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-rw-r--r--index.html34
-rw-r--r--mines.css176
-rw-r--r--mines.js276
3 files changed, 486 insertions, 0 deletions
diff --git a/index.html b/index.html
new file mode 100644
index 0000000..662b4ee
--- /dev/null
+++ b/index.html
@@ -0,0 +1,34 @@
+<!Doctype HTML>
+<html>
+ <head>
+ <meta charset="utf-8">
+
+ <link href="https://fonts.googleapis.com/css?family=Open+Sans" rel="stylesheet">
+ <link rel="stylesheet" type="text/css" href="./mines.css"/>
+
+ <script src="./mines.js"></script>
+ </head>
+ <body>
+ <div class="selector">
+ <label>Width: </label> <input id="x" min="4" value="6" type="number"></input>
+ <br>
+ <label>Height: </label> <input id="y" min="4" value="6" type="number"></input>
+ <br>
+ <label>Mines: </label> <input id="m" min="2" value="5" type="number"></input>
+ </div>
+ <br>
+ <div class="game">
+ <h1 id="mines">0</h1><button id="circle" onclick="game.reset()"></button><h1 id="time">0</h1>
+ <br>
+ <table>
+ <tbody id="gtable"><tr><td class="wt">&#9673</td></tr></tbody>
+ </table>
+ </div>
+ <script>
+ var xIn = document.getElementById("x");
+ var yIn = document.getElementById("y");
+ var mIn = document.getElementById("m");
+ var game = new Board();
+ </script>
+ </body>
+</html> \ No newline at end of file
diff --git a/mines.css b/mines.css
new file mode 100644
index 0000000..552a4e4
--- /dev/null
+++ b/mines.css
@@ -0,0 +1,176 @@
+*{
+ font-family: 'Open Sans', sans-serif;
+}
+
+body{
+ text-align: center;
+}
+
+div.selector, div.game{
+ display: inline-block;
+}
+
+div.selector{
+ text-align: right;
+}
+
+div.game{
+ min-width: 25%;
+ margin-top: 50px;
+}
+
+input{
+ padding: 5px;
+ margin: 5px;
+ background-color: #eee;
+ border: none;
+ border-radius: 5px;
+ transition-duration: 0.2s;
+}
+
+input:hover{
+ background-color: #ccc;
+}
+
+input:focus{
+ background-color: #cef;
+ border: none;
+}
+
+input:active{
+ background-color: #cef;
+ border: none;
+}
+
+button{
+ padding: 5px;
+ margin: 5px;
+ background-color: #eee;
+ border: none;
+ border-radius: 5px;
+ transition-duration: 0.2s;
+}
+
+button:hover{
+ background-color: #ccc;
+}
+
+button:active{
+ background-color: #cef;
+ border: none;
+}
+
+h1{
+ width: calc(50% - 70px);
+
+ display: inline;
+
+ background-color: #eee;
+
+ border-radius: 25%;
+}
+
+h1#mines{
+ float: left;
+}
+
+h1#time{
+ float: right;
+}
+
+/* Table */
+
+table{
+ display: inline-table;
+ background-color: #ddd;
+ border-radius: 10px;
+ padding: 5px;
+}
+
+td{
+ width: 35px;
+ height: 35px;
+
+ margin: 5px;
+ padding: 2px;
+
+ background-color: #bbb;
+
+ box-sizing: border-box;
+
+ border-radius: 25%;
+
+ transition-duration: 0.2s;
+
+ cursor: default;
+}
+
+td.wt:hover{
+ background-color: #777;
+}
+
+td.wt:active{
+ background-color: #999;
+}
+
+td.chkd{
+ background-color: #888;
+}
+
+/* Main button */
+
+button#circle{
+ padding: 35px;
+ border: none;
+ border-radius: 50%;
+ box-sizing: border-box;
+}
+
+button#circle:active{
+ border: none;
+}
+
+button#circle.win{
+ background-color: #0f4;
+}
+
+button#circle.win:hover{
+ background-color: #0d2;
+}
+
+button#circle.lose{
+ background-color: #f33;
+}
+
+button#circle.lose:hover{
+ background-color: #d11;
+}
+
+button#circle.ingame{
+ background-color: #fa0;
+ animation: 1s infinite alternate shrink;
+}
+
+button#circle.ingame:hover{
+ background-color: #d80;
+}
+
+button#circle.loading{
+ background-color: #0af;
+ animation: 1s infinite alternate shrink;
+}
+
+button#circle.loading:hover{
+ background-color: #08d;
+}
+
+@keyframes shrink{
+ from{
+ padding: 35px;
+ margin-top: 0px;
+ }
+ to{
+ padding: 15px;
+ margin-top: 20px
+ }
+} \ No newline at end of file
diff --git a/mines.js b/mines.js
new file mode 100644
index 0000000..da0fa4d
--- /dev/null
+++ b/mines.js
@@ -0,0 +1,276 @@
+var colors = ["blue", "limegreen", "orange", "red", "purple", "cyan", "gold", "black"];
+
+var mine = "\u25C9";
+
+function Board(){
+ this.sMines = document.getElementById("mines");
+ this.sTime = document.getElementById("time");
+
+ this.circle = document.getElementById("circle");
+
+ this.table = document.getElementById("gtable");
+ this.table.parentElement.addEventListener("contextmenu", function(e){e.preventDefault();});
+
+ this.mines = [[0]];
+ this.mTotal = 0;
+ this.mChecked = 0;
+
+ this.boardDim = [1, 1];
+ this.checked = 0;
+
+ this.time = 0;
+ this.clock = -1;
+
+ this.running = false;
+ this.started = false;
+}
+
+Board.prototype = {
+
+ //Second
+
+ sec: function(){
+ let c = parseInt(this.sTime.textContent);
+ c++;
+ this.sTime.textContent = c;
+ },
+
+ //Game states
+
+ win: function(){
+ this.running = false;
+ clearInterval(this.clock);
+ this.clock = -1;
+ this.circle.className = "win";
+
+ this.revealMines("#08d");
+ },
+
+ lose: function(x, y){
+ this.running = false;
+ clearInterval(this.clock);
+ this.clock = -1;
+ this.circle.className = "lose";
+
+ this.revealMines("black");
+
+ this.getMineEl(x, y).style.color = "red";
+ },
+
+ revealMines: function(color){
+ let lp = this.mines.length;
+ for(let i = 0; i < lp; i++){
+ let lp2 = this.mines[i].length;
+ for(let j = 0; j < lp2; j++){
+ let e = this.getMineEl(this.mines[i][j], i);
+ e.style.color = color;
+ e.textContent = mine;
+ }
+ }
+ },
+
+ start: function(x, y){
+ this.started = true;
+ let flag = false;
+ if(this.isMine(x, y)){
+ for(let i = 0; i < this.boardDim[1] && !flag; i++){
+ for(let j = 0; j < this.boardDim[0] && !flag; j++){
+ if(!this.isMine(j, i)){
+ this.mines[i].push(j);
+ flag = true;
+ }
+ }
+ }
+ this.mines[y].splice(this.mines[y].indexOf(x), 1);
+ }
+ },
+
+ //Event managers
+
+ click: function(e){
+ let el = e.target;
+ var x = parseInt(el.getAttribute("x")), y = parseInt(el.getAttribute("y"));
+
+ if(!this.running || el.textContent !== "" || el.classList.contains("chkd")) return;
+
+ if(!this.started){
+ this.start(x, y);
+ }
+
+ if(this.isMine(x, y)){
+ this.lose(x, y);
+ return;
+ }
+
+ this.check(x, y);
+ },
+
+ ctxMenu: function(e){
+ let el = e.target;
+ var x = parseInt(el.getAttribute("x")), y = parseInt(el.getAttribute("y"));
+
+ if(el.classList.contains("chkd") || !this.running || !this.started) {
+ e.preventDefault();
+ return;
+ }
+
+ if(el.textContent == "!"){
+
+ el.textContent = "?";
+ this.mChecked--;
+ }else if(el.textContent == "?"){
+
+ el.textContent = "";
+ }else{
+
+ el.textContent = "!";
+ this.mChecked++;
+ }
+ this.sMines.textContent = this.mTotal - this.mChecked;
+ e.preventDefault();
+ },
+
+ //Recognizing the click
+
+ isMine: function(x, y){
+ if(y >= this.mines.length || y < 0) return false;
+ return this.mines[y].includes(x);
+ },
+
+ isChecked: function(x, y){
+ if(y >= this.boardDim[1] || y < 0) return true;
+ if(x >= this.boardDim[0] || x < 0) return true;
+ return this.table.children[y].children[x].className == "chkd";
+ },
+
+ numAround: function(x, y){
+ let m = 0;let dx = x;
+ if(this.isMine(dx, y+1)) m++;
+ if(this.isMine(dx, y-1)) m++;
+ dx = x+1;
+ if(this.isMine(dx, y)) m++;
+ if(this.isMine(dx, y+1)) m++;
+ if(this.isMine(dx, y-1)) m++;
+ dx = x-1;
+ if(this.isMine(dx, y)) m++;
+ if(this.isMine(dx, y+1)) m++;
+ if(this.isMine(dx, y-1)) m++;
+ return m;
+ },
+
+ getMineEl: function(x, y){
+ return this.table.children[y].children[x];
+ },
+
+ check: function(x, y){
+ if(!this.running) return;
+
+ let n = this.numAround(x, y);
+ let e = this.getMineEl(x, y);
+
+ e.className = "chkd";
+
+ if(n !== 0){
+
+ e.style.color = colors[n-1];
+ e.textContent = n;
+ }else{
+
+ this.findPath(x, y);
+ }
+
+ this.checked++;
+ if(this.checked == (this.boardDim[0]*this.boardDim[1] - this.mTotal)) this.win();
+ },
+
+ findPath: function(x, y){
+ let dx = x;
+ if(!this.isChecked(dx, y+1)) this.check(dx, y+1);
+ if(!this.isChecked(dx, y-1)) this.check(dx, y-1);
+ dx = x+1;
+ if(!this.isChecked(dx, y+1)) this.check(dx, y+1);
+ if(!this.isChecked(dx, y-1)) this.check(dx, y-1);
+ if(!this.isChecked(dx, y)) this.check(dx, y);
+ dx = x-1;
+ if(!this.isChecked(dx, y+1)) this.check(dx, y+1);
+ if(!this.isChecked(dx, y-1)) this.check(dx, y-1);
+ if(!this.isChecked(dx, y)) this.check(dx, y);
+ },
+
+ //Managing the board
+
+ reset: function(){
+ this.circle.className = "loading";
+
+ let x = xIn.value;
+ let y = yIn.value;
+ let mines = mIn.value;
+
+ if(mines >= x*y-1) {
+ this.circle.className = "lose";
+ return;
+ }
+
+ this.started = false;
+
+ this.boardDim = [x, y];
+
+ while(this.table.firstChild){
+ this.table.firstChild.remove();
+ }
+
+ this.mTotal = mines;
+ this.mChecked = 0;
+ this.mines = [];
+ this.checked = 0;
+ this.sMines.textContent = mines;
+
+ this.sTime.textContent = 0;
+ if(this.clock !== -1) clearInterval(this.clock);
+ this.clock = -1;
+
+ let mRarity = x*y*0.8;
+
+ for(let i = 0; i < y; i++){
+
+ let row = document.createElement("tr");
+
+ this.mines.push([]);
+
+ for(let j = 0; j < x; j++){
+
+ let cell = document.createElement("td");
+ cell.setAttribute("x", j);
+ cell.setAttribute("y", i);
+ cell.classList = ["wt"];
+ cell.addEventListener("click", this.click.bind(this));
+ cell.addEventListener("contextmenu", this.ctxMenu.bind(this));
+ row.appendChild(cell);
+
+ if(mines > 0 && Math.floor(Math.random()*mRarity) == 0){
+ this.mines[i].push(j);
+ mines--;
+ }
+ }
+
+ this.table.appendChild(row);
+ }
+
+ while(mines > 0){
+ for(let i = 0; i < y; i++){
+ if(mines <= 0) break;
+ for(let j = 0; j < x; j++){
+ if(mines <= 0) break;
+ if(!this.isMine(j, i) && Math.floor(Math.random()*mRarity) == 0){
+ this.mines[i].push(j);
+ mines--;
+ }
+ }
+ }
+ }
+
+ this.circle.className = "ingame";
+ this.running = true;
+ this.clock = setInterval(this.sec.bind(this), 1000);
+ }
+}; \ No newline at end of file