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author | Kyle Gunger <corechg@gmail.com> | 2020-02-28 02:33:14 -0500 |
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committer | Kyle Gunger <corechg@gmail.com> | 2020-02-28 02:33:14 -0500 |
commit | ab88ba8d0e23999f4d55a2721f610eff2b1d2054 (patch) | |
tree | a98692cd60598d34c73b089ffac4dc263c13623c /scripts/client.js | |
parent | a4d0d1190b74cd1bfb596b8a02a2deacce3ad86c (diff) |
More comments
Diffstat (limited to 'scripts/client.js')
-rw-r--r-- | scripts/client.js | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/scripts/client.js b/scripts/client.js index b5dd4bf..ea62e26 100644 --- a/scripts/client.js +++ b/scripts/client.js @@ -13,12 +13,13 @@ function Client(serveraddr, game) { } Client.prototype = { + // Initialize the connection init: function() { this.soc.init(); }, - // Entry point for a message. - // If it's a close message, the + // Entry point for a message from the server. + // If it's a close message, we close the game if it is open and change the lobby to reflect the error/close. cb: function(m) { console.log(m); @@ -42,6 +43,7 @@ Client.prototype = { } }, + // Called when negotiating with the server for the first time and we are determining versions handshake: function(m) { switch (m.type) { case "verr": @@ -57,6 +59,7 @@ Client.prototype = { } }, + // Lobby switch, called when in the lobby and a message arrives from the server lobby: function (m) { switch (m.type) { case "plist": @@ -87,6 +90,7 @@ Client.prototype = { } }, + // Game switch, called when in game and a message arrives from the server game: function (m) { switch (m.type) { |