summaryrefslogtreecommitdiff
path: root/webcards/scripts
diff options
context:
space:
mode:
Diffstat (limited to 'webcards/scripts')
-rw-r--r--webcards/scripts/cards/card.js110
-rw-r--r--webcards/scripts/cards/deck.js146
-rw-r--r--webcards/scripts/cards/drag.js128
-rw-r--r--webcards/scripts/client.js128
-rw-r--r--webcards/scripts/cookie.js36
-rw-r--r--webcards/scripts/gui/chat.js149
-rw-r--r--webcards/scripts/gui/input.js231
-rw-r--r--webcards/scripts/gui/lobby.js209
-rw-r--r--webcards/scripts/gui/table.js79
-rw-r--r--webcards/scripts/socket/message.js18
-rw-r--r--webcards/scripts/socket/sock.js65
-rw-r--r--webcards/scripts/theme.js26
12 files changed, 0 insertions, 1325 deletions
diff --git a/webcards/scripts/cards/card.js b/webcards/scripts/cards/card.js
deleted file mode 100644
index 750d124..0000000
--- a/webcards/scripts/cards/card.js
+++ /dev/null
@@ -1,110 +0,0 @@
-'use strict';
-
-// Possible positions of content in a card
-const CardPos = ["top", "topl", "topr", "mid", "midt", "midb", "bot", "botl", "botr", "all"];
-
-// Card class represents one card.
-// Every card should have a deck.
-// Use deck.appendCard or deck.prependCard to make a card visible
-class Card {
- constructor (data)
- {
- this.e = document.createElement("card");
- this.generateElements(data);
- this.e.style.left = "0px";
- this.e.style.top = "0px";
- }
-
- // Generate a card with basic text only
- static generateBasicCard (data, el)
- {
- let t = document.createElement("carea");
- t.className = "mid";
- t.innerText = data;
- el.appendChild(t);
- }
-
- // Generate a card with a simple error message.
- static generateErrorCard (el)
- {
- Card.generateBasicCard("Card Error: data", el);
- }
-
- // Generate an area of a card
- static generateCArea (data, carea, assetURL)
- {
- // Create and set area
- let area = document.createElement("carea");
- area.className = carea;
-
- // Create inner area text and images
- for (let i in data)
- {
- if (i == "style")
- {
- for (j in data.style)
- area.style[j] = data.style[j];
- }
-
- if (data[i].type == "text")
- {
- let e = document.createElement("ctext");
-
- e.innerText = data[i].text;
-
- for (let j in data[i].style)
- e.style[j] = data[i].style[j];
-
- area.appendChild(e);
-
- }
- else if (data[i].type == "image")
- {
- let e = document.createElement("cimage");
-
- e.style.backgroundImage = "url(\"" + assetURL + data[i].image + "\")";
-
- for (let j in data[i].style)
- e.style[j] = data[i].style[j];
-
- area.appendChild(e);
- }
- }
-
- return area;
- }
-
- // Generate a card with rich visuals
- static generateObjectCard (data, el)
- {
- // Generate card areas.
- for (let i in CardPos)
- {
- if (typeof data[CardPos[i]] == "object")
- el.appendChild(this.generateCArea(data[CardPos[i]], CardPos[i], data.assetURL));
- }
- }
-
- generateElements (data)
- {
- while(this.e.firstElementChild != null)
- this.e.firstElementChild.remove();
-
- switch (typeof data)
- {
- case "object":
- Card.generateObjectCard(data, this.e);
- break;
- case "string":
- Card.generateBasicCard(data, this.e);
- break;
- default:
- Card.generateErrorCard(this.e);
- }
- }
-
- setPos (p)
- {
- this.e.style.setProperty("--cpos", p);
- }
-}
diff --git a/webcards/scripts/cards/deck.js b/webcards/scripts/cards/deck.js
deleted file mode 100644
index 6da24b0..0000000
--- a/webcards/scripts/cards/deck.js
+++ /dev/null
@@ -1,146 +0,0 @@
-'use strict';
-
-// Deck class represents multiple cards.
-// Can be arranged in multiple ways.
-// Decks work as FIFO
-class Deck {
-
- cards = [];
- inf = false;
- smode = "";
- sct = 0;
- x = 0;
- y = 0;
- e = null;
-
- constructor(options = {mode: "stack", smode: "one", sct: 0, pos: [0, 0]})
- {
- // View mode
- // infdraw - infinite draw. always appears as if there are multiple cards
- // stack - stack mode
- // strip
- // horizontal
- // left (strip-hl)
- // right (strip-hr)
- // vertical
- // up (strip-vu)
- // down (strip-vd)
- this.inf = options.mode == "infdraw";
-
- // Select mode - controls what other cards are selected when one card is selected
- // above - selectes cards above the selected one
- // below - selects cards below the selected one
- // around - selects cards above and below
- // one - selects only card chosen
- // all - selects all cards when card selected
- this.smode = options.smode;
-
- // Select count (negative defaults to 0)
- // above - controls number of cards above clicked are selected
- // below - controls number of cards below clicked are selected
- // around
- // number - number above and below selected
- // array - [first number: number above selected] [second number: number below selected]
- // one - no effect
- // all - no effect
- this.sct = options.sct > 0 ? options.sct : 0;
-
- // Position
- // array of where the deck is centered
- this.x = options.pos[0];
- this.y = options.pos[1];
-
- this.e = document.createElement("deck");
- this.e.style.left = this.x + "px";
- this.e.style.top = this.y + "px";
- this.e.setAttribute("mode", options.mode);
- }
-
- updatePos()
- {
- let len = this.cards.length - 1;
- for(let i in this.cards)
- this.cards[i].setPos(len-i);
- this.updateCount();
- }
-
- appendCard(card)
- {
- this.cards.push(card);
- this.e.appendChild(card.e);
- this.updatePos();
-
- }
-
- prependCard(card)
- {
- this.cards.unshift(card);
- this.e.prepend(card.e);
- card.setPos(this.cards.length - 1);
- this.updateCount();
- }
-
- addCardAt(card, index)
- {
- if(index < 0 || index > this.cards.length)
- return
-
- if(index == 0) {
- this.prependCard(card);
- } else if (index == this.cards.length) {
- this.appendCard(card);
- } else {
- let temp = this.cards.slice(0, index);
- temp[temp.length - 1].e.after(card.e);
- temp.push(card);
- this.cards.unshift(...temp);
- this.updatePos();
- }
- }
-
- swapCards(index1, index2)
- {
- if(index1 < 0 || index1 >= this.cards.length || index2 < 0 || index2 >= this.cards.length)
- return
-
- var temp = this.cards[index1]
- this.cards[index1] = this.cards[index2];
- this.cards[index2] = temp;
-
- this.cards[index1 - 1].e.after(this.cards[index1]);
- this.cards[index2 - 1].e.after(this.cards[index2]);
- }
-
- removeCard(index)
- {
- if(index < 0 || index >= this.cards.length)
- return
-
- this.e.removeChild(this.cards[index].e);
- let c = this.cards.splice(index, 1)[0];
-
- this.updatePos();
- return c;
- }
-
- removeFront()
- {
- return this.removeCard(this.cards.length - 1);
- }
-
- removeBack()
- {
- return this.removeCard(0);
- }
-
- updateCount ()
- {
- this.e.style.setProperty("--ccount", this.cards.length - 1);
- }
-
- isInside(x, y)
- {
- var rect = this.e.getBoundingClientRect();
- return (x > rect.left && x < rect.right && y > rect.top && y < rect.bottom)
- }
-}
diff --git a/webcards/scripts/cards/drag.js b/webcards/scripts/cards/drag.js
deleted file mode 100644
index 3b02eff..0000000
--- a/webcards/scripts/cards/drag.js
+++ /dev/null
@@ -1,128 +0,0 @@
-'use strict';
-
-class MultiDrag extends EventTarget {
- del = false;
- drag = [];
- cbs = [];
-
- constructor() {
- super();
-
- window.addEventListener("mousemove", this.update.bind(this));
- document.body.addEventListener("mouseleave", this.stopDraggingAll.bind(this));
- }
-
- addDragEl(el, ox, oy, px, py, pt) {
- if(this.del)
- return;
-
- el.style.transitionDuration = "0.04s";
-
- this.drag.push({
- e: el,
- osx: ox,
- osy: oy,
- prx: px,
- pry: py,
- ptd: pt
- });
-
- return this.drag.length - 1;
- }
-
- dragging(e) {
- for(let i in this.drag) {
- if(this.drag[i].e == e)
- return true;
- }
- return false;
- }
-
- startDragging(e) {
- if(this.del)
- return;
-
- console.log(e);
-
- if(e.button != 0)
- return;
-
- this.dispatchEvent(new Event("dragstart", {target: e.target}));
-
- return this.addDragEl(
- e.target,
- e.pageX - parseInt(e.target.style.left),
- e.pageY - parseInt(e.target.style.top),
- e.target.style.left,
- e.target.style.top,
- e.target.style.transitionDuration
- );
- }
-
- stopDragging(i) {
- if(this.del)
- return;
-
- this.del = true;
-
- if (i < 0 || i >= this.drag.length)
- return;
-
- var cap = {target: null, x: 0, y: 0};
-
- this.drag[i].e.style.transitionDuration = this.drag[i].ptd;
-
- cap.x = parseInt(this.drag[i].e.style.left);
- this.drag[i].e.style.left = this.drag[i].prx;
-
- cap.y = parseInt(this.drag[i].e.style.top);
- this.drag[i].e.style.top = this.drag[i].pry;
-
- cap.target = this.drag.splice(i, 1).e;
-
- this.del = false;
-
- this.dispatchEvent(new Event("dragstop", cap));
- }
-
- stopDraggingEl(el) {
- for(let d of this.drag) {
- if(d.e === el)
- this.stopDragging(this.drag.indexOf(d));
- }
- }
-
- stopDraggingAll() {
- if(this.del)
- return;
-
- this.del = true;
-
- while (this.drag.length > 0) {
- this.drag[0].e.style.transitionDuration = this.drag[0].ptd;
- this.drag[0].e.style.left = this.drag[0].prx;
- this.drag[0].e.style.top = this.drag[0].pry;
-
- this.drag.shift();
- }
-
- this.del = false;
-
- this.dispatchEvent(new Event("dragstopall"));
- }
-
- update(e) {
- for (let i = 0; i < this.drag.length && !this.del; i++) {
- this.drag[i].e.style.left = e.pageX - this.drag[i].osx + "px";
- this.drag[i].e.style.top = e.pageY - this.drag[i].osy + "px";
- }
- }
-
- addTarget(e) {
- e.addEventListener("mousedown", this.startDragging.bind(this));
- e.addEventListener("mouseup", this.stopDraggingEl.apply(this, [e]))
- }
-
- removeTarget (e) {
- }
-} \ No newline at end of file
diff --git a/webcards/scripts/client.js b/webcards/scripts/client.js
deleted file mode 100644
index acb3d90..0000000
--- a/webcards/scripts/client.js
+++ /dev/null
@@ -1,128 +0,0 @@
-const VERSION = "1.0.0";
-
-// Client acts as the message hub for the whole game.
-// WebSocket messages come into Client and Client redirects them to the lobby or table based on the state of the game.
-// Client also performs the handshake for first starting the connection and messages everyone if the connection errors or closes.
-class Client{
-
- constructor (serveraddr, game)
- {
- this.socket = new SockWorker(serveraddr, VERSION);
- this.socket.addEventListener("error", this.socketError.bind(this));
- this.socket.addEventListener("closed", this.socketClose.bind(this));
- this.socket.addEventListener("handshake", this.handshake.bind(this));
- this.socket.addEventListener("menu", this.menu.bind(this));
- this.socket.addEventListener("game", this.game.bind(this));
-
- this.lobby = new Lobby(document.getElementsByClassName("lobby")[0], this.socket);
-
- this.drag = new MultiDrag();
-
- this.table = new Table(document.getElementsByClassName("table")[0], this.drag, this.socket);
-
- this.chat = new Chat(document.getElementsByClassName("chat")[0], this.socket);
- this.chat.addChannel("global");
- this.chat.switchChannel("global");
-
- this.game = game;
- }
-
- // Initialize the connection
- init ()
- {
- this.socket.init();
- }
-
- // Callbacks for if the socket fails or closes
-
- socketError() {
- this.lobby.setState("Error", "closed", this.socket.server);
- this.table.handleClose();
- }
-
- socketClose() {
- this.lobby.setState("Closed", "closed", this.socket.server);
- this.table.handleClose();
- }
-
- // Callback when negotiating with the server for the first time and we are determining versions
- handshake (m)
- {
- switch (m.type) {
- case "verr":
- this.socket.close();
- alert(`Error connecting to server: version of client (${this.version}) not accepted.`);
- console.error(`Error connecting to server: version of client (${this.version}) not accepted.`);
- console.error(m.data);
- return;
- case "ready":
- this.socket.send("ready", "");
- return;
- }
- }
-
- // Menu switch, called when in the lobby and a message arrives from the server
- menu (m)
- {
- switch (m.type) {
- case "plist":
- this.lobby.packList(m.data);
- break;
- case "glist":
- this.lobby.gameList(m.data, this.game);
- this.game = null;
- break;
- case "players":
- this.lobby.players(m.data);
- break;
- case "gdel":
- this.lobby.removeGame(m.data);
- break;
- case "gadd":
- this.lobby.addGame(m.data);
- break;
- case "pdel":
- this.lobby.removePlayer(m.data);
- break;
- case "padd":
- this.lobby.addPlayer(m.data);
- break;
- case "pmove":
- this.lobby.movePlayer(m.data);
- break;
- }
- }
-
- // Game switch, called when in game and a message arrives from the server
- game (m)
- {
- switch (m.type) {
-
- }
- }
-
- // Callback when a chat event is recieved from the server
- chat (m)
- {
- switch (m.type) {
- case "delchan":
- this.chat.deleteChannel(m.data);
- break;
- case "newchan":
- this.chat.addChannel(m.data);
- break;
-
- case "message":
- this.chat.recieveMessage(m.data.type, m.data.data);
- }
- }
-
- // Reset the lobby and table, then attempt to reopen the connection to the server.
- reset ()
- {
- this.lobby.reset();
- this.table.reset();
-
- this.socket.init();
- }
-}
diff --git a/webcards/scripts/cookie.js b/webcards/scripts/cookie.js
deleted file mode 100644
index d614af7..0000000
--- a/webcards/scripts/cookie.js
+++ /dev/null
@@ -1,36 +0,0 @@
-'use strict';
-
-class Cookies {
- static getCookie(name){
- let cookies = document.cookie.split(";");
- for(let i in cookies) {
- let cname = cookies[i].trim().split("=")[0];
- if(cname == name){
- return cookies[i].trim().slice(name.length + 1);
- }
- }
- return "";
- }
-
- static setCookie(name, value, data = {}) {
- let extra = "";
-
- for(let key in data)
- {
- extra += "; " + key + "=" + data[key];
- }
-
- document.cookie = name + "=" + value + extra;
- }
-
- static setYearCookie(name, value) {
- var date = new Date(Date.now());
- date.setFullYear(date.getFullYear() + 1);
- Cookies.setCookie(name, value, {expires: date.toUTCString()});
- }
-
- static removeCookie(name) {
- var date = new Date(0);
- Cookies.setCookie(name, "", {expires: date.toUTCString()});
- }
-}
diff --git a/webcards/scripts/gui/chat.js b/webcards/scripts/gui/chat.js
deleted file mode 100644
index 68b8f5d..0000000
--- a/webcards/scripts/gui/chat.js
+++ /dev/null
@@ -1,149 +0,0 @@
-'use strict';
-
-class Chat {
- constructor(e)
- {
- this.chats = [];
- this.root = e;
- e.getElementsByClassName("toggle-chat")[0].onclick = this.toggle.bind(this);
- }
-
- getChannel (name)
- {
- for(let i in this.chats)
- {
- if (this.chats[i].name == name)
- {
- return this.chats[i];
- }
- }
-
- return null;
- }
-
- isActive (name)
- {
- for(let i in this.chats)
- {
- if (this.chats[i].name == name)
- {
- if(this.chats[i].btn.getAttribute("active") == "true")
- return true;
- return false;
- }
- }
-
- return false;
- }
-
- addChannel (name, follow = true)
- {
- if(this.getChannel(name) != null)
- return;
-
- let d = document.createElement("div");
- let b = document.createElement("button");
-
- this.root.getElementsByClassName("chat-select")[0].appendChild(b);
-
- b.setAttribute("active", false);
-
- b.onclick = this.switchChannel.bind(this, name);
-
- b.innerText = name[0].toUpperCase() + name.slice(1).toLowerCase();
-
- d.className = "chat-text";
-
- this.chats.push({name: name, e: d, btn: b});
-
- if(follow)
- this.switchChannel(name)
- }
-
- getActiveChannel ()
- {
- for(let i in this.chats)
- {
- if (this.chats[i].btn.getAttribute("active") == "true")
- {
- return this.chats[i];
- }
- }
-
- return null;
- }
-
- switchChannel (name)
- {
- let c = this.getChannel(name);
-
- if(c == null)
- return;
-
- if(this.getActiveChannel() != null)
- this.getActiveChannel().btn.setAttribute("active", false);
-
- c.btn.setAttribute("active", true);
- var ct = this.root.getElementsByClassName("chat-text")[0];
- ct.replaceWith(c.e);
-
- c.e.scroll({
- top: c.e.scrollTopMax
- });
- }
-
- recieveMessage (channel, msg)
- {
- let c = this.getChannel(channel);
-
- if(c == null)
- return;
-
- let autoscroll = c.e.scrollTop == c.e.scrollTopMax;
-
- let csp = document.createElement("span");
- csp.style.color = msg.color;
- csp.innerText = msg.user + ": ";
- let tsp = document.createElement("span");
- tsp.innerText = msg.text;
- let d = document.createElement("div");
- d.appendChild(csp);
- d.appendChild(tsp);
-
- c.e.appendChild(d);
-
- if(autoscroll)
- c.e.scroll({top: c.e.scrollTopMax});
- }
-
- clearChannel (name)
- {
- let c = this.getChannel(name);
- if(c == null)
- return;
-
- while(c.e.firstElementChild != null)
- c.e.firstElementChild.remove();
- }
-
- deleteChannel (name)
- {
- let c = this.getChannel(name);
- if(c == null)
- return;
-
- while(c.e.firstElementChild != null)
- c.e.firstElementChild.remove();
-
- c.btn.remove();
-
- this.chats.splice(this.chats.indexOf(c), 1);
- }
-
- toggle () {
- if(this.root.getAttribute("show") != "true")
- this.root.setAttribute("show", "true");
- else
- this.root.setAttribute("show", "false");
- }
-}
diff --git a/webcards/scripts/gui/input.js b/webcards/scripts/gui/input.js
deleted file mode 100644
index 6ed3d39..0000000
--- a/webcards/scripts/gui/input.js
+++ /dev/null
@@ -1,231 +0,0 @@
-'use strict';
-
-//This whole clusterfuq of functions needs fixing.
-class MakeInput {
- static createInput(type = "text", id)
- {
- var el = document.createElement("input");
- el.setAttribute("type", type);
-
- if(typeof id == "string")
- el.setAttribute("id", id);
-
- el.getValue = function () {
- return this.value;
- }
-
- return el;
- }
-
- static inputLabel(text, id)
- {
- var el = document.createElement("label");
- el.innerText = text;
- if(typeof id == "string")
- el.setAttribute("for", id);
- return el;
- }
-
- static colorInput (value, id) {
- var el = MakeInput.createInput("color", id);
- el.value = value;
- return el;
- }
-
- static textInput (value, placeholder, id)
- {
- var el = MakeInput.createInput("text", id);
- el.setAttribute("placeholder", placeholder);
- el.value = value;
- return el;
- }
-
- static numberInput (value, id)
- {
- var el = MakeInput.createInput("number", id);
- el.value = value;
- return el;
- }
-
- //To fix
- static fileInput (value, id) {
- var el = MakeInput.createInput("file", id);
-
- el.value = value;
-
- el.setAttribute("data-files", "Choose a file");
-
- el.firstElementChild.onchange = function () {
- let text = "";
- switch (this.files.length) {
- case 0:
- text = "Choose a file";
- break;
- case 1:
- text = "File: " + this.files[0].name;
- break;
- default:
- text = "Files: " + this.files[0].name + "...";
- break;
- }
- el.setAttribute("data-files", text);
- }
-
- return el;
- }
-
- static checkboxInput (checked = false, id) {
- var el = MakeInput.createInput("checkbox", false, id);
- if(checked)
- el.setAttribute("checked");
- return el;
- }
-
- static radioInput (group, value, checked = false, id) {
- var el = MakeInput.createInput("radio", false, id);
- el.setAttribute("name", group);
- el.setAttribute("value", value);
- if(checked)
- el.checked = true;
- return el;
- }
-
- static radioInputs (group, names, values, checked = 0, id) {
-
- let toWrap = [];
-
- for(let i = 0; i < values.length; i++) {
- toWrap.push(MakeInput.inputLabel(names[i], group+"-"+i));
- if(i == checked)
- toWrap.push(MakeInput.radioInput(group, values[i], true, group+"-"+i));
- else
- toWrap.push(MakeInput.radioInput(group, values[i], false, group+"-"+i));
- toWrap.push(document.createElement("br"));
- }
-
- var wrapper = MakeInput.wrapInputs("radio", ...toWrap);
-
- wrapper.getValue = function() {
- for(let i = 0; i < this.children.length; i++){
- if(this.children[i].checked)
- return this.children[i].value;
- }
- };
-
- if(typeof id == "string")
- wrapper.setAttribute("id", id);
-
- return wrapper;
- }
-
- static selectOption (text, value, selected) {
- var so = document.createElement("div");
- so.innerText = text;
- so.setAttribute("value", value);
- so.addEventListener("mousedown", customSelectOption.bind(null, so));
-
- if(selected === true)
- so.setAttribute("selected", true);
-
- return so
- }
-
- static selectInput (names, values, id, select = 0) {
- var se = document.createElement("div");
- se.className = "input-select";
- se.setAttribute("tabindex", 0);
- se.setAttribute("selected", select);
-
- for(let i in names)
- {
- se.appendChild(MakeInput.selectOption(names[i], values[i], i == select));
- }
-
- if(typeof id == "string")
- se.setAttribute("id", id);
-
- var wrapper = MakeInput.wrapInputs("select", se);
- wrapper.getValue = MakeInput.selValue.bind(null, se);
- wrapper.setAttribute("tabindex", 0);
-
- return wrapper;
- }
-
- static wrapInputs (type, ...el) {
-
- var wrapper = document.createElement("div");
- wrapper.className = "input-container";
- wrapper.setAttribute("type", type);
-
- for(let i = 0; i < el.length; i++)
- {
- wrapper.appendChild(el[i]);
- }
-
- return wrapper;
- }
-
- static selValue (el) {
- let sel = parseInt(el.getAttribute("selected"));
-
- if(typeof sel != "undefined") {
- return el.children[sel].getAttribute("value");
- }
-
- return "";
- }
-
- static selOption (el) {
- let sn = Array.prototype.indexOf.call(el.parentElement.children, el);
- let psn = parseInt(el.parentElement.getAttribute("selected"));
-
- if(Number.isInteger(psn))
- el.parentElement.children[psn].setAttribute("selected", false);
-
- el.parentElement.setAttribute("selected", sn);
- el.setAttribute("selected", true);
- }
-}
-
-class Settings {
- constructor (template = {})
- {
- this.settings = Settings.genSettings(template);
- }
-
- static genSettings (template)
- {
- var out = {};
-
- for(let key in template)
- {
- switch(template[key].type)
- {
- case "radio":
- out[key] = MakeInput.radioInputs(...template[key].args);
- break;
- default:
- if(typeof MakeInput[template[key].type+"Input"] != null)
- out[key] = MakeInput[template[key].type+"Input"](...template[key].args);
- }
- }
-
- return out;
- }
-
- getSettings ()
- {
- var out = {};
-
- for(let key in this.settings)
- out[key] = this.settings[key].getValue();
-
- return out;
- }
-
- putSettings (el)
- {
- for(let key in this.settings)
- el.appendChild(this.settings[key]);
- }
-}
diff --git a/webcards/scripts/gui/lobby.js b/webcards/scripts/gui/lobby.js
deleted file mode 100644
index 7d2b6cd..0000000
--- a/webcards/scripts/gui/lobby.js
+++ /dev/null
@@ -1,209 +0,0 @@
-// ###############
-// # TopBar Code #
-// ###############
-
-// TopBar represents the bar at the top of the screen when client is in the lobby.
-
-class TopBar{
- constructor (el)
- {
- this.root = el;
-
- this.newGame = el.getElementsByClassName("new-game")[0];
- this.mobileSettings = el.getElementsByClassName("mobile-settings")[0];
- this.status = el.getElementsByClassName("status")[0];
- }
-
- // Set color of status bar
- setStatus (s) {
- this.status.setAttribute("s", s);
- }
-
- // Toggle showing the new game screen
- toggleNewGame () {
- if (this.newGame.style.display !== "none")
- this.newGame.style.display = "none";
- else
- this.newGame.style.display = "block";
- }
-
- // Toggle showing the mobile settings
- toggleMobileSettings () {
- if (this.mobileSettings.style.display !== "none")
- this.mobileSettings.style.display = "none";
- else
- this.mobileSettings.style.display = "block";
- }
-}
-
-// #############
-// # Game code #
-// #############
-
-// Game represents a single game in the lobby view. It has methods for setting up the elements and such.
-class Game{
- constructor (name, packs, maxp, id)
- {
- }
-}
-
-// ##############
-// # Lobby Code #
-// ##############
-
-// Lobby manages the players and games provided by the server and allows users to join or create their own games.
-class Lobby {
- constructor (el)
- {
- this.root = el;
-
- this.e = {
- status: el.getElementsByClassName("status")[0],
- addr: el.getElementsByClassName("addr")[0],
- games: el.getElementsByClassName("games")[0],
- settings: el.getElementsByClassName("settings")[0],
-
- stats: {
- game: document.getElementById("game"),
- packs: document.getElementById("packs"),
- online: document.getElementById("online"),
- ingame: document.getElementById("ingame"),
- pubgame: document.getElementById("pubgame")
- }
- };
-
- this.top = new TopBar(document.getElementsByClassName("topbar")[0]);
-
- this.init = false;
- this.online = [];
- this.games = [];
- this.packs = [];
- this.players = [];
- }
-
- // Set initial pack list
- // {data array} array of strings representing pack names
- packList (data) {
- this.packs = data;
- this.top.setPacks(this.packs)
- this.e.stats.packs.innerText = this.packs.length();
- }
-
- // Set initial game list.
- // { data object } object containing {games} and {name}
- // { data.name string } name of the game the server runs
- // { data.games array } array of public games the server is running
- // { data.games[n].name } room name
- // { data.games[n].packs } list of the pack names used by this game
- // { data.games[n].id } room identifier (uuid)
- // { data.games[n].max } max players in room
- gameList (data) {
- while (this.e.games.firstChild != null) {
- this.e.games.remove(this.elements.games.firstChild)
- }
-
- for (let i in data.games) {
- let gel = new Game(i.name, i.packs, i.id);
- this.games.push(gel);
- this.e.games.appendChild(gel.getElement());
- }
-
- this.e.stats.game.innerText = data.name;
- this.e.stats.pubgame.innerText = this.games.length();
- }
-
- // Set the initial player list.
- // { data array } represents a list of player objects from the server
- // { data[n].name string } name of the player
- // { data[n].game string } id of the game room (empty if not in game).
- // { data[n].color string } css color chosen by player.
- // { data[n].uuid string } uuid of the player
- players (data) {
-
- this.e.stats.online.innerText = this.players.length();
- this.init = true;
- }
-
- // Called when a new public game is created on the server
- // { data object } the game object
- // { data.name } room name
- // { data.packs } list of the pack names used by this game
- // { data.id } room identifier (uuid)
- addGame (data) {
-
- }
-
- // Called when a new public game is removed on the server
- // { data string } the uuid of the game to delete
- removeGame (data) {
-
- }
-
- // Called when a new player enters the lobby.
- // { data object } an object representing the player
- // { data.name string } name of the player
- // { data.game string } id of the game room (empty if not in game).
- // { data.color string } css color chosen by player.
- // { data.uuid string } uuid of the player
- addPlayer (data) {
-
- }
-
- // Called when a player modifies their settings in the lobby.
- // { data object } new player settings
- // { data.name string } non null if the player has changed their name
- // { data.color string } non null if the player has changed their color
- // { data.uuid string } uuid of player changing their settings
- modPlayer (data) {
-
- }
-
- // Called when a player moves between the lobby and a game, or between two games
- // { data object } new location
- // { data.player } uuid of player changing location
- // { data.loc } uuid of room player is moving to (empty if moving to lobby)
- movePlayer (data) {
-
- }
-
- // Called when a player exits the game (from lobby or game)
- // { data string } uuid of player
- removePlayer (data) {
-
- }
-
- // Called when the client wants to toggle the new game screen
- newGame () {
- //if(this.init) return;
- this.top.toggleNewGame();
- }
-
- // Called when the client wants to toggle the mobile settings screen
- mobileSettings () {
- //if(this.init) return;
- this.top.toggleMobileSettings();
- }
-
- // Called when the WebSocket state has changed.
- setState (text, s, server) {
- this.e.status.setAttribute("s", s);
- if(this.e.status.innerText != "Error" || ( this.e.status.innerText == "Error" && text != "Closed"))
- this.e.status.innerText = text;
- this.e.addr.innerText = server;
- this.top.setStatus(s);
- }
-
- getState () {
- return this.e.status.innerText.toLowerCase();
- }
-
- // Called when we are resetting the game.
- reset () {
- while (this.e.games.firstElementChild != null) {
- this.e.games.removeChild(this.e.games.firstElementChild)
- }
-
- this.setState("Connecting", "loading", this.e.addr.innerText);
- this.init = false;
- }
-}
diff --git a/webcards/scripts/gui/table.js b/webcards/scripts/gui/table.js
deleted file mode 100644
index c4878a0..0000000
--- a/webcards/scripts/gui/table.js
+++ /dev/null
@@ -1,79 +0,0 @@
-// Table represents and manages the actual game. It accepts inputs from the server and tries to query the server when the player makes a move.
-class Table{
- constructor(e, drag, socket) {
- this.root = e;
- this.drag = drag;
-
- this.root.addEventListener("mouseup", drag.stopDraggingAll.bind(drag));
-
- //drag.addEventListener("dragstop", );
-
- this.socket = socket;
-
- this.decks = [];
- }
-
- openTable ()
- {
- let state = this.root.getAttribute("state")
- if((state == "close" || state == "closed") && state != "") {
- this.root.setAttribute("state", "closed");
- setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "open");
- }
- }
-
- closeTable ()
- {
- let state = this.root.getAttribute("state")
- if(state != "close" && state != "closed") {
- this.root.setAttribute("state", "");
- setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "close");
- }
- }
-
- handleClose ()
- {
- this.reset();
- }
-
- reset ()
- {
- while(this.root.firstElementChild != null)
- this.root.firstElementChild.remove();
-
- this.decks = [];
-
- this.closeTable();
- this.drag.stopDraggingAll();
- }
-
- /* Deck and card functions */
- newDeck(options)
- {
- var d = new Deck(options);
- this.decks.push(d);
- this.root.appendChild(d.e);
- }
-
- newCard(data, deck = 0)
- {
- var c = new Card(data);
- this.decks[deck].appendCard(c);
- this.drag.addTarget(c.e);
- }
-
- checkDeck(x, y)
- {
- for(let d of this.decks)
- {
- if(d.isInside(x, y))
- return true;
- }
- return false;
- }
-
- dragCheck(cap)
- {
- console.log(cap);
- }
-}
diff --git a/webcards/scripts/socket/message.js b/webcards/scripts/socket/message.js
deleted file mode 100644
index 044027d..0000000
--- a/webcards/scripts/socket/message.js
+++ /dev/null
@@ -1,18 +0,0 @@
-'use strict';
-
-class Message{
- constructor (type, data)
- {
- this.t = type;
- this.d = data;
- }
-
- stringify ()
- {
- var dat = this.d
- if(typeof dat !== "string"){
- dat = JSON.stringify(dat);
- }
- return JSON.stringify({type: this.t, data: dat});
- }
-}
diff --git a/webcards/scripts/socket/sock.js b/webcards/scripts/socket/sock.js
deleted file mode 100644
index 4eacc18..0000000
--- a/webcards/scripts/socket/sock.js
+++ /dev/null
@@ -1,65 +0,0 @@
-// A wrapper around the wrapper
-class SockWorker extends EventTarget{
- constructor (serveraddr, version)
- {
- super();
-
- this.server = serveraddr;
- this.version = version;
- }
-
- // Initialize the connection.
- init () {
- if(this.server == "" || this.server == null) {
- return;
- }
- try {
- this.socket = new WebSocket(this.server);
-
- this.socket.addEventListener("open", this.o.bind(this));
- this.socket.addEventListener("message", this.msg.bind(this));
-
- this.socket.addEventListener("closed", this.c.bind(this));
- this.socket.addEventListener("error", this.err.bind(this));
- } catch (e) {
- this.err();
- }
- }
-
- // Called when the connection connects to the server
- o () {
- this.send("version", this.version);
- }
-
- // Called when the connection gets a message from the server
- // Attempts to turn the message into a usable object and pass it to the callback
- msg (e) {
- if(typeof e.data == "string") {
- var dat = JSON.parse(e.data)
- this.dispatchEvent(new Event(dat.type, dat.data));
- }
- }
-
- // Called when the connection closes.
- // Passes a close object to the callback.
- c () {
- this.dispatchEvent(new Event("closed"));
- }
-
- // Called when the connection encounters an error.
- // Passes an error to the callback
- err () {
- this.dispatchEvent(new Event("error"));
- }
-
- // Call to close the connection to the server
- close () {
- this.socket.close();
- }
-
- // Send a message to the server
- send (type, data) {
- var m = new Message(type, data);
- this.socket.send(m.stringify())
- }
-}
diff --git a/webcards/scripts/theme.js b/webcards/scripts/theme.js
deleted file mode 100644
index e93f5b5..0000000
--- a/webcards/scripts/theme.js
+++ /dev/null
@@ -1,26 +0,0 @@
-'use strict';
-
-class Theme{
- static theme = document.getElementById("theme");
-
- static init()
- {
- if(Cookies.getCookie("theme") == ""){
- Cookies.setYearCookie("theme", "styles/themes/colors-base.css");
- }
- }
-
- static restore()
- {
- Theme.init();
- Theme.theme.setAttribute("href", Cookies.getCookie("theme") + "?v=" + Date.now());
- }
-
- static set(sheet)
- {
- Cookies.setYearCookie("theme", sheet);
- Theme.restore();
- }
-}
-
-Theme.restore(); \ No newline at end of file