diff options
author | Kyle Gunger <corechg@gmail.com> | 2020-09-18 12:22:26 -0400 |
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committer | Kyle Gunger <corechg@gmail.com> | 2020-09-18 12:22:26 -0400 |
commit | 9681347b8e9f6059c3f5f02528e0893bef5acca4 (patch) | |
tree | 16e5dff45804d13abeda17041668eff0485483c7 /webcards/scripts | |
parent | 2ce432034eb35f763182de03fb7b42d2a07afc4b (diff) |
Move webcards to seperate repo
Diffstat (limited to 'webcards/scripts')
-rw-r--r-- | webcards/scripts/cards/card.js | 110 | ||||
-rw-r--r-- | webcards/scripts/cards/deck.js | 146 | ||||
-rw-r--r-- | webcards/scripts/cards/drag.js | 128 | ||||
-rw-r--r-- | webcards/scripts/client.js | 128 | ||||
-rw-r--r-- | webcards/scripts/cookie.js | 36 | ||||
-rw-r--r-- | webcards/scripts/gui/chat.js | 149 | ||||
-rw-r--r-- | webcards/scripts/gui/input.js | 231 | ||||
-rw-r--r-- | webcards/scripts/gui/lobby.js | 209 | ||||
-rw-r--r-- | webcards/scripts/gui/table.js | 79 | ||||
-rw-r--r-- | webcards/scripts/socket/message.js | 18 | ||||
-rw-r--r-- | webcards/scripts/socket/sock.js | 65 | ||||
-rw-r--r-- | webcards/scripts/theme.js | 26 |
12 files changed, 0 insertions, 1325 deletions
diff --git a/webcards/scripts/cards/card.js b/webcards/scripts/cards/card.js deleted file mode 100644 index 750d124..0000000 --- a/webcards/scripts/cards/card.js +++ /dev/null @@ -1,110 +0,0 @@ -'use strict'; - -// Possible positions of content in a card -const CardPos = ["top", "topl", "topr", "mid", "midt", "midb", "bot", "botl", "botr", "all"]; - -// Card class represents one card. -// Every card should have a deck. -// Use deck.appendCard or deck.prependCard to make a card visible -class Card { - constructor (data) - { - this.e = document.createElement("card"); - this.generateElements(data); - this.e.style.left = "0px"; - this.e.style.top = "0px"; - } - - // Generate a card with basic text only - static generateBasicCard (data, el) - { - let t = document.createElement("carea"); - t.className = "mid"; - t.innerText = data; - el.appendChild(t); - } - - // Generate a card with a simple error message. - static generateErrorCard (el) - { - Card.generateBasicCard("Card Error: data", el); - } - - // Generate an area of a card - static generateCArea (data, carea, assetURL) - { - // Create and set area - let area = document.createElement("carea"); - area.className = carea; - - // Create inner area text and images - for (let i in data) - { - if (i == "style") - { - for (j in data.style) - area.style[j] = data.style[j]; - } - - if (data[i].type == "text") - { - let e = document.createElement("ctext"); - - e.innerText = data[i].text; - - for (let j in data[i].style) - e.style[j] = data[i].style[j]; - - area.appendChild(e); - - } - else if (data[i].type == "image") - { - let e = document.createElement("cimage"); - - e.style.backgroundImage = "url(\"" + assetURL + data[i].image + "\")"; - - for (let j in data[i].style) - e.style[j] = data[i].style[j]; - - area.appendChild(e); - } - } - - return area; - } - - // Generate a card with rich visuals - static generateObjectCard (data, el) - { - // Generate card areas. - for (let i in CardPos) - { - if (typeof data[CardPos[i]] == "object") - el.appendChild(this.generateCArea(data[CardPos[i]], CardPos[i], data.assetURL)); - } - } - - generateElements (data) - { - while(this.e.firstElementChild != null) - this.e.firstElementChild.remove(); - - switch (typeof data) - { - case "object": - Card.generateObjectCard(data, this.e); - break; - case "string": - Card.generateBasicCard(data, this.e); - break; - default: - Card.generateErrorCard(this.e); - } - } - - setPos (p) - { - this.e.style.setProperty("--cpos", p); - } -} diff --git a/webcards/scripts/cards/deck.js b/webcards/scripts/cards/deck.js deleted file mode 100644 index 6da24b0..0000000 --- a/webcards/scripts/cards/deck.js +++ /dev/null @@ -1,146 +0,0 @@ -'use strict'; - -// Deck class represents multiple cards. -// Can be arranged in multiple ways. -// Decks work as FIFO -class Deck { - - cards = []; - inf = false; - smode = ""; - sct = 0; - x = 0; - y = 0; - e = null; - - constructor(options = {mode: "stack", smode: "one", sct: 0, pos: [0, 0]}) - { - // View mode - // infdraw - infinite draw. always appears as if there are multiple cards - // stack - stack mode - // strip - // horizontal - // left (strip-hl) - // right (strip-hr) - // vertical - // up (strip-vu) - // down (strip-vd) - this.inf = options.mode == "infdraw"; - - // Select mode - controls what other cards are selected when one card is selected - // above - selectes cards above the selected one - // below - selects cards below the selected one - // around - selects cards above and below - // one - selects only card chosen - // all - selects all cards when card selected - this.smode = options.smode; - - // Select count (negative defaults to 0) - // above - controls number of cards above clicked are selected - // below - controls number of cards below clicked are selected - // around - // number - number above and below selected - // array - [first number: number above selected] [second number: number below selected] - // one - no effect - // all - no effect - this.sct = options.sct > 0 ? options.sct : 0; - - // Position - // array of where the deck is centered - this.x = options.pos[0]; - this.y = options.pos[1]; - - this.e = document.createElement("deck"); - this.e.style.left = this.x + "px"; - this.e.style.top = this.y + "px"; - this.e.setAttribute("mode", options.mode); - } - - updatePos() - { - let len = this.cards.length - 1; - for(let i in this.cards) - this.cards[i].setPos(len-i); - this.updateCount(); - } - - appendCard(card) - { - this.cards.push(card); - this.e.appendChild(card.e); - this.updatePos(); - - } - - prependCard(card) - { - this.cards.unshift(card); - this.e.prepend(card.e); - card.setPos(this.cards.length - 1); - this.updateCount(); - } - - addCardAt(card, index) - { - if(index < 0 || index > this.cards.length) - return - - if(index == 0) { - this.prependCard(card); - } else if (index == this.cards.length) { - this.appendCard(card); - } else { - let temp = this.cards.slice(0, index); - temp[temp.length - 1].e.after(card.e); - temp.push(card); - this.cards.unshift(...temp); - this.updatePos(); - } - } - - swapCards(index1, index2) - { - if(index1 < 0 || index1 >= this.cards.length || index2 < 0 || index2 >= this.cards.length) - return - - var temp = this.cards[index1] - this.cards[index1] = this.cards[index2]; - this.cards[index2] = temp; - - this.cards[index1 - 1].e.after(this.cards[index1]); - this.cards[index2 - 1].e.after(this.cards[index2]); - } - - removeCard(index) - { - if(index < 0 || index >= this.cards.length) - return - - this.e.removeChild(this.cards[index].e); - let c = this.cards.splice(index, 1)[0]; - - this.updatePos(); - return c; - } - - removeFront() - { - return this.removeCard(this.cards.length - 1); - } - - removeBack() - { - return this.removeCard(0); - } - - updateCount () - { - this.e.style.setProperty("--ccount", this.cards.length - 1); - } - - isInside(x, y) - { - var rect = this.e.getBoundingClientRect(); - return (x > rect.left && x < rect.right && y > rect.top && y < rect.bottom) - } -} diff --git a/webcards/scripts/cards/drag.js b/webcards/scripts/cards/drag.js deleted file mode 100644 index 3b02eff..0000000 --- a/webcards/scripts/cards/drag.js +++ /dev/null @@ -1,128 +0,0 @@ -'use strict'; - -class MultiDrag extends EventTarget { - del = false; - drag = []; - cbs = []; - - constructor() { - super(); - - window.addEventListener("mousemove", this.update.bind(this)); - document.body.addEventListener("mouseleave", this.stopDraggingAll.bind(this)); - } - - addDragEl(el, ox, oy, px, py, pt) { - if(this.del) - return; - - el.style.transitionDuration = "0.04s"; - - this.drag.push({ - e: el, - osx: ox, - osy: oy, - prx: px, - pry: py, - ptd: pt - }); - - return this.drag.length - 1; - } - - dragging(e) { - for(let i in this.drag) { - if(this.drag[i].e == e) - return true; - } - return false; - } - - startDragging(e) { - if(this.del) - return; - - console.log(e); - - if(e.button != 0) - return; - - this.dispatchEvent(new Event("dragstart", {target: e.target})); - - return this.addDragEl( - e.target, - e.pageX - parseInt(e.target.style.left), - e.pageY - parseInt(e.target.style.top), - e.target.style.left, - e.target.style.top, - e.target.style.transitionDuration - ); - } - - stopDragging(i) { - if(this.del) - return; - - this.del = true; - - if (i < 0 || i >= this.drag.length) - return; - - var cap = {target: null, x: 0, y: 0}; - - this.drag[i].e.style.transitionDuration = this.drag[i].ptd; - - cap.x = parseInt(this.drag[i].e.style.left); - this.drag[i].e.style.left = this.drag[i].prx; - - cap.y = parseInt(this.drag[i].e.style.top); - this.drag[i].e.style.top = this.drag[i].pry; - - cap.target = this.drag.splice(i, 1).e; - - this.del = false; - - this.dispatchEvent(new Event("dragstop", cap)); - } - - stopDraggingEl(el) { - for(let d of this.drag) { - if(d.e === el) - this.stopDragging(this.drag.indexOf(d)); - } - } - - stopDraggingAll() { - if(this.del) - return; - - this.del = true; - - while (this.drag.length > 0) { - this.drag[0].e.style.transitionDuration = this.drag[0].ptd; - this.drag[0].e.style.left = this.drag[0].prx; - this.drag[0].e.style.top = this.drag[0].pry; - - this.drag.shift(); - } - - this.del = false; - - this.dispatchEvent(new Event("dragstopall")); - } - - update(e) { - for (let i = 0; i < this.drag.length && !this.del; i++) { - this.drag[i].e.style.left = e.pageX - this.drag[i].osx + "px"; - this.drag[i].e.style.top = e.pageY - this.drag[i].osy + "px"; - } - } - - addTarget(e) { - e.addEventListener("mousedown", this.startDragging.bind(this)); - e.addEventListener("mouseup", this.stopDraggingEl.apply(this, [e])) - } - - removeTarget (e) { - } -}
\ No newline at end of file diff --git a/webcards/scripts/client.js b/webcards/scripts/client.js deleted file mode 100644 index acb3d90..0000000 --- a/webcards/scripts/client.js +++ /dev/null @@ -1,128 +0,0 @@ -const VERSION = "1.0.0"; - -// Client acts as the message hub for the whole game. -// WebSocket messages come into Client and Client redirects them to the lobby or table based on the state of the game. -// Client also performs the handshake for first starting the connection and messages everyone if the connection errors or closes. -class Client{ - - constructor (serveraddr, game) - { - this.socket = new SockWorker(serveraddr, VERSION); - this.socket.addEventListener("error", this.socketError.bind(this)); - this.socket.addEventListener("closed", this.socketClose.bind(this)); - this.socket.addEventListener("handshake", this.handshake.bind(this)); - this.socket.addEventListener("menu", this.menu.bind(this)); - this.socket.addEventListener("game", this.game.bind(this)); - - this.lobby = new Lobby(document.getElementsByClassName("lobby")[0], this.socket); - - this.drag = new MultiDrag(); - - this.table = new Table(document.getElementsByClassName("table")[0], this.drag, this.socket); - - this.chat = new Chat(document.getElementsByClassName("chat")[0], this.socket); - this.chat.addChannel("global"); - this.chat.switchChannel("global"); - - this.game = game; - } - - // Initialize the connection - init () - { - this.socket.init(); - } - - // Callbacks for if the socket fails or closes - - socketError() { - this.lobby.setState("Error", "closed", this.socket.server); - this.table.handleClose(); - } - - socketClose() { - this.lobby.setState("Closed", "closed", this.socket.server); - this.table.handleClose(); - } - - // Callback when negotiating with the server for the first time and we are determining versions - handshake (m) - { - switch (m.type) { - case "verr": - this.socket.close(); - alert(`Error connecting to server: version of client (${this.version}) not accepted.`); - console.error(`Error connecting to server: version of client (${this.version}) not accepted.`); - console.error(m.data); - return; - case "ready": - this.socket.send("ready", ""); - return; - } - } - - // Menu switch, called when in the lobby and a message arrives from the server - menu (m) - { - switch (m.type) { - case "plist": - this.lobby.packList(m.data); - break; - case "glist": - this.lobby.gameList(m.data, this.game); - this.game = null; - break; - case "players": - this.lobby.players(m.data); - break; - case "gdel": - this.lobby.removeGame(m.data); - break; - case "gadd": - this.lobby.addGame(m.data); - break; - case "pdel": - this.lobby.removePlayer(m.data); - break; - case "padd": - this.lobby.addPlayer(m.data); - break; - case "pmove": - this.lobby.movePlayer(m.data); - break; - } - } - - // Game switch, called when in game and a message arrives from the server - game (m) - { - switch (m.type) { - - } - } - - // Callback when a chat event is recieved from the server - chat (m) - { - switch (m.type) { - case "delchan": - this.chat.deleteChannel(m.data); - break; - case "newchan": - this.chat.addChannel(m.data); - break; - - case "message": - this.chat.recieveMessage(m.data.type, m.data.data); - } - } - - // Reset the lobby and table, then attempt to reopen the connection to the server. - reset () - { - this.lobby.reset(); - this.table.reset(); - - this.socket.init(); - } -} diff --git a/webcards/scripts/cookie.js b/webcards/scripts/cookie.js deleted file mode 100644 index d614af7..0000000 --- a/webcards/scripts/cookie.js +++ /dev/null @@ -1,36 +0,0 @@ -'use strict'; - -class Cookies { - static getCookie(name){ - let cookies = document.cookie.split(";"); - for(let i in cookies) { - let cname = cookies[i].trim().split("=")[0]; - if(cname == name){ - return cookies[i].trim().slice(name.length + 1); - } - } - return ""; - } - - static setCookie(name, value, data = {}) { - let extra = ""; - - for(let key in data) - { - extra += "; " + key + "=" + data[key]; - } - - document.cookie = name + "=" + value + extra; - } - - static setYearCookie(name, value) { - var date = new Date(Date.now()); - date.setFullYear(date.getFullYear() + 1); - Cookies.setCookie(name, value, {expires: date.toUTCString()}); - } - - static removeCookie(name) { - var date = new Date(0); - Cookies.setCookie(name, "", {expires: date.toUTCString()}); - } -} diff --git a/webcards/scripts/gui/chat.js b/webcards/scripts/gui/chat.js deleted file mode 100644 index 68b8f5d..0000000 --- a/webcards/scripts/gui/chat.js +++ /dev/null @@ -1,149 +0,0 @@ -'use strict'; - -class Chat { - constructor(e) - { - this.chats = []; - this.root = e; - e.getElementsByClassName("toggle-chat")[0].onclick = this.toggle.bind(this); - } - - getChannel (name) - { - for(let i in this.chats) - { - if (this.chats[i].name == name) - { - return this.chats[i]; - } - } - - return null; - } - - isActive (name) - { - for(let i in this.chats) - { - if (this.chats[i].name == name) - { - if(this.chats[i].btn.getAttribute("active") == "true") - return true; - return false; - } - } - - return false; - } - - addChannel (name, follow = true) - { - if(this.getChannel(name) != null) - return; - - let d = document.createElement("div"); - let b = document.createElement("button"); - - this.root.getElementsByClassName("chat-select")[0].appendChild(b); - - b.setAttribute("active", false); - - b.onclick = this.switchChannel.bind(this, name); - - b.innerText = name[0].toUpperCase() + name.slice(1).toLowerCase(); - - d.className = "chat-text"; - - this.chats.push({name: name, e: d, btn: b}); - - if(follow) - this.switchChannel(name) - } - - getActiveChannel () - { - for(let i in this.chats) - { - if (this.chats[i].btn.getAttribute("active") == "true") - { - return this.chats[i]; - } - } - - return null; - } - - switchChannel (name) - { - let c = this.getChannel(name); - - if(c == null) - return; - - if(this.getActiveChannel() != null) - this.getActiveChannel().btn.setAttribute("active", false); - - c.btn.setAttribute("active", true); - var ct = this.root.getElementsByClassName("chat-text")[0]; - ct.replaceWith(c.e); - - c.e.scroll({ - top: c.e.scrollTopMax - }); - } - - recieveMessage (channel, msg) - { - let c = this.getChannel(channel); - - if(c == null) - return; - - let autoscroll = c.e.scrollTop == c.e.scrollTopMax; - - let csp = document.createElement("span"); - csp.style.color = msg.color; - csp.innerText = msg.user + ": "; - let tsp = document.createElement("span"); - tsp.innerText = msg.text; - let d = document.createElement("div"); - d.appendChild(csp); - d.appendChild(tsp); - - c.e.appendChild(d); - - if(autoscroll) - c.e.scroll({top: c.e.scrollTopMax}); - } - - clearChannel (name) - { - let c = this.getChannel(name); - if(c == null) - return; - - while(c.e.firstElementChild != null) - c.e.firstElementChild.remove(); - } - - deleteChannel (name) - { - let c = this.getChannel(name); - if(c == null) - return; - - while(c.e.firstElementChild != null) - c.e.firstElementChild.remove(); - - c.btn.remove(); - - this.chats.splice(this.chats.indexOf(c), 1); - } - - toggle () { - if(this.root.getAttribute("show") != "true") - this.root.setAttribute("show", "true"); - else - this.root.setAttribute("show", "false"); - } -} diff --git a/webcards/scripts/gui/input.js b/webcards/scripts/gui/input.js deleted file mode 100644 index 6ed3d39..0000000 --- a/webcards/scripts/gui/input.js +++ /dev/null @@ -1,231 +0,0 @@ -'use strict'; - -//This whole clusterfuq of functions needs fixing. -class MakeInput { - static createInput(type = "text", id) - { - var el = document.createElement("input"); - el.setAttribute("type", type); - - if(typeof id == "string") - el.setAttribute("id", id); - - el.getValue = function () { - return this.value; - } - - return el; - } - - static inputLabel(text, id) - { - var el = document.createElement("label"); - el.innerText = text; - if(typeof id == "string") - el.setAttribute("for", id); - return el; - } - - static colorInput (value, id) { - var el = MakeInput.createInput("color", id); - el.value = value; - return el; - } - - static textInput (value, placeholder, id) - { - var el = MakeInput.createInput("text", id); - el.setAttribute("placeholder", placeholder); - el.value = value; - return el; - } - - static numberInput (value, id) - { - var el = MakeInput.createInput("number", id); - el.value = value; - return el; - } - - //To fix - static fileInput (value, id) { - var el = MakeInput.createInput("file", id); - - el.value = value; - - el.setAttribute("data-files", "Choose a file"); - - el.firstElementChild.onchange = function () { - let text = ""; - switch (this.files.length) { - case 0: - text = "Choose a file"; - break; - case 1: - text = "File: " + this.files[0].name; - break; - default: - text = "Files: " + this.files[0].name + "..."; - break; - } - el.setAttribute("data-files", text); - } - - return el; - } - - static checkboxInput (checked = false, id) { - var el = MakeInput.createInput("checkbox", false, id); - if(checked) - el.setAttribute("checked"); - return el; - } - - static radioInput (group, value, checked = false, id) { - var el = MakeInput.createInput("radio", false, id); - el.setAttribute("name", group); - el.setAttribute("value", value); - if(checked) - el.checked = true; - return el; - } - - static radioInputs (group, names, values, checked = 0, id) { - - let toWrap = []; - - for(let i = 0; i < values.length; i++) { - toWrap.push(MakeInput.inputLabel(names[i], group+"-"+i)); - if(i == checked) - toWrap.push(MakeInput.radioInput(group, values[i], true, group+"-"+i)); - else - toWrap.push(MakeInput.radioInput(group, values[i], false, group+"-"+i)); - toWrap.push(document.createElement("br")); - } - - var wrapper = MakeInput.wrapInputs("radio", ...toWrap); - - wrapper.getValue = function() { - for(let i = 0; i < this.children.length; i++){ - if(this.children[i].checked) - return this.children[i].value; - } - }; - - if(typeof id == "string") - wrapper.setAttribute("id", id); - - return wrapper; - } - - static selectOption (text, value, selected) { - var so = document.createElement("div"); - so.innerText = text; - so.setAttribute("value", value); - so.addEventListener("mousedown", customSelectOption.bind(null, so)); - - if(selected === true) - so.setAttribute("selected", true); - - return so - } - - static selectInput (names, values, id, select = 0) { - var se = document.createElement("div"); - se.className = "input-select"; - se.setAttribute("tabindex", 0); - se.setAttribute("selected", select); - - for(let i in names) - { - se.appendChild(MakeInput.selectOption(names[i], values[i], i == select)); - } - - if(typeof id == "string") - se.setAttribute("id", id); - - var wrapper = MakeInput.wrapInputs("select", se); - wrapper.getValue = MakeInput.selValue.bind(null, se); - wrapper.setAttribute("tabindex", 0); - - return wrapper; - } - - static wrapInputs (type, ...el) { - - var wrapper = document.createElement("div"); - wrapper.className = "input-container"; - wrapper.setAttribute("type", type); - - for(let i = 0; i < el.length; i++) - { - wrapper.appendChild(el[i]); - } - - return wrapper; - } - - static selValue (el) { - let sel = parseInt(el.getAttribute("selected")); - - if(typeof sel != "undefined") { - return el.children[sel].getAttribute("value"); - } - - return ""; - } - - static selOption (el) { - let sn = Array.prototype.indexOf.call(el.parentElement.children, el); - let psn = parseInt(el.parentElement.getAttribute("selected")); - - if(Number.isInteger(psn)) - el.parentElement.children[psn].setAttribute("selected", false); - - el.parentElement.setAttribute("selected", sn); - el.setAttribute("selected", true); - } -} - -class Settings { - constructor (template = {}) - { - this.settings = Settings.genSettings(template); - } - - static genSettings (template) - { - var out = {}; - - for(let key in template) - { - switch(template[key].type) - { - case "radio": - out[key] = MakeInput.radioInputs(...template[key].args); - break; - default: - if(typeof MakeInput[template[key].type+"Input"] != null) - out[key] = MakeInput[template[key].type+"Input"](...template[key].args); - } - } - - return out; - } - - getSettings () - { - var out = {}; - - for(let key in this.settings) - out[key] = this.settings[key].getValue(); - - return out; - } - - putSettings (el) - { - for(let key in this.settings) - el.appendChild(this.settings[key]); - } -} diff --git a/webcards/scripts/gui/lobby.js b/webcards/scripts/gui/lobby.js deleted file mode 100644 index 7d2b6cd..0000000 --- a/webcards/scripts/gui/lobby.js +++ /dev/null @@ -1,209 +0,0 @@ -// ############### -// # TopBar Code # -// ############### - -// TopBar represents the bar at the top of the screen when client is in the lobby. - -class TopBar{ - constructor (el) - { - this.root = el; - - this.newGame = el.getElementsByClassName("new-game")[0]; - this.mobileSettings = el.getElementsByClassName("mobile-settings")[0]; - this.status = el.getElementsByClassName("status")[0]; - } - - // Set color of status bar - setStatus (s) { - this.status.setAttribute("s", s); - } - - // Toggle showing the new game screen - toggleNewGame () { - if (this.newGame.style.display !== "none") - this.newGame.style.display = "none"; - else - this.newGame.style.display = "block"; - } - - // Toggle showing the mobile settings - toggleMobileSettings () { - if (this.mobileSettings.style.display !== "none") - this.mobileSettings.style.display = "none"; - else - this.mobileSettings.style.display = "block"; - } -} - -// ############# -// # Game code # -// ############# - -// Game represents a single game in the lobby view. It has methods for setting up the elements and such. -class Game{ - constructor (name, packs, maxp, id) - { - } -} - -// ############## -// # Lobby Code # -// ############## - -// Lobby manages the players and games provided by the server and allows users to join or create their own games. -class Lobby { - constructor (el) - { - this.root = el; - - this.e = { - status: el.getElementsByClassName("status")[0], - addr: el.getElementsByClassName("addr")[0], - games: el.getElementsByClassName("games")[0], - settings: el.getElementsByClassName("settings")[0], - - stats: { - game: document.getElementById("game"), - packs: document.getElementById("packs"), - online: document.getElementById("online"), - ingame: document.getElementById("ingame"), - pubgame: document.getElementById("pubgame") - } - }; - - this.top = new TopBar(document.getElementsByClassName("topbar")[0]); - - this.init = false; - this.online = []; - this.games = []; - this.packs = []; - this.players = []; - } - - // Set initial pack list - // {data array} array of strings representing pack names - packList (data) { - this.packs = data; - this.top.setPacks(this.packs) - this.e.stats.packs.innerText = this.packs.length(); - } - - // Set initial game list. - // { data object } object containing {games} and {name} - // { data.name string } name of the game the server runs - // { data.games array } array of public games the server is running - // { data.games[n].name } room name - // { data.games[n].packs } list of the pack names used by this game - // { data.games[n].id } room identifier (uuid) - // { data.games[n].max } max players in room - gameList (data) { - while (this.e.games.firstChild != null) { - this.e.games.remove(this.elements.games.firstChild) - } - - for (let i in data.games) { - let gel = new Game(i.name, i.packs, i.id); - this.games.push(gel); - this.e.games.appendChild(gel.getElement()); - } - - this.e.stats.game.innerText = data.name; - this.e.stats.pubgame.innerText = this.games.length(); - } - - // Set the initial player list. - // { data array } represents a list of player objects from the server - // { data[n].name string } name of the player - // { data[n].game string } id of the game room (empty if not in game). - // { data[n].color string } css color chosen by player. - // { data[n].uuid string } uuid of the player - players (data) { - - this.e.stats.online.innerText = this.players.length(); - this.init = true; - } - - // Called when a new public game is created on the server - // { data object } the game object - // { data.name } room name - // { data.packs } list of the pack names used by this game - // { data.id } room identifier (uuid) - addGame (data) { - - } - - // Called when a new public game is removed on the server - // { data string } the uuid of the game to delete - removeGame (data) { - - } - - // Called when a new player enters the lobby. - // { data object } an object representing the player - // { data.name string } name of the player - // { data.game string } id of the game room (empty if not in game). - // { data.color string } css color chosen by player. - // { data.uuid string } uuid of the player - addPlayer (data) { - - } - - // Called when a player modifies their settings in the lobby. - // { data object } new player settings - // { data.name string } non null if the player has changed their name - // { data.color string } non null if the player has changed their color - // { data.uuid string } uuid of player changing their settings - modPlayer (data) { - - } - - // Called when a player moves between the lobby and a game, or between two games - // { data object } new location - // { data.player } uuid of player changing location - // { data.loc } uuid of room player is moving to (empty if moving to lobby) - movePlayer (data) { - - } - - // Called when a player exits the game (from lobby or game) - // { data string } uuid of player - removePlayer (data) { - - } - - // Called when the client wants to toggle the new game screen - newGame () { - //if(this.init) return; - this.top.toggleNewGame(); - } - - // Called when the client wants to toggle the mobile settings screen - mobileSettings () { - //if(this.init) return; - this.top.toggleMobileSettings(); - } - - // Called when the WebSocket state has changed. - setState (text, s, server) { - this.e.status.setAttribute("s", s); - if(this.e.status.innerText != "Error" || ( this.e.status.innerText == "Error" && text != "Closed")) - this.e.status.innerText = text; - this.e.addr.innerText = server; - this.top.setStatus(s); - } - - getState () { - return this.e.status.innerText.toLowerCase(); - } - - // Called when we are resetting the game. - reset () { - while (this.e.games.firstElementChild != null) { - this.e.games.removeChild(this.e.games.firstElementChild) - } - - this.setState("Connecting", "loading", this.e.addr.innerText); - this.init = false; - } -} diff --git a/webcards/scripts/gui/table.js b/webcards/scripts/gui/table.js deleted file mode 100644 index c4878a0..0000000 --- a/webcards/scripts/gui/table.js +++ /dev/null @@ -1,79 +0,0 @@ -// Table represents and manages the actual game. It accepts inputs from the server and tries to query the server when the player makes a move. -class Table{ - constructor(e, drag, socket) { - this.root = e; - this.drag = drag; - - this.root.addEventListener("mouseup", drag.stopDraggingAll.bind(drag)); - - //drag.addEventListener("dragstop", ); - - this.socket = socket; - - this.decks = []; - } - - openTable () - { - let state = this.root.getAttribute("state") - if((state == "close" || state == "closed") && state != "") { - this.root.setAttribute("state", "closed"); - setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "open"); - } - } - - closeTable () - { - let state = this.root.getAttribute("state") - if(state != "close" && state != "closed") { - this.root.setAttribute("state", ""); - setTimeout(this.root.setAttribute.bind(this.root), 50, "state", "close"); - } - } - - handleClose () - { - this.reset(); - } - - reset () - { - while(this.root.firstElementChild != null) - this.root.firstElementChild.remove(); - - this.decks = []; - - this.closeTable(); - this.drag.stopDraggingAll(); - } - - /* Deck and card functions */ - newDeck(options) - { - var d = new Deck(options); - this.decks.push(d); - this.root.appendChild(d.e); - } - - newCard(data, deck = 0) - { - var c = new Card(data); - this.decks[deck].appendCard(c); - this.drag.addTarget(c.e); - } - - checkDeck(x, y) - { - for(let d of this.decks) - { - if(d.isInside(x, y)) - return true; - } - return false; - } - - dragCheck(cap) - { - console.log(cap); - } -} diff --git a/webcards/scripts/socket/message.js b/webcards/scripts/socket/message.js deleted file mode 100644 index 044027d..0000000 --- a/webcards/scripts/socket/message.js +++ /dev/null @@ -1,18 +0,0 @@ -'use strict'; - -class Message{ - constructor (type, data) - { - this.t = type; - this.d = data; - } - - stringify () - { - var dat = this.d - if(typeof dat !== "string"){ - dat = JSON.stringify(dat); - } - return JSON.stringify({type: this.t, data: dat}); - } -} diff --git a/webcards/scripts/socket/sock.js b/webcards/scripts/socket/sock.js deleted file mode 100644 index 4eacc18..0000000 --- a/webcards/scripts/socket/sock.js +++ /dev/null @@ -1,65 +0,0 @@ -// A wrapper around the wrapper -class SockWorker extends EventTarget{ - constructor (serveraddr, version) - { - super(); - - this.server = serveraddr; - this.version = version; - } - - // Initialize the connection. - init () { - if(this.server == "" || this.server == null) { - return; - } - try { - this.socket = new WebSocket(this.server); - - this.socket.addEventListener("open", this.o.bind(this)); - this.socket.addEventListener("message", this.msg.bind(this)); - - this.socket.addEventListener("closed", this.c.bind(this)); - this.socket.addEventListener("error", this.err.bind(this)); - } catch (e) { - this.err(); - } - } - - // Called when the connection connects to the server - o () { - this.send("version", this.version); - } - - // Called when the connection gets a message from the server - // Attempts to turn the message into a usable object and pass it to the callback - msg (e) { - if(typeof e.data == "string") { - var dat = JSON.parse(e.data) - this.dispatchEvent(new Event(dat.type, dat.data)); - } - } - - // Called when the connection closes. - // Passes a close object to the callback. - c () { - this.dispatchEvent(new Event("closed")); - } - - // Called when the connection encounters an error. - // Passes an error to the callback - err () { - this.dispatchEvent(new Event("error")); - } - - // Call to close the connection to the server - close () { - this.socket.close(); - } - - // Send a message to the server - send (type, data) { - var m = new Message(type, data); - this.socket.send(m.stringify()) - } -} diff --git a/webcards/scripts/theme.js b/webcards/scripts/theme.js deleted file mode 100644 index e93f5b5..0000000 --- a/webcards/scripts/theme.js +++ /dev/null @@ -1,26 +0,0 @@ -'use strict'; - -class Theme{ - static theme = document.getElementById("theme"); - - static init() - { - if(Cookies.getCookie("theme") == ""){ - Cookies.setYearCookie("theme", "styles/themes/colors-base.css"); - } - } - - static restore() - { - Theme.init(); - Theme.theme.setAttribute("href", Cookies.getCookie("theme") + "?v=" + Date.now()); - } - - static set(sheet) - { - Cookies.setYearCookie("theme", sheet); - Theme.restore(); - } -} - -Theme.restore();
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