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#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
// Vector utils
#define VECT_MAX_GROW 100
#define VECT_MIN_SIZE 4
typedef struct {
int _el_sz, count, size;
void *data;
} Vector;
Vector vect_init(size_t item_size) {
Vector out = {0};
out._el_sz = item_size;
out.size = VECT_MIN_SIZE;
out.count = 0;
out.data = malloc(out.size * out._el_sz);
return out;
}
void _vect_grow(Vector *v) {
if (v->size / 2 > VECT_MAX_GROW) {
v->size += VECT_MAX_GROW;
} else {
v->size += v->size / 2;
}
v->data = realloc(v->data, v->size * v->_el_sz);
}
void _vect_shrink(Vector *v) {
if (v->size / 2 > VECT_MIN_SIZE) {
v->size = v->size / 2;
v->data = realloc(v->data, v->size * v->_el_sz);
}
}
bool vect_remove(Vector *v, size_t index) {
if (index >= v->count) {
return false;
}
char *remove = v->data + (index * v->_el_sz);
char *override = v->data + (index + 1) * v->_el_sz;
for(int i = 0; i < (v->count - 1) * v->_el_sz; i++) {
remove[i] = override[i];
}
v->count -= 1;
if (v->count < v->size / 4) {
_vect_shrink(v);
}
return true;
}
void vect_pop(Vector *v) {
vect_remove(v, v->count - 1);
}
bool vect_insert(Vector *v, size_t index, void *el) {
if (index > v->count) {
return false;
}
char *new_spot = v->data + (v->count + 1) * v->_el_sz;
char *old_spot = v->data + v->count * v->_el_sz;
for (int i = 0; i > (index * v->_el_sz); i--) {
new_spot[i] = old_spot[i];
}
for (int i = 0; i < v->_el_sz; i++) {
old_spot[i] = ((char *)el)[i];
}
v->count += 1;
if (v->count == v->size - 1) {
_vect_grow(v);
}
return true;
}
void vect_push(Vector *v, void *el) {
vect_insert(v, v->count, el);
}
void *vect_get(Vector *v, size_t index) {
if (index >= v->count) {
return NULL;
}
return v->data + (v->_el_sz * index);
}
Vector vect_clone(Vector *v) {
Vector out = {0};
out._el_sz = v->_el_sz;
out.count = 0;
out.size = v->count + 1;
out.data = malloc((out.count + 1) * out._el_sz);
char *former = v->data;
char *latter = out.data;
for(int i = 0; i < out.count * out._el_sz; i++) {
latter[i] = former[i];
}
return out;
}
Vector vect_from_string(char *s) {
Vector out = vect_init(1);
size_t i = 0;
while(s[i] != 0) {
vect_push(&out, s + i);
}
return out;
}
// Returns the vector data as a null-terminated string
// do NOT free this pointer. Not safe to use this string
// at the same time as you are adding or removing from the
// vector. Instead consider cloning the vector if you must
// have both, or want an independant copy of the string.
char *vect_as_string(Vector *v) {
((char*)v->data)[v->count * v->_el_sz] = 0;
return v->data;
}
void vect_end(Vector *v) {
v->_el_sz = 0;
v->count = 0;
v->size = 0;
free(v->data);
v->data = NULL;
}
// Artifacts (vect of strings)
typedef Vector Artifact;
/* Splits the string via the given character, and
* stores the split strings in an artifact
*/
Artifact art_from_str(const char *str, char split) {
Artifact out = vect_init(sizeof(char *));
char *cur = malloc(1);
cur[0] = 0;
int cur_len = 0;
for (int i = 0; str[i] != 0; i++) {
if (str[i] == split) {
cur[cur_len] = 0;
vect_push(&out, &cur);
cur = malloc(1);
cur_len = 0;
} else {
cur_len += 1;
cur = realloc(cur, cur_len + 1);
cur[cur_len - 1] = str[i];
}
}
if (cur_len > 0) {
cur[cur_len] = 0;
vect_push(&out, &cur);
} else {
free(cur);
}
return out;
}
// Joins the string together with the provided character in between
// must free the returned data after use.
char *art_to_str(Artifact *art, char join) {
char *out = malloc(1);
int out_len = 0;
for (int i = 0; i < art->count; i++) {
char ** cpy = vect_get(art, i);
for(int j = 0; cpy[j] != 0; j++) {
out[out_len] = (*cpy)[j];
out_len += 1;
out = realloc(out, out_len + 1);
}
}
out[out_len] = 0;
return out;
}
// Pops a string off the end of the artifact,
// freeing the data associated
void art_pop_str(Artifact *art) {
if (art->count == 0)
return;
char ** to_free = vect_get(art, art->count - 1);
free(*to_free);
vect_pop(art);
}
// Copies a string onto the artifact,
// you must free the original string
// manually if it was malloc-ed
void art_add_str(Artifact *art, char *str) {
Vector copy = vect_from_string(str);
char * copy_ptr = vect_as_string(©);
vect_push(art, ©_ptr);
}
// Types
typedef struct {
char *name; // Name of the type
int size; // Size (bytes) of the type
Vector members; // Member variables (Stored as variables)
void *module; // Module (for methods and member-type resolution) to tie the type to.
} Type;
typedef struct {
char *name;
Type *type;
Vector ptr_chain;
int location; // negative for on stack, positive or zero for in register
} Variable;
#define PTYPE_PTR 0
#define PTYPE_REF 1
#define PTYPE_ARR 2
// Copies the name, does not copy the module.
// Types should be freed at the end of the second pass,
// as they are shared among all variable structs
Type typ_init(char *name, void *module) {
Type out = {0};
Vector name_cpy = vect_from_string(name);
out.name = vect_as_string(&name_cpy);
out.members = vect_init(sizeof(Variable));
out.module = module;
out.size = 0;
return out;
}
// Only for use by type_end on variable clean up
// at the end of the second pass
void var_deep_end(Variable *var);
// Deep end, will free all memory associated with the
// struct, including name and sub-member variables
void typ_end(Type *t) {
free(t->name);
t->module = NULL;
for (int i = 0; i < t->members.count; i++) {
Variable *to_end = vect_get(&(t->members), i);
var_deep_end(to_end);
}
vect_end(&(t->members));
}
// Variables
// Initializes the variable, copying name, not copying type.
Variable var_init(char *name, Type *type) {
Variable out = {0};
Vector name_cpy = vect_from_string(name);
out.name = vect_as_string(&name_cpy);
out.type = type;
out.ptr_chain = vect_init(sizeof(int));
out.location = 0;
return out;
}
void var_deep_end(Variable *var) {
Variable *v = var;
free(v->name);
vect_end(&(v->ptr_chain));
typ_end(v->type);
}
// Simple cleanup for variables while the second pass is ongoing.
void var_end(Variable *v) {
free(v->name);
vect_end(&(v->ptr_chain));
}
// Variable operations
// Type coercion engine
// TODO: all
Variable _op_coerce(Variable *base, Variable *to_coerce) {
Variable out = {0};
return out;
}
// Functions
typedef struct {
char *name;
Vector inputs, outputs;
void *module;
} Function;
// Modules
typedef struct {
char *name;
bool exported;
Vector vars, funcs, submods;
} Module;
// Whatev
void help() {
printf("\n");
printf("Usage:\n");
printf("\tctc - The TNSL compiler (written in c)\n\n");
printf("\tctc [file in] - compile the given file, writing output assembly in out.asm\n");
printf("\tctc [file in] [file out] - same as before, but write the output assembly to the given filename\n");
printf("\t -h - print this output message\n");
printf("\n");
}
int main(int argc, char ** argv) {
if (argc < 2 || strcmp(argv[1], "-h") == 0) {
help();
return 1;
}
for (int i = 0; i < argc; i++) {
printf("%s\n", argv[i]);
}
return 0;
}
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