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authorKyle Gunger <corechg@gmail.com>2020-02-27 15:55:51 -0500
committerKyle Gunger <corechg@gmail.com>2020-02-27 15:55:51 -0500
commit06f962066c57818232cc8d59ef49e879043418df (patch)
tree954e4de86e728112a39562bb6616fa93d2bf4d5a /Mines/mines.js
parent20de55be1be3aef4b49fa49fedc7b09276a0a026 (diff)
Add mines to the page
Diffstat (limited to 'Mines/mines.js')
-rw-r--r--Mines/mines.js490
1 files changed, 490 insertions, 0 deletions
diff --git a/Mines/mines.js b/Mines/mines.js
new file mode 100644
index 0000000..5585bb6
--- /dev/null
+++ b/Mines/mines.js
@@ -0,0 +1,490 @@
+var colors = ["blue", "limegreen", "orange", "red", "purple", "cyan", "gold", "black"];
+
+var mine = "\u25C9";
+
+function Board(){
+ table.parentElement.addEventListener("contextmenu", function(e){e.preventDefault();});
+
+ this.mines = [[0]];
+ this.mTotal = 0;
+ this.mChecked = 0;
+
+ this.boardDim = [1, 1];
+ this.checked = 0;
+
+ this.time = 0;
+ this.clock = -1;
+
+ this.running = false;
+ this.started = false;
+
+}
+
+Board.prototype = {
+
+ //Second
+
+ sec: function(){
+ this.time++;
+ sTime.textContent = this.time;
+ },
+
+ //Game states
+
+ win: function(){
+ if(!this.running) return;
+ this.running = false;
+ clearInterval(this.clock);
+ this.clock = -1;
+ circle.className = "win";
+
+ this.revealMines("#08d");
+ },
+
+ lose: function(x, y){
+ if(!this.running) return;
+ this.running = false;
+ clearInterval(this.clock);
+ this.clock = -1;
+ circle.className = "lose";
+
+ this.revealMines("black");
+
+ this.getMineEl(x, y).style.color = "red";
+ },
+
+ revealMines: function(color){
+ let lp = this.mines.length;
+ for(let i = 0; i < lp; i++){
+ let lp2 = this.mines[i].length;
+ for(let j = 0; j < lp2; j++){
+ let e = this.getMineEl(this.mines[i][j], i);
+ e.style.color = color;
+ e.textContent = mine;
+ }
+ }
+ },
+
+ closeToStart: function(x, y, sx, sy){
+ let length = Math.sqrt((x-sx)*(x-sx) + (y-sy)*(y-sy));
+ if(length < 1.5) return true;
+ return false;
+ },
+
+ replaceMine: function(x, y, sx, sy){
+ let flag = false;
+ if(!this.isMine(x, y)) return;
+ while(!flag){
+ for(let i = 0; i < this.boardDim[1] && !flag; i++){
+ for(let j = 0; j < this.boardDim[0] && !flag; j++){
+ if(!this.isMine(j, i) && !this.closeToStart(j, i, sx, sy) && Math.floor(Math.random()*4) == 0){
+ this.mines[i].push(j);
+ flag = true;
+ }
+ }
+ }
+ }
+ this.mines[y].splice(this.mines[y].indexOf(x), 1);
+ },
+
+ start: function(x, y){
+ this.started = true;
+
+ let dx = x;
+ this.replaceMine(dx, y, x, y);
+ this.replaceMine(dx, y+1, x, y);
+ this.replaceMine(dx, y-1, x, y);
+ dx++;
+ this.replaceMine(dx, y, x, y);
+ this.replaceMine(dx, y+1, x, y);
+ this.replaceMine(dx, y-1, x, y);
+ dx -= 2;
+ this.replaceMine(dx, y, x, y);
+ this.replaceMine(dx, y+1, x, y);
+ this.replaceMine(dx, y-1, x, y);
+
+ this.clock = setInterval(this.sec.bind(this), 1000);
+ },
+
+ //Event managers
+
+ click: function(e){
+ let el = e.target;
+ var x = parseInt(el.getAttribute("x")), y = parseInt(el.getAttribute("y"));
+
+ if(!this.running || el.textContent !== " " || el.classList.contains("chkd")) return;
+
+ if(!this.started){
+ this.start(x, y);
+ }
+
+ if(this.isMine(x, y)){
+ this.lose(x, y);
+ return;
+ }
+
+ this.check(x, y);
+ },
+
+ ctxMenu: function(e){
+ let el = e.target;
+ var x = parseInt(el.getAttribute("x")), y = parseInt(el.getAttribute("y"));
+
+ if(el.classList.contains("chkd") || !this.running || !this.started) {
+ e.preventDefault();
+ return;
+ }
+
+ if(el.textContent == "!"){
+
+ el.textContent = "?";
+ this.mChecked--;
+ }else if(el.textContent == "?"){
+
+ el.textContent = " ";
+ }else{
+
+ el.textContent = "!";
+ this.mChecked++;
+ }
+ sMines.textContent = this.mTotal - this.mChecked;
+ e.preventDefault();
+ },
+
+ //Recognizing the click
+
+ isMine: function(x, y){
+ if(y >= this.mines.length || y < 0) return false;
+ return this.mines[y].includes(x);
+ },
+
+ isChecked: function(x, y){
+ if(y >= this.boardDim[1] || y < 0) return true;
+ if(x >= this.boardDim[0] || x < 0) return true;
+ return table.children[y].children[x].className == "chkd";
+ },
+
+ numAround: function(x, y){
+ let m = 0;let dx = x;
+ if(this.isMine(dx, y+1)) m++;
+ if(this.isMine(dx, y-1)) m++;
+ dx = x+1;
+ if(this.isMine(dx, y)) m++;
+ if(this.isMine(dx, y+1)) m++;
+ if(this.isMine(dx, y-1)) m++;
+ dx = x-1;
+ if(this.isMine(dx, y)) m++;
+ if(this.isMine(dx, y+1)) m++;
+ if(this.isMine(dx, y-1)) m++;
+ return m;
+ },
+
+ getMineEl: function(x, y){
+ return table.children[y].children[x];
+ },
+
+ check: function(x, y){
+ if(!this.running) return;
+
+ let n = this.numAround(x, y);
+ let e = this.getMineEl(x, y);
+
+ if(e.textContent == "!") return;
+
+ e.className = "chkd";
+
+ if(n !== 0){
+
+ e.style.color = colors[n-1];
+ e.textContent = n;
+ }else{
+
+ this.findPath(x, y);
+ }
+
+ this.checked++;
+ if(this.checked == (this.boardDim[0]*this.boardDim[1] - this.mTotal)) this.win();
+ },
+
+ findPath: function(x, y){
+ let dx = x;
+ if(!this.isChecked(dx, y+1)) this.check(dx, y+1);
+ if(!this.isChecked(dx, y-1)) this.check(dx, y-1);
+ dx = x+1;
+ if(!this.isChecked(dx, y+1)) this.check(dx, y+1);
+ if(!this.isChecked(dx, y-1)) this.check(dx, y-1);
+ if(!this.isChecked(dx, y)) this.check(dx, y);
+ dx = x-1;
+ if(!this.isChecked(dx, y+1)) this.check(dx, y+1);
+ if(!this.isChecked(dx, y-1)) this.check(dx, y-1);
+ if(!this.isChecked(dx, y)) this.check(dx, y);
+ },
+
+ //Managing the board
+
+ reset: function(){
+ setTimeout(this.loading(), 10);
+ setTimeout(this.setup.bind(this), 100);
+ },
+
+ loading: function(){
+ circle.className = "loading";
+ },
+
+ setup: function(){
+ let x = xIn.value;
+ let y = yIn.value;
+
+ let mines = mIn.value;
+
+ if(parseFloat(dIn.value) !== 0) mines = Math.round(x*y*parseFloat(dIn.value));
+
+ if(x <= 3 && y <= 3){
+ circle.className = "lose";
+ alert("Board size too small!");
+ return;
+ }else if(mines > x*y-9) {
+ circle.className = "lose";
+ alert("Too many mines selected!");
+ return;
+ }
+
+ this.started = false;
+
+ this.boardDim = [x, y];
+
+ while(table.firstChild){
+ table.firstChild.remove();
+ }
+
+ this.mTotal = mines;
+ this.mChecked = 0;
+ this.mines = [];
+
+ this.checked = 0;
+
+ sMines.textContent = mines;
+
+ this.time = 0;
+ sTime.textContent = this.time;
+ if(this.clock !== -1) clearInterval(this.clock);
+ this.clock = -1;
+
+ let mRarity = x*y*0.8;
+
+ for(let i = 0; i < y; i++){
+
+ let row = document.createElement("tr");
+
+ this.mines.push([]);
+
+ for(let j = 0; j < x; j++){
+
+ let cell = document.createElement("td");
+ cell.textContent = " ";
+ cell.setAttribute("x", j);
+ cell.setAttribute("y", i);
+ cell.classList = ["wt"];
+ cell.addEventListener("click", this.click.bind(this));
+ cell.addEventListener("contextmenu", this.ctxMenu.bind(this));
+ row.appendChild(cell);
+
+ if(mines > 0 && Math.floor(Math.random()*mRarity) == 0){
+ this.mines[i].push(j);
+ mines--;
+ }
+ }
+
+ table.appendChild(row);
+ }
+
+ while(mines > 0){
+ for(let i = 0; i < y; i++){
+ if(mines <= 0) break;
+ for(let j = 0; j < x; j++){
+ if(mines <= 0) break;
+ if(!this.isMine(j, i) && Math.floor(Math.random()*mRarity) == 0){
+ this.mines[i].push(j);
+ mines--;
+ }
+ }
+ }
+ }
+
+ circle.className = "ingame";
+ this.running = true;
+ },
+
+ // Loading a previously saved game
+
+ getSaveData: function(){
+ var data = {};
+
+ data.mines = this.mines;
+ data.mTotal = this.mTotal;
+ data.checked = this.checked;
+ data.time = this.time;
+
+ var boardState = [];
+
+ for(var i = 0; i < table.children.length; i++){
+ boardState.push([]);
+ let row = table.children[i];
+ for(var j = 0; j < row.children.length; j++){
+ if(row.children[j].textContent == " "){
+ if(row.children[j].classList.contains("chkd")) boardState[i].push("0");
+ else boardState[i].push(" ");
+ }else boardState[i].push(row.children[j].textContent);
+ }
+ }
+
+ data.boardState = boardState;
+
+ return data;
+ },
+
+ loadSaveData: function(e){
+ if(this.clock !== -1) clearInterval(this.clock);
+ this.clock = -1;
+
+ var data;
+
+ try{
+ data = JSON.parse(e.target.result);
+ }catch(err){
+ this.loadError(err);
+ return;
+ }
+
+ while(table.firstChild){
+ table.firstChild.remove();
+ }
+
+ this.mines = data.mines;
+ this.mTotal = data.mTotal;
+ this.mChecked = 0;
+
+ this.boardDim = [data.boardState[0].length, data.boardState.length];
+ this.checked = data.checked;
+
+ this.time = data.time;
+
+ var finFlag = false;
+
+ for(let i = 0; i < data.boardState.length; i++){
+
+ let row = document.createElement("tr");
+
+ this.mines.push([]);
+
+ for(let j = 0; j < data.boardState[0].length; j++){
+
+ let cell = document.createElement("td");
+ cell.classList = ["wt"];
+
+ switch(data.boardState[i][j]){
+ case mine:
+ finFlag = true;
+ case "!":
+ this.mChecked++;
+ default:
+ cell.textContent = data.boardState[i][j];
+ let n = parseInt(data.boardState[i][j]);
+ if(!isNaN(n)){
+ cell.style.color = colors[n-1];
+ cell.className = "chkd";
+ }
+ break;
+
+ case "0":
+ cell.className = "chkd";
+ cell.textContent = " ";
+ break;
+ }
+
+ cell.setAttribute("x", j);
+ cell.setAttribute("y", i);
+
+ cell.addEventListener("click", this.click.bind(this));
+ cell.addEventListener("contextmenu", this.ctxMenu.bind(this));
+ row.appendChild(cell);
+
+ if(mines > 0 && Math.floor(Math.random()*mRarity) == 0){
+ this.mines[i].push(j);
+ mines--;
+ }
+ }
+
+ table.appendChild(row);
+ }
+
+ sMines.textContent = this.mTotal - this.mChecked;
+ sTime.textContent = this.time;
+
+ this.clock = setInterval(this.sec.bind(this), 1000);
+
+ circle.className = "ingame";
+
+ this.running = true;
+ this.started = true;
+
+ if(finFlag){
+ if(this.checked == (this.boardDim[0]*this.boardDim[1] - this.mTotal)) this.win();
+ else this.lose();
+ }
+ },
+
+ loadError: function(err){
+ alert("Error loading previously saved game!\nCheck the console for more info.");
+ throw err;
+ },
+
+ save: function(){
+ if(!this.started){
+ alert("Start a game to save it!");
+ return;
+ }
+ var dat = this.getSaveData();
+ download(JSON.stringify(dat), "MinesSave.mgs", "text/plain");
+ },
+
+ loadFromFile: function(){
+ if(this.running){
+ this.running = false;
+ clearInterval(this.clock);
+ this.clock = -1;
+ circle.className = "loading";
+ }
+
+ if(fileSel.files.length < 1){
+ alert("No file selected!");
+ return;
+ }
+ var file = fileSel.files[0];
+ var fr = new FileReader();
+ fr.addEventListener("load", this.loadSaveData.bind(this));
+ fr.addEventListener("error", this.loadError);
+
+ fr.readAsText(file);
+ }
+};
+
+//Taken from Kanchu on Sack Overflow
+//Reference: https://stackoverflow.com/questions/13405129/javascript-create-and-save-file
+function download(data, filename, type) {
+ var file = new Blob([data], {type: type});
+ if (window.navigator.msSaveOrOpenBlob) // IE10+
+ window.navigator.msSaveOrOpenBlob(file, filename);
+ else { // Others
+ var a = document.createElement("a"),
+ url = URL.createObjectURL(file);
+ a.href = url;
+ a.download = filename;
+ document.body.appendChild(a);
+ a.click();
+ setTimeout(function() {
+ document.body.removeChild(a);
+ window.URL.revokeObjectURL(url);
+ }, 0);
+ }
+}