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authorKyle Gunger <kgunger12@gmail.com>2022-07-25 22:34:33 -0400
committerKyle Gunger <kgunger12@gmail.com>2022-07-25 22:34:33 -0400
commita97fcacb0ce4d2f30fbe989ec1f62f6bd95c7e9a (patch)
tree5d15a4ddda7a3b286f9833b4368df61799d7d49d /scripts/client.js
parent380bfaeeeadbd7c3d6d0ee79551fedb35d597d8c (diff)
Change handshake code again
Diffstat (limited to 'scripts/client.js')
-rw-r--r--scripts/client.js13
1 files changed, 7 insertions, 6 deletions
diff --git a/scripts/client.js b/scripts/client.js
index c243d9f..3c73793 100644
--- a/scripts/client.js
+++ b/scripts/client.js
@@ -94,26 +94,27 @@ class Client{
// Callback when negotiating with the server for the first time and we are determining versions
handshake (e)
{
- switch (e.detail) {
+ let m = e.detail
+ switch (m.type) {
case "verr":
this.socket.close();
- alert(`Error connecting to server: version of client (${this.version}) not accepted.`);
+ alert(`Error connecting to server: version of client (${VERSION}) not accepted.`);
- console.error(`Error connecting to server: version of client (${this.version}) not accepted.`);
+ console.error(`Error connecting to server: version of client (${VERSION}) not accepted.`);
console.error(m.data);
return;
case "ready":
- console.log(`Handshake with server OK. Running client version ${this.version}`);
+ console.log(`Handshake with server OK. Running client version ${VERSION}`);
this.settings.cleanup();
this.gameOptions.cleanup();
- //this.settings = new Settings(m.data.user);
- //this.gameOptions = new Settings(m.data.game);
+ this.settings = new Settings(m.data.user);
+ this.gameOptions = new Settings(m.data.game);
this.gameOptions.putSettings(this.lobby.top.newGame);