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// Lobby manages the players and games provided by the server and allows users to join or create their own games.
function Lobby(el){
this.root = el;
this.elements = {
status: this.root.getElementsByClassName("status")[0],
addr: this.root.getElementsByClassName("addr")[0],
stats: {
game: document.getElementById("game"),
packs: document.getElementById("packs"),
online: document.getElementById("online"),
ingame: document.getElementById("ingame"),
pubgame: document.getElementById("pubgame")
},
settings: {
name: document.getElementById("name"),
color: document.getElementById("usercolor")
}
};
this.top = new TopBar(document.getElementsByClassName("topbar")[0]);
this.init = false;
this.online = [];
this.games = [];
this.packs = [];
this.players = [];
}
Lobby.prototype = {
packList: function(data){
this.elements.stats.packs.innerText = this.packs.length();
},
gameList: function(data, game){
this.elements.stats.pubgame.innerText = this.games.length();
},
players: function(data) {
this.elements.stats.online.innerText = this.players.length();
this.init = true;
},
addGame: function(data){
},
removeGame: function(data){
},
addPlayer: function(data){
},
movePlayer: function(data){
},
removePlayer: function(data){
},
newGameScreen: function(){
if(this.init) return;
},
setState: function(text, color, server){
this.elements.status.style.backgroundColor = color;
this.elements.status.innerText = text;
this.elements.addr.innerText = server;
this.top.setColor(color);
},
reset: function(){
this.setState("Connecting", "#DA0", this.elements.addr.innerText);
this.init = false;
}
};
// ###############
// # TopBar Code #
// ###############
function TopBar(el) {
this.root = el;
this.newGame = el.getElementsByClassName("new-game")[0];
this.mobileSettings = el.getElementsByClassName("mobile-settings")[0];
this.status = el.getElementsByClassName("status")[0];
}
TopBar.prototype = {
setColor: function(color) {
this.status.style.backgroundColor = color;
}
};
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