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'use strict';
// Deck class represents multiple cards.
// Can be arranged in multiple ways.
// Decks work as FIFO
class Deck {
cards = [];
inf = false;
smode = "";
sct = 0;
x = 0;
y = 0;
e = null;
constructor(id, options = {mode: "stack", smode: "one", sct: 0, pos: [0, 0]})
{
// View mode
// infdraw - infinite draw. always appears as if there are multiple cards
// stack - stack mode
// strip
// horizontal
// left (strip-hl)
// right (strip-hr)
// vertical
// up (strip-vu)
// down (strip-vd)
this.inf = options.mode == "infdraw";
// Select mode - controls what other cards are selected when one card is selected
// above - selectes cards above the selected one
// below - selects cards below the selected one
// around - selects cards above and below
// one - selects only card chosen
// all - selects all cards when card selected
this.smode = options.smode;
// Select count (negative defaults to 0)
// above - controls number of cards above clicked are selected
// below - controls number of cards below clicked are selected
// around
// number - number above and below selected
// array - [first number: number above selected] [second number: number below selected]
// one - no effect
// all - no effect
this.sct = options.sct > 0 ? options.sct : 0;
this.e = document.createElement("deck");
// x and y values are on a scale from 0 to 1, 0 being top left, 1 being bottom right.
this.e.style.setProperty("--x", options.pos[0]);
this.e.style.setProperty("--y", options.pos[1]);
this.e.setAttribute("mode", options.mode);
this.e.deck = this;
this.getID = function() {
return id;
}
}
updatePos()
{
let len = this.cards.length - 1;
for(let i in this.cards)
this.cards[i].setPos(len-i);
this.updateCount();
}
appendCard(card)
{
this.cards.push(card);
this.e.appendChild(card.e);
this.updatePos();
}
prependCard(card)
{
this.cards.unshift(card);
this.e.prepend(card.e);
card.setPos(this.cards.length - 1);
this.updateCount();
}
addCardAt(card, index)
{
if(index < 0 || index > this.cards.length)
return
if(index == 0) {
this.prependCard(card);
} else if (index == this.cards.length) {
this.appendCard(card);
} else {
let temp = this.cards.slice(0, index);
temp[temp.length - 1].e.after(card.e);
this.cards.unshift(card);
for(let i = temp.length - 1; i >= 0; i--)
this.cards.unshift(temp[i]);
this.updatePos();
}
}
swapCards(index1, index2)
{
if(index1 < 0 || index1 >= this.cards.length || index2 < 0 || index2 >= this.cards.length)
return
var temp = this.cards[index1]
this.cards[index1] = this.cards[index2];
this.cards[index2] = temp;
this.cards[index1 - 1].e.after(this.cards[index1]);
this.cards[index2 - 1].e.after(this.cards[index2]);
this.cards[index1].setPos(index1);
this.cards[index2].setPos(index2);
}
removeCard(index)
{
if(index < 0 || index >= this.cards.length)
return
this.e.removeChild(this.cards[index].e);
let c = this.cards.splice(index, 1)[0];
this.updatePos();
return c;
}
removeCardByID(id)
{
for(let i in this.cards)
{
if(this.cards[i].getID() == id)
return this.removeCard(i);
}
return null;
}
removeFront()
{
return this.removeCard(this.cards.length - 1);
}
removeBack()
{
return this.removeCard(0);
}
updateCount ()
{
this.e.style.setProperty("--ccount", this.cards.length - 1);
}
isInside(x, y)
{
var rect = this.e.getBoundingClientRect();
return (x > rect.left && x < rect.right && y > rect.top && y < rect.bottom)
}
checkCard (el)
{
for(let c of this.cards)
{
if(c.e === el)
return c;
}
return null;
}
hasCard(id)
{
for(let c of this.cards)
{
if(c.getID() === id)
return c;
}
return null;
}
}
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