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authorKyle Gunger <corechg@gmail.com>2020-09-18 12:24:16 -0400
committerKyle Gunger <corechg@gmail.com>2020-09-18 12:24:16 -0400
commita95743ab7470ddd198e33b4c0507bad38158765f (patch)
treedff2241b07f399de38a3ec2976c9a684127640a4 /mines/mines.js
parent9681347b8e9f6059c3f5f02528e0893bef5acca4 (diff)
Move mines to seperate repo
Diffstat (limited to 'mines/mines.js')
-rw-r--r--mines/mines.js490
1 files changed, 0 insertions, 490 deletions
diff --git a/mines/mines.js b/mines/mines.js
deleted file mode 100644
index 5585bb6..0000000
--- a/mines/mines.js
+++ /dev/null
@@ -1,490 +0,0 @@
-var colors = ["blue", "limegreen", "orange", "red", "purple", "cyan", "gold", "black"];
-
-var mine = "\u25C9";
-
-function Board(){
- table.parentElement.addEventListener("contextmenu", function(e){e.preventDefault();});
-
- this.mines = [[0]];
- this.mTotal = 0;
- this.mChecked = 0;
-
- this.boardDim = [1, 1];
- this.checked = 0;
-
- this.time = 0;
- this.clock = -1;
-
- this.running = false;
- this.started = false;
-
-}
-
-Board.prototype = {
-
- //Second
-
- sec: function(){
- this.time++;
- sTime.textContent = this.time;
- },
-
- //Game states
-
- win: function(){
- if(!this.running) return;
- this.running = false;
- clearInterval(this.clock);
- this.clock = -1;
- circle.className = "win";
-
- this.revealMines("#08d");
- },
-
- lose: function(x, y){
- if(!this.running) return;
- this.running = false;
- clearInterval(this.clock);
- this.clock = -1;
- circle.className = "lose";
-
- this.revealMines("black");
-
- this.getMineEl(x, y).style.color = "red";
- },
-
- revealMines: function(color){
- let lp = this.mines.length;
- for(let i = 0; i < lp; i++){
- let lp2 = this.mines[i].length;
- for(let j = 0; j < lp2; j++){
- let e = this.getMineEl(this.mines[i][j], i);
- e.style.color = color;
- e.textContent = mine;
- }
- }
- },
-
- closeToStart: function(x, y, sx, sy){
- let length = Math.sqrt((x-sx)*(x-sx) + (y-sy)*(y-sy));
- if(length < 1.5) return true;
- return false;
- },
-
- replaceMine: function(x, y, sx, sy){
- let flag = false;
- if(!this.isMine(x, y)) return;
- while(!flag){
- for(let i = 0; i < this.boardDim[1] && !flag; i++){
- for(let j = 0; j < this.boardDim[0] && !flag; j++){
- if(!this.isMine(j, i) && !this.closeToStart(j, i, sx, sy) && Math.floor(Math.random()*4) == 0){
- this.mines[i].push(j);
- flag = true;
- }
- }
- }
- }
- this.mines[y].splice(this.mines[y].indexOf(x), 1);
- },
-
- start: function(x, y){
- this.started = true;
-
- let dx = x;
- this.replaceMine(dx, y, x, y);
- this.replaceMine(dx, y+1, x, y);
- this.replaceMine(dx, y-1, x, y);
- dx++;
- this.replaceMine(dx, y, x, y);
- this.replaceMine(dx, y+1, x, y);
- this.replaceMine(dx, y-1, x, y);
- dx -= 2;
- this.replaceMine(dx, y, x, y);
- this.replaceMine(dx, y+1, x, y);
- this.replaceMine(dx, y-1, x, y);
-
- this.clock = setInterval(this.sec.bind(this), 1000);
- },
-
- //Event managers
-
- click: function(e){
- let el = e.target;
- var x = parseInt(el.getAttribute("x")), y = parseInt(el.getAttribute("y"));
-
- if(!this.running || el.textContent !== " " || el.classList.contains("chkd")) return;
-
- if(!this.started){
- this.start(x, y);
- }
-
- if(this.isMine(x, y)){
- this.lose(x, y);
- return;
- }
-
- this.check(x, y);
- },
-
- ctxMenu: function(e){
- let el = e.target;
- var x = parseInt(el.getAttribute("x")), y = parseInt(el.getAttribute("y"));
-
- if(el.classList.contains("chkd") || !this.running || !this.started) {
- e.preventDefault();
- return;
- }
-
- if(el.textContent == "!"){
-
- el.textContent = "?";
- this.mChecked--;
- }else if(el.textContent == "?"){
-
- el.textContent = " ";
- }else{
-
- el.textContent = "!";
- this.mChecked++;
- }
- sMines.textContent = this.mTotal - this.mChecked;
- e.preventDefault();
- },
-
- //Recognizing the click
-
- isMine: function(x, y){
- if(y >= this.mines.length || y < 0) return false;
- return this.mines[y].includes(x);
- },
-
- isChecked: function(x, y){
- if(y >= this.boardDim[1] || y < 0) return true;
- if(x >= this.boardDim[0] || x < 0) return true;
- return table.children[y].children[x].className == "chkd";
- },
-
- numAround: function(x, y){
- let m = 0;let dx = x;
- if(this.isMine(dx, y+1)) m++;
- if(this.isMine(dx, y-1)) m++;
- dx = x+1;
- if(this.isMine(dx, y)) m++;
- if(this.isMine(dx, y+1)) m++;
- if(this.isMine(dx, y-1)) m++;
- dx = x-1;
- if(this.isMine(dx, y)) m++;
- if(this.isMine(dx, y+1)) m++;
- if(this.isMine(dx, y-1)) m++;
- return m;
- },
-
- getMineEl: function(x, y){
- return table.children[y].children[x];
- },
-
- check: function(x, y){
- if(!this.running) return;
-
- let n = this.numAround(x, y);
- let e = this.getMineEl(x, y);
-
- if(e.textContent == "!") return;
-
- e.className = "chkd";
-
- if(n !== 0){
-
- e.style.color = colors[n-1];
- e.textContent = n;
- }else{
-
- this.findPath(x, y);
- }
-
- this.checked++;
- if(this.checked == (this.boardDim[0]*this.boardDim[1] - this.mTotal)) this.win();
- },
-
- findPath: function(x, y){
- let dx = x;
- if(!this.isChecked(dx, y+1)) this.check(dx, y+1);
- if(!this.isChecked(dx, y-1)) this.check(dx, y-1);
- dx = x+1;
- if(!this.isChecked(dx, y+1)) this.check(dx, y+1);
- if(!this.isChecked(dx, y-1)) this.check(dx, y-1);
- if(!this.isChecked(dx, y)) this.check(dx, y);
- dx = x-1;
- if(!this.isChecked(dx, y+1)) this.check(dx, y+1);
- if(!this.isChecked(dx, y-1)) this.check(dx, y-1);
- if(!this.isChecked(dx, y)) this.check(dx, y);
- },
-
- //Managing the board
-
- reset: function(){
- setTimeout(this.loading(), 10);
- setTimeout(this.setup.bind(this), 100);
- },
-
- loading: function(){
- circle.className = "loading";
- },
-
- setup: function(){
- let x = xIn.value;
- let y = yIn.value;
-
- let mines = mIn.value;
-
- if(parseFloat(dIn.value) !== 0) mines = Math.round(x*y*parseFloat(dIn.value));
-
- if(x <= 3 && y <= 3){
- circle.className = "lose";
- alert("Board size too small!");
- return;
- }else if(mines > x*y-9) {
- circle.className = "lose";
- alert("Too many mines selected!");
- return;
- }
-
- this.started = false;
-
- this.boardDim = [x, y];
-
- while(table.firstChild){
- table.firstChild.remove();
- }
-
- this.mTotal = mines;
- this.mChecked = 0;
- this.mines = [];
-
- this.checked = 0;
-
- sMines.textContent = mines;
-
- this.time = 0;
- sTime.textContent = this.time;
- if(this.clock !== -1) clearInterval(this.clock);
- this.clock = -1;
-
- let mRarity = x*y*0.8;
-
- for(let i = 0; i < y; i++){
-
- let row = document.createElement("tr");
-
- this.mines.push([]);
-
- for(let j = 0; j < x; j++){
-
- let cell = document.createElement("td");
- cell.textContent = " ";
- cell.setAttribute("x", j);
- cell.setAttribute("y", i);
- cell.classList = ["wt"];
- cell.addEventListener("click", this.click.bind(this));
- cell.addEventListener("contextmenu", this.ctxMenu.bind(this));
- row.appendChild(cell);
-
- if(mines > 0 && Math.floor(Math.random()*mRarity) == 0){
- this.mines[i].push(j);
- mines--;
- }
- }
-
- table.appendChild(row);
- }
-
- while(mines > 0){
- for(let i = 0; i < y; i++){
- if(mines <= 0) break;
- for(let j = 0; j < x; j++){
- if(mines <= 0) break;
- if(!this.isMine(j, i) && Math.floor(Math.random()*mRarity) == 0){
- this.mines[i].push(j);
- mines--;
- }
- }
- }
- }
-
- circle.className = "ingame";
- this.running = true;
- },
-
- // Loading a previously saved game
-
- getSaveData: function(){
- var data = {};
-
- data.mines = this.mines;
- data.mTotal = this.mTotal;
- data.checked = this.checked;
- data.time = this.time;
-
- var boardState = [];
-
- for(var i = 0; i < table.children.length; i++){
- boardState.push([]);
- let row = table.children[i];
- for(var j = 0; j < row.children.length; j++){
- if(row.children[j].textContent == " "){
- if(row.children[j].classList.contains("chkd")) boardState[i].push("0");
- else boardState[i].push(" ");
- }else boardState[i].push(row.children[j].textContent);
- }
- }
-
- data.boardState = boardState;
-
- return data;
- },
-
- loadSaveData: function(e){
- if(this.clock !== -1) clearInterval(this.clock);
- this.clock = -1;
-
- var data;
-
- try{
- data = JSON.parse(e.target.result);
- }catch(err){
- this.loadError(err);
- return;
- }
-
- while(table.firstChild){
- table.firstChild.remove();
- }
-
- this.mines = data.mines;
- this.mTotal = data.mTotal;
- this.mChecked = 0;
-
- this.boardDim = [data.boardState[0].length, data.boardState.length];
- this.checked = data.checked;
-
- this.time = data.time;
-
- var finFlag = false;
-
- for(let i = 0; i < data.boardState.length; i++){
-
- let row = document.createElement("tr");
-
- this.mines.push([]);
-
- for(let j = 0; j < data.boardState[0].length; j++){
-
- let cell = document.createElement("td");
- cell.classList = ["wt"];
-
- switch(data.boardState[i][j]){
- case mine:
- finFlag = true;
- case "!":
- this.mChecked++;
- default:
- cell.textContent = data.boardState[i][j];
- let n = parseInt(data.boardState[i][j]);
- if(!isNaN(n)){
- cell.style.color = colors[n-1];
- cell.className = "chkd";
- }
- break;
-
- case "0":
- cell.className = "chkd";
- cell.textContent = " ";
- break;
- }
-
- cell.setAttribute("x", j);
- cell.setAttribute("y", i);
-
- cell.addEventListener("click", this.click.bind(this));
- cell.addEventListener("contextmenu", this.ctxMenu.bind(this));
- row.appendChild(cell);
-
- if(mines > 0 && Math.floor(Math.random()*mRarity) == 0){
- this.mines[i].push(j);
- mines--;
- }
- }
-
- table.appendChild(row);
- }
-
- sMines.textContent = this.mTotal - this.mChecked;
- sTime.textContent = this.time;
-
- this.clock = setInterval(this.sec.bind(this), 1000);
-
- circle.className = "ingame";
-
- this.running = true;
- this.started = true;
-
- if(finFlag){
- if(this.checked == (this.boardDim[0]*this.boardDim[1] - this.mTotal)) this.win();
- else this.lose();
- }
- },
-
- loadError: function(err){
- alert("Error loading previously saved game!\nCheck the console for more info.");
- throw err;
- },
-
- save: function(){
- if(!this.started){
- alert("Start a game to save it!");
- return;
- }
- var dat = this.getSaveData();
- download(JSON.stringify(dat), "MinesSave.mgs", "text/plain");
- },
-
- loadFromFile: function(){
- if(this.running){
- this.running = false;
- clearInterval(this.clock);
- this.clock = -1;
- circle.className = "loading";
- }
-
- if(fileSel.files.length < 1){
- alert("No file selected!");
- return;
- }
- var file = fileSel.files[0];
- var fr = new FileReader();
- fr.addEventListener("load", this.loadSaveData.bind(this));
- fr.addEventListener("error", this.loadError);
-
- fr.readAsText(file);
- }
-};
-
-//Taken from Kanchu on Sack Overflow
-//Reference: https://stackoverflow.com/questions/13405129/javascript-create-and-save-file
-function download(data, filename, type) {
- var file = new Blob([data], {type: type});
- if (window.navigator.msSaveOrOpenBlob) // IE10+
- window.navigator.msSaveOrOpenBlob(file, filename);
- else { // Others
- var a = document.createElement("a"),
- url = URL.createObjectURL(file);
- a.href = url;
- a.download = filename;
- document.body.appendChild(a);
- a.click();
- setTimeout(function() {
- document.body.removeChild(a);
- window.URL.revokeObjectURL(url);
- }, 0);
- }
-}