diff options
Diffstat (limited to 'webcards/scripts/gui/table.js')
-rw-r--r-- | webcards/scripts/gui/table.js | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/webcards/scripts/gui/table.js b/webcards/scripts/gui/table.js deleted file mode 100644 index c4878a0..0000000 --- a/webcards/scripts/gui/table.js +++ /dev/null @@ -1,79 +0,0 @@ -// Table represents and manages the actual game. It accepts inputs from the server and tries to query the server when the player makes a move. -class Table{ - constructor(e, drag, socket) { - this.root = e; - this.drag = drag; - - this.root.addEventListener("mouseup", drag.stopDraggingAll.bind(drag)); - - //drag.addEventListener("dragstop", ); - - this.socket = socket; - - this.decks = []; - } - - openTable () - { - let state = this.root.getAttribute("state") - if((state == "close" || state == "closed") && state != "") { - this.root.setAttribute("state", "closed"); - setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "open"); - } - } - - closeTable () - { - let state = this.root.getAttribute("state") - if(state != "close" && state != "closed") { - this.root.setAttribute("state", ""); - setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "close"); - } - } - - handleClose () - { - this.reset(); - } - - reset () - { - while(this.root.firstElementChild != null) - this.root.firstElementChild.remove(); - - this.decks = []; - - this.closeTable(); - this.drag.stopDraggingAll(); - } - - /* Deck and card functions */ - newDeck(options) - { - var d = new Deck(options); - this.decks.push(d); - this.root.appendChild(d.e); - } - - newCard(data, deck = 0) - { - var c = new Card(data); - this.decks[deck].appendCard(c); - this.drag.addTarget(c.e); - } - - checkDeck(x, y) - { - for(let d of this.decks) - { - if(d.isInside(x, y)) - return true; - } - return false; - } - - dragCheck(cap) - { - console.log(cap); - } -} |