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-rw-r--r--webcards/scripts/gui/chat.js149
-rw-r--r--webcards/scripts/gui/input.js231
-rw-r--r--webcards/scripts/gui/lobby.js209
-rw-r--r--webcards/scripts/gui/table.js79
4 files changed, 0 insertions, 668 deletions
diff --git a/webcards/scripts/gui/chat.js b/webcards/scripts/gui/chat.js
deleted file mode 100644
index 68b8f5d..0000000
--- a/webcards/scripts/gui/chat.js
+++ /dev/null
@@ -1,149 +0,0 @@
-'use strict';
-
-class Chat {
- constructor(e)
- {
- this.chats = [];
- this.root = e;
- e.getElementsByClassName("toggle-chat")[0].onclick = this.toggle.bind(this);
- }
-
- getChannel (name)
- {
- for(let i in this.chats)
- {
- if (this.chats[i].name == name)
- {
- return this.chats[i];
- }
- }
-
- return null;
- }
-
- isActive (name)
- {
- for(let i in this.chats)
- {
- if (this.chats[i].name == name)
- {
- if(this.chats[i].btn.getAttribute("active") == "true")
- return true;
- return false;
- }
- }
-
- return false;
- }
-
- addChannel (name, follow = true)
- {
- if(this.getChannel(name) != null)
- return;
-
- let d = document.createElement("div");
- let b = document.createElement("button");
-
- this.root.getElementsByClassName("chat-select")[0].appendChild(b);
-
- b.setAttribute("active", false);
-
- b.onclick = this.switchChannel.bind(this, name);
-
- b.innerText = name[0].toUpperCase() + name.slice(1).toLowerCase();
-
- d.className = "chat-text";
-
- this.chats.push({name: name, e: d, btn: b});
-
- if(follow)
- this.switchChannel(name)
- }
-
- getActiveChannel ()
- {
- for(let i in this.chats)
- {
- if (this.chats[i].btn.getAttribute("active") == "true")
- {
- return this.chats[i];
- }
- }
-
- return null;
- }
-
- switchChannel (name)
- {
- let c = this.getChannel(name);
-
- if(c == null)
- return;
-
- if(this.getActiveChannel() != null)
- this.getActiveChannel().btn.setAttribute("active", false);
-
- c.btn.setAttribute("active", true);
- var ct = this.root.getElementsByClassName("chat-text")[0];
- ct.replaceWith(c.e);
-
- c.e.scroll({
- top: c.e.scrollTopMax
- });
- }
-
- recieveMessage (channel, msg)
- {
- let c = this.getChannel(channel);
-
- if(c == null)
- return;
-
- let autoscroll = c.e.scrollTop == c.e.scrollTopMax;
-
- let csp = document.createElement("span");
- csp.style.color = msg.color;
- csp.innerText = msg.user + ": ";
- let tsp = document.createElement("span");
- tsp.innerText = msg.text;
- let d = document.createElement("div");
- d.appendChild(csp);
- d.appendChild(tsp);
-
- c.e.appendChild(d);
-
- if(autoscroll)
- c.e.scroll({top: c.e.scrollTopMax});
- }
-
- clearChannel (name)
- {
- let c = this.getChannel(name);
- if(c == null)
- return;
-
- while(c.e.firstElementChild != null)
- c.e.firstElementChild.remove();
- }
-
- deleteChannel (name)
- {
- let c = this.getChannel(name);
- if(c == null)
- return;
-
- while(c.e.firstElementChild != null)
- c.e.firstElementChild.remove();
-
- c.btn.remove();
-
- this.chats.splice(this.chats.indexOf(c), 1);
- }
-
- toggle () {
- if(this.root.getAttribute("show") != "true")
- this.root.setAttribute("show", "true");
- else
- this.root.setAttribute("show", "false");
- }
-}
diff --git a/webcards/scripts/gui/input.js b/webcards/scripts/gui/input.js
deleted file mode 100644
index 6ed3d39..0000000
--- a/webcards/scripts/gui/input.js
+++ /dev/null
@@ -1,231 +0,0 @@
-'use strict';
-
-//This whole clusterfuq of functions needs fixing.
-class MakeInput {
- static createInput(type = "text", id)
- {
- var el = document.createElement("input");
- el.setAttribute("type", type);
-
- if(typeof id == "string")
- el.setAttribute("id", id);
-
- el.getValue = function () {
- return this.value;
- }
-
- return el;
- }
-
- static inputLabel(text, id)
- {
- var el = document.createElement("label");
- el.innerText = text;
- if(typeof id == "string")
- el.setAttribute("for", id);
- return el;
- }
-
- static colorInput (value, id) {
- var el = MakeInput.createInput("color", id);
- el.value = value;
- return el;
- }
-
- static textInput (value, placeholder, id)
- {
- var el = MakeInput.createInput("text", id);
- el.setAttribute("placeholder", placeholder);
- el.value = value;
- return el;
- }
-
- static numberInput (value, id)
- {
- var el = MakeInput.createInput("number", id);
- el.value = value;
- return el;
- }
-
- //To fix
- static fileInput (value, id) {
- var el = MakeInput.createInput("file", id);
-
- el.value = value;
-
- el.setAttribute("data-files", "Choose a file");
-
- el.firstElementChild.onchange = function () {
- let text = "";
- switch (this.files.length) {
- case 0:
- text = "Choose a file";
- break;
- case 1:
- text = "File: " + this.files[0].name;
- break;
- default:
- text = "Files: " + this.files[0].name + "...";
- break;
- }
- el.setAttribute("data-files", text);
- }
-
- return el;
- }
-
- static checkboxInput (checked = false, id) {
- var el = MakeInput.createInput("checkbox", false, id);
- if(checked)
- el.setAttribute("checked");
- return el;
- }
-
- static radioInput (group, value, checked = false, id) {
- var el = MakeInput.createInput("radio", false, id);
- el.setAttribute("name", group);
- el.setAttribute("value", value);
- if(checked)
- el.checked = true;
- return el;
- }
-
- static radioInputs (group, names, values, checked = 0, id) {
-
- let toWrap = [];
-
- for(let i = 0; i < values.length; i++) {
- toWrap.push(MakeInput.inputLabel(names[i], group+"-"+i));
- if(i == checked)
- toWrap.push(MakeInput.radioInput(group, values[i], true, group+"-"+i));
- else
- toWrap.push(MakeInput.radioInput(group, values[i], false, group+"-"+i));
- toWrap.push(document.createElement("br"));
- }
-
- var wrapper = MakeInput.wrapInputs("radio", ...toWrap);
-
- wrapper.getValue = function() {
- for(let i = 0; i < this.children.length; i++){
- if(this.children[i].checked)
- return this.children[i].value;
- }
- };
-
- if(typeof id == "string")
- wrapper.setAttribute("id", id);
-
- return wrapper;
- }
-
- static selectOption (text, value, selected) {
- var so = document.createElement("div");
- so.innerText = text;
- so.setAttribute("value", value);
- so.addEventListener("mousedown", customSelectOption.bind(null, so));
-
- if(selected === true)
- so.setAttribute("selected", true);
-
- return so
- }
-
- static selectInput (names, values, id, select = 0) {
- var se = document.createElement("div");
- se.className = "input-select";
- se.setAttribute("tabindex", 0);
- se.setAttribute("selected", select);
-
- for(let i in names)
- {
- se.appendChild(MakeInput.selectOption(names[i], values[i], i == select));
- }
-
- if(typeof id == "string")
- se.setAttribute("id", id);
-
- var wrapper = MakeInput.wrapInputs("select", se);
- wrapper.getValue = MakeInput.selValue.bind(null, se);
- wrapper.setAttribute("tabindex", 0);
-
- return wrapper;
- }
-
- static wrapInputs (type, ...el) {
-
- var wrapper = document.createElement("div");
- wrapper.className = "input-container";
- wrapper.setAttribute("type", type);
-
- for(let i = 0; i < el.length; i++)
- {
- wrapper.appendChild(el[i]);
- }
-
- return wrapper;
- }
-
- static selValue (el) {
- let sel = parseInt(el.getAttribute("selected"));
-
- if(typeof sel != "undefined") {
- return el.children[sel].getAttribute("value");
- }
-
- return "";
- }
-
- static selOption (el) {
- let sn = Array.prototype.indexOf.call(el.parentElement.children, el);
- let psn = parseInt(el.parentElement.getAttribute("selected"));
-
- if(Number.isInteger(psn))
- el.parentElement.children[psn].setAttribute("selected", false);
-
- el.parentElement.setAttribute("selected", sn);
- el.setAttribute("selected", true);
- }
-}
-
-class Settings {
- constructor (template = {})
- {
- this.settings = Settings.genSettings(template);
- }
-
- static genSettings (template)
- {
- var out = {};
-
- for(let key in template)
- {
- switch(template[key].type)
- {
- case "radio":
- out[key] = MakeInput.radioInputs(...template[key].args);
- break;
- default:
- if(typeof MakeInput[template[key].type+"Input"] != null)
- out[key] = MakeInput[template[key].type+"Input"](...template[key].args);
- }
- }
-
- return out;
- }
-
- getSettings ()
- {
- var out = {};
-
- for(let key in this.settings)
- out[key] = this.settings[key].getValue();
-
- return out;
- }
-
- putSettings (el)
- {
- for(let key in this.settings)
- el.appendChild(this.settings[key]);
- }
-}
diff --git a/webcards/scripts/gui/lobby.js b/webcards/scripts/gui/lobby.js
deleted file mode 100644
index 7d2b6cd..0000000
--- a/webcards/scripts/gui/lobby.js
+++ /dev/null
@@ -1,209 +0,0 @@
-// ###############
-// # TopBar Code #
-// ###############
-
-// TopBar represents the bar at the top of the screen when client is in the lobby.
-
-class TopBar{
- constructor (el)
- {
- this.root = el;
-
- this.newGame = el.getElementsByClassName("new-game")[0];
- this.mobileSettings = el.getElementsByClassName("mobile-settings")[0];
- this.status = el.getElementsByClassName("status")[0];
- }
-
- // Set color of status bar
- setStatus (s) {
- this.status.setAttribute("s", s);
- }
-
- // Toggle showing the new game screen
- toggleNewGame () {
- if (this.newGame.style.display !== "none")
- this.newGame.style.display = "none";
- else
- this.newGame.style.display = "block";
- }
-
- // Toggle showing the mobile settings
- toggleMobileSettings () {
- if (this.mobileSettings.style.display !== "none")
- this.mobileSettings.style.display = "none";
- else
- this.mobileSettings.style.display = "block";
- }
-}
-
-// #############
-// # Game code #
-// #############
-
-// Game represents a single game in the lobby view. It has methods for setting up the elements and such.
-class Game{
- constructor (name, packs, maxp, id)
- {
- }
-}
-
-// ##############
-// # Lobby Code #
-// ##############
-
-// Lobby manages the players and games provided by the server and allows users to join or create their own games.
-class Lobby {
- constructor (el)
- {
- this.root = el;
-
- this.e = {
- status: el.getElementsByClassName("status")[0],
- addr: el.getElementsByClassName("addr")[0],
- games: el.getElementsByClassName("games")[0],
- settings: el.getElementsByClassName("settings")[0],
-
- stats: {
- game: document.getElementById("game"),
- packs: document.getElementById("packs"),
- online: document.getElementById("online"),
- ingame: document.getElementById("ingame"),
- pubgame: document.getElementById("pubgame")
- }
- };
-
- this.top = new TopBar(document.getElementsByClassName("topbar")[0]);
-
- this.init = false;
- this.online = [];
- this.games = [];
- this.packs = [];
- this.players = [];
- }
-
- // Set initial pack list
- // {data array} array of strings representing pack names
- packList (data) {
- this.packs = data;
- this.top.setPacks(this.packs)
- this.e.stats.packs.innerText = this.packs.length();
- }
-
- // Set initial game list.
- // { data object } object containing {games} and {name}
- // { data.name string } name of the game the server runs
- // { data.games array } array of public games the server is running
- // { data.games[n].name } room name
- // { data.games[n].packs } list of the pack names used by this game
- // { data.games[n].id } room identifier (uuid)
- // { data.games[n].max } max players in room
- gameList (data) {
- while (this.e.games.firstChild != null) {
- this.e.games.remove(this.elements.games.firstChild)
- }
-
- for (let i in data.games) {
- let gel = new Game(i.name, i.packs, i.id);
- this.games.push(gel);
- this.e.games.appendChild(gel.getElement());
- }
-
- this.e.stats.game.innerText = data.name;
- this.e.stats.pubgame.innerText = this.games.length();
- }
-
- // Set the initial player list.
- // { data array } represents a list of player objects from the server
- // { data[n].name string } name of the player
- // { data[n].game string } id of the game room (empty if not in game).
- // { data[n].color string } css color chosen by player.
- // { data[n].uuid string } uuid of the player
- players (data) {
-
- this.e.stats.online.innerText = this.players.length();
- this.init = true;
- }
-
- // Called when a new public game is created on the server
- // { data object } the game object
- // { data.name } room name
- // { data.packs } list of the pack names used by this game
- // { data.id } room identifier (uuid)
- addGame (data) {
-
- }
-
- // Called when a new public game is removed on the server
- // { data string } the uuid of the game to delete
- removeGame (data) {
-
- }
-
- // Called when a new player enters the lobby.
- // { data object } an object representing the player
- // { data.name string } name of the player
- // { data.game string } id of the game room (empty if not in game).
- // { data.color string } css color chosen by player.
- // { data.uuid string } uuid of the player
- addPlayer (data) {
-
- }
-
- // Called when a player modifies their settings in the lobby.
- // { data object } new player settings
- // { data.name string } non null if the player has changed their name
- // { data.color string } non null if the player has changed their color
- // { data.uuid string } uuid of player changing their settings
- modPlayer (data) {
-
- }
-
- // Called when a player moves between the lobby and a game, or between two games
- // { data object } new location
- // { data.player } uuid of player changing location
- // { data.loc } uuid of room player is moving to (empty if moving to lobby)
- movePlayer (data) {
-
- }
-
- // Called when a player exits the game (from lobby or game)
- // { data string } uuid of player
- removePlayer (data) {
-
- }
-
- // Called when the client wants to toggle the new game screen
- newGame () {
- //if(this.init) return;
- this.top.toggleNewGame();
- }
-
- // Called when the client wants to toggle the mobile settings screen
- mobileSettings () {
- //if(this.init) return;
- this.top.toggleMobileSettings();
- }
-
- // Called when the WebSocket state has changed.
- setState (text, s, server) {
- this.e.status.setAttribute("s", s);
- if(this.e.status.innerText != "Error" || ( this.e.status.innerText == "Error" && text != "Closed"))
- this.e.status.innerText = text;
- this.e.addr.innerText = server;
- this.top.setStatus(s);
- }
-
- getState () {
- return this.e.status.innerText.toLowerCase();
- }
-
- // Called when we are resetting the game.
- reset () {
- while (this.e.games.firstElementChild != null) {
- this.e.games.removeChild(this.e.games.firstElementChild)
- }
-
- this.setState("Connecting", "loading", this.e.addr.innerText);
- this.init = false;
- }
-}
diff --git a/webcards/scripts/gui/table.js b/webcards/scripts/gui/table.js
deleted file mode 100644
index c4878a0..0000000
--- a/webcards/scripts/gui/table.js
+++ /dev/null
@@ -1,79 +0,0 @@
-// Table represents and manages the actual game. It accepts inputs from the server and tries to query the server when the player makes a move.
-class Table{
- constructor(e, drag, socket) {
- this.root = e;
- this.drag = drag;
-
- this.root.addEventListener("mouseup", drag.stopDraggingAll.bind(drag));
-
- //drag.addEventListener("dragstop", );
-
- this.socket = socket;
-
- this.decks = [];
- }
-
- openTable ()
- {
- let state = this.root.getAttribute("state")
- if((state == "close" || state == "closed") && state != "") {
- this.root.setAttribute("state", "closed");
- setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "open");
- }
- }
-
- closeTable ()
- {
- let state = this.root.getAttribute("state")
- if(state != "close" && state != "closed") {
- this.root.setAttribute("state", "");
- setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "close");
- }
- }
-
- handleClose ()
- {
- this.reset();
- }
-
- reset ()
- {
- while(this.root.firstElementChild != null)
- this.root.firstElementChild.remove();
-
- this.decks = [];
-
- this.closeTable();
- this.drag.stopDraggingAll();
- }
-
- /* Deck and card functions */
- newDeck(options)
- {
- var d = new Deck(options);
- this.decks.push(d);
- this.root.appendChild(d.e);
- }
-
- newCard(data, deck = 0)
- {
- var c = new Card(data);
- this.decks[deck].appendCard(c);
- this.drag.addTarget(c.e);
- }
-
- checkDeck(x, y)
- {
- for(let d of this.decks)
- {
- if(d.isInside(x, y))
- return true;
- }
- return false;
- }
-
- dragCheck(cap)
- {
- console.log(cap);
- }
-}