	newDeck(data)
	{
		var d = new Deck(data.id, data.options);
		this.decks[data.id] = d;
		this.root.appendChild(d.e);
	}

	// {data object} contains data from server
	// {data.id} card id
	// {data.data} card data for visualization on the table
	// {data.deck} the id of the deck to add the card to
	newCard(data)
	{
		var c = new Card(data.id, data.data);
		this.cards[data.id] = c;
		this.decks[data.deck].appendCard(c);
		this.drag.addTarget(c.e);
	}

	// {data object} data from the server
	// {data.id any} card id to delete
	deleteCard(data)
	{
		//this.cards[data.id].getDeck().removeCardByID
		this.cards[data.id].e.remove();
		delete this.cards[data.id];
	}

	// {data object} data from the server
	// {data.id any} deck id to delete
	deleteDeck(data)
	{
		//for(let i of this.deck[data.id].cards)
		//this.deck[]
	}

	checkDeck(x, y)
	{
		for(let d of this.decks)
		{
			if(d.isInside(x, y))
				return d;
		}
		return null;
	}

	checkCard (el)
	{
		for(let d of this.decks)
		{
			let c = d.checkCard(el);
			if(c !== null)
				return c;
		}
		return null;
	}

	// {data object} data from the server
	moveCard(card, newDeck, index = -1)
	{
		for(let d of this.decks)
		{
			if (d.removeCardByID(card.getID()) !== null)
				break;
		}
		card.resetPos();

		if(index < 0)
			newDeck.appendCard(card);
		else
			newDeck.addCardAt(card, index);
	}

	// {data object} data from the server
	// {data.cardID any} ID of the card to move
	// {data.deckID any} ID of the deck to move the card to
	// {data.index number} card index in the new deck
	moveByID(data)
	{
		let card, deck;
		for(let d of this.decks)
		{
			if (d.removeCardByID(cardID) !== null)
				break;
			let c = d.hasCard(cardID)
			if(c !== null)
				card = c;
			
			if(d.getID() == deckID)
				deck = d;
		}
	}

	checkMove(cardID, deckID, index = -1)
	{
		this.socket.send("game", {type: "move", card: cardID, deck: deckID, pos: index});
	}

	dragCheck(cap)
	{
		console.log(cap);
	}

	dragMsg (event)
	{
		if(event.drag.length < 1)
			return;

		var c = this.checkCard(event.drag[0].e);
		var d = this.checkDeck(event.x, event.y);

		if(c !== null)
		{
			if(d !== null)
				this.checkMove(c.getID(), d.getID());
			else
				c.resetPos();
		}
	}
}