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-rw-r--r--index.html4
-rw-r--r--mines/index.html64
-rw-r--r--mines/mines.css176
-rw-r--r--mines/mines.js490
4 files changed, 2 insertions, 732 deletions
diff --git a/index.html b/index.html
index e26efb5..6229538 100644
--- a/index.html
+++ b/index.html
@@ -17,8 +17,8 @@
<span style="display: block;">Some projects, in no particular order:</span>
<ul>
<li><h3>Web-hosted projects:</h3></li>
- <li><a href="webcards">WebCards (PRE-ALPHA)</a></li>
- <li><a href="mines">A clone of Minesw**per</a></li>
+ <li><a href="WebCards/">WebCards (PRE-ALPHA)</a></li>
+ <li><a href="Mines/">A clone of Minesw**per</a></li>
<li><h3>Download and enjoy:</h3></li>
<li><a href="https://ccgkyle.itch.io/">My itch.io</a></li>
<li><a href="https://github.com/CoreChg/TransitAPI">My Minecraft TransitAPI</a></li>
diff --git a/mines/index.html b/mines/index.html
deleted file mode 100644
index 5b27806..0000000
--- a/mines/index.html
+++ /dev/null
@@ -1,64 +0,0 @@
-<!Doctype HTML>
-<html>
- <head>
- <meta charset="utf-8">
-
- <link href="https://fonts.googleapis.com/css?family=Open+Sans" rel="stylesheet">
- <link rel="stylesheet" type="text/css" href="./mines.css"/>
-
- <script src="./mines.js"></script>
- </head>
- <body>
- <div class="selector">
- <label>Width: </label> <input id="x" min="4" max="50" value="6" type="number"/>
- <br>
- <label>Height: </label> <input id="y" min="4" value="6" type="number"/>
- <br>
- <label>Mines: </label> <input id="m" min="2" value="5" type="number"/>
- <br>
- <label>- OR -</label>
- <br>
- <label>Difficulty: </label>
- <select id="d">
- <option value="0.125">Easy</option>
- <option value="0.15">Medium</option>
- <option value="0.2">Hard</option>
- <option value="0.25">Impossible</option>
- <option value="0">Custom</option>
- </select>
- <br>
- <label>- OR -</label>
- <br>
- <button id="save" onclick="game.save()">Save Game</button> | <label for="fin">Choose Save File</label><input id="fin" type="file" accept=".mgs"/> <button id="load" onclick="game.loadFromFile()">Load Game</button>
- </div>
- <br>
- <div class="game">
- <h1 id="mines">0</h1><button id="circle" onclick="game.reset()"></button><h1 id="time">0</h1>
- <br>
- <table>
- <tbody id="gtable"><tr><td class="wt">&#9673;</td></tr></tbody>
- </table>
- </div>
- <script>
- var xIn = document.getElementById("x");
- var yIn = document.getElementById("y");
- var mIn = document.getElementById("m");
- var dIn = document.getElementById("d");
-
- var sMines = document.getElementById("mines");
- var sTime = document.getElementById("time");
-
- var circle = document.getElementById("circle");
-
- var table = document.getElementById("gtable");
-
- var fileSel = document.getElementById("fin");
-
- var game = new Board();
-
- mIn.addEventListener("change", function(){
- if(dIn.value !== "0") dIn.value = "0";
- });
- </script>
- </body>
-</html> \ No newline at end of file
diff --git a/mines/mines.css b/mines/mines.css
deleted file mode 100644
index 810e74e..0000000
--- a/mines/mines.css
+++ /dev/null
@@ -1,176 +0,0 @@
-*{
- font-family: 'Open Sans', sans-serif;
-}
-
-body{
- text-align: center;
-}
-
-div.selector, div.game{
- display: inline-block;
-}
-
-div.selector{
- text-align: right;
-}
-
-div.game{
- min-width: 50%;
- margin: 50px;
-}
-
-input, select, label[for], button{
- padding: 5px;
- margin: 5px;
- background-color: #ddd;
- border: none;
- border-radius: 5px;
- transition-duration: 0.2s;
- box-sizing: border-box;
- appearance: none;
- -moz-appearance: none;
- -webkit-appearance: none;
- font-size: medium;
-}
-
-input:hover, select:hover, label[for]:hover, button:hover{
- background-color: #bbb;
-}
-
-input:focus, select:focus, label[for]:focus, button:focus{
- background-color: #bdf;
- border: none;
-}
-
-input:active, select:active, label[for]:active, button:active{
- background-color: #bdf;
- border: none;
-}
-
-input[type="file"]{
- width: 0;
- height: 0;
-
- padding: 0;
- margin: 0;
-
- border-radius: 0;
- opacity: 0;
-}
-
-h1{
- width: calc(50% - 70px);
-
- display: inline;
-
- background-color: #ddd;
-
- border-radius: 50px;
-}
-
-h1#mines{
- float: left;
-}
-
-h1#time{
- float: right;
-}
-
-/* Table */
-
-table{
- display: inline-table;
- background-color: #ddd;
- border-radius: 10px;
- padding: 5px;
-}
-
-td{
- width: 45px;
- height: 45px;
-
- margin: 5px;
- padding: 2px;
-
- background-color: #aaa;
-
- box-sizing: border-box;
-
- border-radius: 25%;
-
- transition-duration: 0.2s;
-
- cursor: pointer;
-}
-
-td.wt:hover{
- background-color: #ccc;
-}
-
-td.wt:active{
- background-color: #999;
-}
-
-td.chkd{
- background-color: #777;
- cursor: default;
-}
-
-/* Main button */
-
-button#circle{
- padding: 35px;
- border: none;
- border-radius: 50%;
- box-sizing: border-box;
- cursor: pointer;
-}
-
-button#circle:active{
- border: none;
-}
-
-button#circle.win{
- background-color: #0f4;
-}
-
-button#circle.win:hover{
- background-color: #0d2;
-}
-
-button#circle.lose{
- background-color: #f33;
-}
-
-button#circle.lose:hover{
- background-color: #d11;
-}
-
-button#circle.ingame{
- background-color: #fa0;
- animation: 1s infinite alternate shrink;
-}
-
-button#circle.ingame:hover{
- background-color: #d80;
-}
-
-button#circle.loading{
- background-color: #0af;
- animation: 1s infinite alternate shrink;
-}
-
-button#circle.loading:hover{
- background-color: #08d;
-}
-
-@keyframes shrink{
- from{
- padding: 35px;
- margin-top: 0px;
- }
- to{
- padding: 15px;
- margin-top: 20px
- }
-} \ No newline at end of file
diff --git a/mines/mines.js b/mines/mines.js
deleted file mode 100644
index 5585bb6..0000000
--- a/mines/mines.js
+++ /dev/null
@@ -1,490 +0,0 @@
-var colors = ["blue", "limegreen", "orange", "red", "purple", "cyan", "gold", "black"];
-
-var mine = "\u25C9";
-
-function Board(){
- table.parentElement.addEventListener("contextmenu", function(e){e.preventDefault();});
-
- this.mines = [[0]];
- this.mTotal = 0;
- this.mChecked = 0;
-
- this.boardDim = [1, 1];
- this.checked = 0;
-
- this.time = 0;
- this.clock = -1;
-
- this.running = false;
- this.started = false;
-
-}
-
-Board.prototype = {
-
- //Second
-
- sec: function(){
- this.time++;
- sTime.textContent = this.time;
- },
-
- //Game states
-
- win: function(){
- if(!this.running) return;
- this.running = false;
- clearInterval(this.clock);
- this.clock = -1;
- circle.className = "win";
-
- this.revealMines("#08d");
- },
-
- lose: function(x, y){
- if(!this.running) return;
- this.running = false;
- clearInterval(this.clock);
- this.clock = -1;
- circle.className = "lose";
-
- this.revealMines("black");
-
- this.getMineEl(x, y).style.color = "red";
- },
-
- revealMines: function(color){
- let lp = this.mines.length;
- for(let i = 0; i < lp; i++){
- let lp2 = this.mines[i].length;
- for(let j = 0; j < lp2; j++){
- let e = this.getMineEl(this.mines[i][j], i);
- e.style.color = color;
- e.textContent = mine;
- }
- }
- },
-
- closeToStart: function(x, y, sx, sy){
- let length = Math.sqrt((x-sx)*(x-sx) + (y-sy)*(y-sy));
- if(length < 1.5) return true;
- return false;
- },
-
- replaceMine: function(x, y, sx, sy){
- let flag = false;
- if(!this.isMine(x, y)) return;
- while(!flag){
- for(let i = 0; i < this.boardDim[1] && !flag; i++){
- for(let j = 0; j < this.boardDim[0] && !flag; j++){
- if(!this.isMine(j, i) && !this.closeToStart(j, i, sx, sy) && Math.floor(Math.random()*4) == 0){
- this.mines[i].push(j);
- flag = true;
- }
- }
- }
- }
- this.mines[y].splice(this.mines[y].indexOf(x), 1);
- },
-
- start: function(x, y){
- this.started = true;
-
- let dx = x;
- this.replaceMine(dx, y, x, y);
- this.replaceMine(dx, y+1, x, y);
- this.replaceMine(dx, y-1, x, y);
- dx++;
- this.replaceMine(dx, y, x, y);
- this.replaceMine(dx, y+1, x, y);
- this.replaceMine(dx, y-1, x, y);
- dx -= 2;
- this.replaceMine(dx, y, x, y);
- this.replaceMine(dx, y+1, x, y);
- this.replaceMine(dx, y-1, x, y);
-
- this.clock = setInterval(this.sec.bind(this), 1000);
- },
-
- //Event managers
-
- click: function(e){
- let el = e.target;
- var x = parseInt(el.getAttribute("x")), y = parseInt(el.getAttribute("y"));
-
- if(!this.running || el.textContent !== " " || el.classList.contains("chkd")) return;
-
- if(!this.started){
- this.start(x, y);
- }
-
- if(this.isMine(x, y)){
- this.lose(x, y);
- return;
- }
-
- this.check(x, y);
- },
-
- ctxMenu: function(e){
- let el = e.target;
- var x = parseInt(el.getAttribute("x")), y = parseInt(el.getAttribute("y"));
-
- if(el.classList.contains("chkd") || !this.running || !this.started) {
- e.preventDefault();
- return;
- }
-
- if(el.textContent == "!"){
-
- el.textContent = "?";
- this.mChecked--;
- }else if(el.textContent == "?"){
-
- el.textContent = " ";
- }else{
-
- el.textContent = "!";
- this.mChecked++;
- }
- sMines.textContent = this.mTotal - this.mChecked;
- e.preventDefault();
- },
-
- //Recognizing the click
-
- isMine: function(x, y){
- if(y >= this.mines.length || y < 0) return false;
- return this.mines[y].includes(x);
- },
-
- isChecked: function(x, y){
- if(y >= this.boardDim[1] || y < 0) return true;
- if(x >= this.boardDim[0] || x < 0) return true;
- return table.children[y].children[x].className == "chkd";
- },
-
- numAround: function(x, y){
- let m = 0;let dx = x;
- if(this.isMine(dx, y+1)) m++;
- if(this.isMine(dx, y-1)) m++;
- dx = x+1;
- if(this.isMine(dx, y)) m++;
- if(this.isMine(dx, y+1)) m++;
- if(this.isMine(dx, y-1)) m++;
- dx = x-1;
- if(this.isMine(dx, y)) m++;
- if(this.isMine(dx, y+1)) m++;
- if(this.isMine(dx, y-1)) m++;
- return m;
- },
-
- getMineEl: function(x, y){
- return table.children[y].children[x];
- },
-
- check: function(x, y){
- if(!this.running) return;
-
- let n = this.numAround(x, y);
- let e = this.getMineEl(x, y);
-
- if(e.textContent == "!") return;
-
- e.className = "chkd";
-
- if(n !== 0){
-
- e.style.color = colors[n-1];
- e.textContent = n;
- }else{
-
- this.findPath(x, y);
- }
-
- this.checked++;
- if(this.checked == (this.boardDim[0]*this.boardDim[1] - this.mTotal)) this.win();
- },
-
- findPath: function(x, y){
- let dx = x;
- if(!this.isChecked(dx, y+1)) this.check(dx, y+1);
- if(!this.isChecked(dx, y-1)) this.check(dx, y-1);
- dx = x+1;
- if(!this.isChecked(dx, y+1)) this.check(dx, y+1);
- if(!this.isChecked(dx, y-1)) this.check(dx, y-1);
- if(!this.isChecked(dx, y)) this.check(dx, y);
- dx = x-1;
- if(!this.isChecked(dx, y+1)) this.check(dx, y+1);
- if(!this.isChecked(dx, y-1)) this.check(dx, y-1);
- if(!this.isChecked(dx, y)) this.check(dx, y);
- },
-
- //Managing the board
-
- reset: function(){
- setTimeout(this.loading(), 10);
- setTimeout(this.setup.bind(this), 100);
- },
-
- loading: function(){
- circle.className = "loading";
- },
-
- setup: function(){
- let x = xIn.value;
- let y = yIn.value;
-
- let mines = mIn.value;
-
- if(parseFloat(dIn.value) !== 0) mines = Math.round(x*y*parseFloat(dIn.value));
-
- if(x <= 3 && y <= 3){
- circle.className = "lose";
- alert("Board size too small!");
- return;
- }else if(mines > x*y-9) {
- circle.className = "lose";
- alert("Too many mines selected!");
- return;
- }
-
- this.started = false;
-
- this.boardDim = [x, y];
-
- while(table.firstChild){
- table.firstChild.remove();
- }
-
- this.mTotal = mines;
- this.mChecked = 0;
- this.mines = [];
-
- this.checked = 0;
-
- sMines.textContent = mines;
-
- this.time = 0;
- sTime.textContent = this.time;
- if(this.clock !== -1) clearInterval(this.clock);
- this.clock = -1;
-
- let mRarity = x*y*0.8;
-
- for(let i = 0; i < y; i++){
-
- let row = document.createElement("tr");
-
- this.mines.push([]);
-
- for(let j = 0; j < x; j++){
-
- let cell = document.createElement("td");
- cell.textContent = " ";
- cell.setAttribute("x", j);
- cell.setAttribute("y", i);
- cell.classList = ["wt"];
- cell.addEventListener("click", this.click.bind(this));
- cell.addEventListener("contextmenu", this.ctxMenu.bind(this));
- row.appendChild(cell);
-
- if(mines > 0 && Math.floor(Math.random()*mRarity) == 0){
- this.mines[i].push(j);
- mines--;
- }
- }
-
- table.appendChild(row);
- }
-
- while(mines > 0){
- for(let i = 0; i < y; i++){
- if(mines <= 0) break;
- for(let j = 0; j < x; j++){
- if(mines <= 0) break;
- if(!this.isMine(j, i) && Math.floor(Math.random()*mRarity) == 0){
- this.mines[i].push(j);
- mines--;
- }
- }
- }
- }
-
- circle.className = "ingame";
- this.running = true;
- },
-
- // Loading a previously saved game
-
- getSaveData: function(){
- var data = {};
-
- data.mines = this.mines;
- data.mTotal = this.mTotal;
- data.checked = this.checked;
- data.time = this.time;
-
- var boardState = [];
-
- for(var i = 0; i < table.children.length; i++){
- boardState.push([]);
- let row = table.children[i];
- for(var j = 0; j < row.children.length; j++){
- if(row.children[j].textContent == " "){
- if(row.children[j].classList.contains("chkd")) boardState[i].push("0");
- else boardState[i].push(" ");
- }else boardState[i].push(row.children[j].textContent);
- }
- }
-
- data.boardState = boardState;
-
- return data;
- },
-
- loadSaveData: function(e){
- if(this.clock !== -1) clearInterval(this.clock);
- this.clock = -1;
-
- var data;
-
- try{
- data = JSON.parse(e.target.result);
- }catch(err){
- this.loadError(err);
- return;
- }
-
- while(table.firstChild){
- table.firstChild.remove();
- }
-
- this.mines = data.mines;
- this.mTotal = data.mTotal;
- this.mChecked = 0;
-
- this.boardDim = [data.boardState[0].length, data.boardState.length];
- this.checked = data.checked;
-
- this.time = data.time;
-
- var finFlag = false;
-
- for(let i = 0; i < data.boardState.length; i++){
-
- let row = document.createElement("tr");
-
- this.mines.push([]);
-
- for(let j = 0; j < data.boardState[0].length; j++){
-
- let cell = document.createElement("td");
- cell.classList = ["wt"];
-
- switch(data.boardState[i][j]){
- case mine:
- finFlag = true;
- case "!":
- this.mChecked++;
- default:
- cell.textContent = data.boardState[i][j];
- let n = parseInt(data.boardState[i][j]);
- if(!isNaN(n)){
- cell.style.color = colors[n-1];
- cell.className = "chkd";
- }
- break;
-
- case "0":
- cell.className = "chkd";
- cell.textContent = " ";
- break;
- }
-
- cell.setAttribute("x", j);
- cell.setAttribute("y", i);
-
- cell.addEventListener("click", this.click.bind(this));
- cell.addEventListener("contextmenu", this.ctxMenu.bind(this));
- row.appendChild(cell);
-
- if(mines > 0 && Math.floor(Math.random()*mRarity) == 0){
- this.mines[i].push(j);
- mines--;
- }
- }
-
- table.appendChild(row);
- }
-
- sMines.textContent = this.mTotal - this.mChecked;
- sTime.textContent = this.time;
-
- this.clock = setInterval(this.sec.bind(this), 1000);
-
- circle.className = "ingame";
-
- this.running = true;
- this.started = true;
-
- if(finFlag){
- if(this.checked == (this.boardDim[0]*this.boardDim[1] - this.mTotal)) this.win();
- else this.lose();
- }
- },
-
- loadError: function(err){
- alert("Error loading previously saved game!\nCheck the console for more info.");
- throw err;
- },
-
- save: function(){
- if(!this.started){
- alert("Start a game to save it!");
- return;
- }
- var dat = this.getSaveData();
- download(JSON.stringify(dat), "MinesSave.mgs", "text/plain");
- },
-
- loadFromFile: function(){
- if(this.running){
- this.running = false;
- clearInterval(this.clock);
- this.clock = -1;
- circle.className = "loading";
- }
-
- if(fileSel.files.length < 1){
- alert("No file selected!");
- return;
- }
- var file = fileSel.files[0];
- var fr = new FileReader();
- fr.addEventListener("load", this.loadSaveData.bind(this));
- fr.addEventListener("error", this.loadError);
-
- fr.readAsText(file);
- }
-};
-
-//Taken from Kanchu on Sack Overflow
-//Reference: https://stackoverflow.com/questions/13405129/javascript-create-and-save-file
-function download(data, filename, type) {
- var file = new Blob([data], {type: type});
- if (window.navigator.msSaveOrOpenBlob) // IE10+
- window.navigator.msSaveOrOpenBlob(file, filename);
- else { // Others
- var a = document.createElement("a"),
- url = URL.createObjectURL(file);
- a.href = url;
- a.download = filename;
- document.body.appendChild(a);
- a.click();
- setTimeout(function() {
- document.body.removeChild(a);
- window.URL.revokeObjectURL(url);
- }, 0);
- }
-}