diff options
Diffstat (limited to 'scripts/gui/lobby.js')
-rw-r--r-- | scripts/gui/lobby.js | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/scripts/gui/lobby.js b/scripts/gui/lobby.js new file mode 100644 index 0000000..7d2b6cd --- /dev/null +++ b/scripts/gui/lobby.js @@ -0,0 +1,209 @@ +// ############### +// # TopBar Code # +// ############### + +// TopBar represents the bar at the top of the screen when client is in the lobby. + +class TopBar{ + constructor (el) + { + this.root = el; + + this.newGame = el.getElementsByClassName("new-game")[0]; + this.mobileSettings = el.getElementsByClassName("mobile-settings")[0]; + this.status = el.getElementsByClassName("status")[0]; + } + + // Set color of status bar + setStatus (s) { + this.status.setAttribute("s", s); + } + + // Toggle showing the new game screen + toggleNewGame () { + if (this.newGame.style.display !== "none") + this.newGame.style.display = "none"; + else + this.newGame.style.display = "block"; + } + + // Toggle showing the mobile settings + toggleMobileSettings () { + if (this.mobileSettings.style.display !== "none") + this.mobileSettings.style.display = "none"; + else + this.mobileSettings.style.display = "block"; + } +} + +// ############# +// # Game code # +// ############# + +// Game represents a single game in the lobby view. It has methods for setting up the elements and such. +class Game{ + constructor (name, packs, maxp, id) + { + } +} + +// ############## +// # Lobby Code # +// ############## + +// Lobby manages the players and games provided by the server and allows users to join or create their own games. +class Lobby { + constructor (el) + { + this.root = el; + + this.e = { + status: el.getElementsByClassName("status")[0], + addr: el.getElementsByClassName("addr")[0], + games: el.getElementsByClassName("games")[0], + settings: el.getElementsByClassName("settings")[0], + + stats: { + game: document.getElementById("game"), + packs: document.getElementById("packs"), + online: document.getElementById("online"), + ingame: document.getElementById("ingame"), + pubgame: document.getElementById("pubgame") + } + }; + + this.top = new TopBar(document.getElementsByClassName("topbar")[0]); + + this.init = false; + this.online = []; + this.games = []; + this.packs = []; + this.players = []; + } + + // Set initial pack list + // {data array} array of strings representing pack names + packList (data) { + this.packs = data; + this.top.setPacks(this.packs) + this.e.stats.packs.innerText = this.packs.length(); + } + + // Set initial game list. + // { data object } object containing {games} and {name} + // { data.name string } name of the game the server runs + // { data.games array } array of public games the server is running + // { data.games[n].name } room name + // { data.games[n].packs } list of the pack names used by this game + // { data.games[n].id } room identifier (uuid) + // { data.games[n].max } max players in room + gameList (data) { + while (this.e.games.firstChild != null) { + this.e.games.remove(this.elements.games.firstChild) + } + + for (let i in data.games) { + let gel = new Game(i.name, i.packs, i.id); + this.games.push(gel); + this.e.games.appendChild(gel.getElement()); + } + + this.e.stats.game.innerText = data.name; + this.e.stats.pubgame.innerText = this.games.length(); + } + + // Set the initial player list. + // { data array } represents a list of player objects from the server + // { data[n].name string } name of the player + // { data[n].game string } id of the game room (empty if not in game). + // { data[n].color string } css color chosen by player. + // { data[n].uuid string } uuid of the player + players (data) { + + this.e.stats.online.innerText = this.players.length(); + this.init = true; + } + + // Called when a new public game is created on the server + // { data object } the game object + // { data.name } room name + // { data.packs } list of the pack names used by this game + // { data.id } room identifier (uuid) + addGame (data) { + + } + + // Called when a new public game is removed on the server + // { data string } the uuid of the game to delete + removeGame (data) { + + } + + // Called when a new player enters the lobby. + // { data object } an object representing the player + // { data.name string } name of the player + // { data.game string } id of the game room (empty if not in game). + // { data.color string } css color chosen by player. + // { data.uuid string } uuid of the player + addPlayer (data) { + + } + + // Called when a player modifies their settings in the lobby. + // { data object } new player settings + // { data.name string } non null if the player has changed their name + // { data.color string } non null if the player has changed their color + // { data.uuid string } uuid of player changing their settings + modPlayer (data) { + + } + + // Called when a player moves between the lobby and a game, or between two games + // { data object } new location + // { data.player } uuid of player changing location + // { data.loc } uuid of room player is moving to (empty if moving to lobby) + movePlayer (data) { + + } + + // Called when a player exits the game (from lobby or game) + // { data string } uuid of player + removePlayer (data) { + + } + + // Called when the client wants to toggle the new game screen + newGame () { + //if(this.init) return; + this.top.toggleNewGame(); + } + + // Called when the client wants to toggle the mobile settings screen + mobileSettings () { + //if(this.init) return; + this.top.toggleMobileSettings(); + } + + // Called when the WebSocket state has changed. + setState (text, s, server) { + this.e.status.setAttribute("s", s); + if(this.e.status.innerText != "Error" || ( this.e.status.innerText == "Error" && text != "Closed")) + this.e.status.innerText = text; + this.e.addr.innerText = server; + this.top.setStatus(s); + } + + getState () { + return this.e.status.innerText.toLowerCase(); + } + + // Called when we are resetting the game. + reset () { + while (this.e.games.firstElementChild != null) { + this.e.games.removeChild(this.e.games.firstElementChild) + } + + this.setState("Connecting", "loading", this.e.addr.innerText); + this.init = false; + } +} |