diff options
author | Kyle Gunger <kgunger12@gmail.com> | 2022-07-24 23:00:59 -0400 |
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committer | Kyle Gunger <kgunger12@gmail.com> | 2022-07-24 23:00:59 -0400 |
commit | 7abeb4a35a0105b94e599de9970404c98790b4d9 (patch) | |
tree | 0cbd81329df21fcdbc5a896a0711657fc60958a1 /scripts/gui | |
parent | 50a1c6f8432b541d84a1326ae8515589440a3804 (diff) |
Clean up game element
Diffstat (limited to 'scripts/gui')
-rw-r--r-- | scripts/gui/chat.js | 2 | ||||
-rw-r--r-- | scripts/gui/input.js | 8 | ||||
-rw-r--r-- | scripts/gui/lobby.js | 49 | ||||
-rw-r--r-- | scripts/gui/table.js | 3 |
4 files changed, 49 insertions, 13 deletions
diff --git a/scripts/gui/chat.js b/scripts/gui/chat.js index 7cd1ae2..90259e2 100644 --- a/scripts/gui/chat.js +++ b/scripts/gui/chat.js @@ -1,5 +1,7 @@ 'use strict'; +const CHAT_RPC = ["addChannel", "recieveMessage", "deleteChannel"] + class Chat { constructor(e, soc) { diff --git a/scripts/gui/input.js b/scripts/gui/input.js index 0e0c7ba..032d168 100644 --- a/scripts/gui/input.js +++ b/scripts/gui/input.js @@ -48,6 +48,14 @@ class MakeInput { return el; } + static passwordInput (value, placeholder) + { + let el = MakeInput.createInput("password"); + el.setAttribute("placeholder", placeholder); + el.value = value; + return el; + } + static numberInput (value) { let el = MakeInput.createInput("number"); diff --git a/scripts/gui/lobby.js b/scripts/gui/lobby.js index 85855b6..6517592 100644 --- a/scripts/gui/lobby.js +++ b/scripts/gui/lobby.js @@ -1,4 +1,7 @@ 'use strict'; + +const LOBBY_RPC = ["packList", "gameList", "players", "addGame", "deleteGame"] + // ############### // # TopBar Code # // ############### @@ -51,35 +54,53 @@ class TopBar{ // Game represents a single game in the lobby view. It has methods for setting up the elements and such. class Game { - constructor(options = {id: 0, name: "", password: false}, el) + constructor(options = {id: 0, name: "", packs: [], pass: false}, el) { - this.getName = function () { + this.getName = () => { return options.name; } + this.getID = () => { + return options.id; + } + + // Main game element let e = document.createElement("div"); e.className = "game"; + // Game title let title = document.createElement("h2"); title.textContent = options.name; e.appendChild(title); + // Game stats + let gid = document.createElement("span"); + gid.textContent = `Game ID: ${options.id}`; + e.appendChild(gid); + + let pid = document.createElement("span"); + pid.textContent = `Pack count: ${options.packs.length}`; + e.appendChild(pid); + + // Join/password + let jap = document.createElement("div"); + let join = document.createElement("button"); - join.className = "join"; join.textContent = "Join"; join.addEventListener("click", game.joinGame.bind(game, options.id)); - e.appendChild(join); + jap.appendChild(join); - if(usePass) { - let pass = MakeInput.textInput("", "Game password"); - pass.classList.add("pass"); - e.appendChild(pass); + this.getPass = () => { + return ""; + } - this.getUserPass = function () { - return pass.value; - } + if(options.pass) { + let pass = MakeInput.passwordInput("", "Game password"); + jap.appendChild(pass); + this.getPass = pass.getValue.bind(pass); } + e.appendChild(jap); el.appendChild(e); this.remove = function () { @@ -168,14 +189,16 @@ class Lobby { // { data.name } room name // { data.packs } list of the pack names used by this game // { data.id } room identifier (uuid) + // { data.pass } true or false weather the game has a password + addGame (data) { let g = new Game(data, this.e.games); - this.games.push(g); + this.games[data.id] = g; } // Called when a new public game is removed on the server // { data string } the uuid of the game to delete - removeGame (data) { + deleteGame (data) { } diff --git a/scripts/gui/table.js b/scripts/gui/table.js index 911e513..e4d6770 100644 --- a/scripts/gui/table.js +++ b/scripts/gui/table.js @@ -1,4 +1,7 @@ 'use strict'; + +const TABLE_RPC = ["newDeck", "newCard", "deleteDeck", "deleteCard", "moveByID", "swapCard"] + // Table represents and manages the actual game. It accepts inputs from the server and tries to query the server when the player makes a move. class Table{ constructor(e, drag, socket) { |