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authorKyle Gunger <kgunger12@gmail.com>2024-10-31 02:57:08 -0400
committerKyle Gunger <kgunger12@gmail.com>2024-10-31 02:57:08 -0400
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<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Synth - gungerky</title>
+ <link rel="stylesheet" href="./style.css" />
</head>
<body>
<h1>Dream Softly</h1>
<audio controls src="./music.wav"></audio>
<h2>Project</h2>
- <p>
- This piece, along with the synthesizer software used to produce it was created as part of a project for CSE 471 - Media Processing and Multimedia.
- Project and piece created by Kyle Gunger.
- </p>
+ <span>This piece, along with the synthesizer software used to produce it was created as part of a project for CSE 471</span>
+ <span>Project and piece created by Kyle Gunger.</span>
+
+ <a href="./music.score">Download the source for Dream Softly</a>
+ <a href="./about-additive.html">An in depth look at the additive synth</a>
+ <a href="./about-effects.html">An in depth look at the effects system</a>
<h3>Source format</h3>
<ul>
- <li>XML format</li>
- <li>Top level "score" tag with bpm and beatspermeasure attributes</li>
- <li>Tags under the "score" must each be instruments. You may have multiple instruments of the same type,
- each defining it's own effects and parameters.</li>
- <ul>
- <li>"instrument" attribute: "ToneInstrument" or "AdditiveInstrument"</li>
- </ul>
-
- <li>"params" tag: where custom parameters unique to each instrument go. In the additive synthesizer,
- each sub tag must be a "sounddef" tag which defines a sound. One can be set as default (default attribute set to non-zero),
- and each may be given its own base amplitude (amp attribute). Under each "sounddef" tag you can put multiple harmonics to
- add in ("harmonic" node with "harmonic" attribute set to the desired harmonic), along with their amplitude (amp attribute).</li>
-
- <li>"effects" tag: control the effect on the instrument. All instruments a common set of available effects.</li>
+ <li class="attr">XML format</li>
+ <li><span class="attr">"score"</span> tag: with bpm and beatspermeasure attributes</li>
<ul>
- <li>"effect" tag: define a new effect on the instrument (using the "effect" attribute). Only "NoiseGate" is supported.</li>
+ <li><span class="attr">"bpm"</span> attribute: number</li>
+ <li><span class="attr">"beatspermeasure"</span> attribute: number</li>
+ <br>
+ <li><span class="attr">"instrument"</span> tag: defines a single instrument track</li>
<ul>
- <li>"param" tag: set a parameter for the effect (using the "name" and "value" attributes). Value only supports numeric values.</li>
- </ul>
- <li>"order" tag: control the order in which effects are applied.</li>
- <ul>
- <li>"effect" tag: a tag representing one of the effects in order (using "id" attribute).</li>
+ <li><span class="attr">"instrument"</span> attribute: "ToneInstrument" or "AdditiveInstrument"</li>
+ <br>
+ <li><span class="attr">"params"</span> tag: where custom parameters unique to each instrument go
+ <ul>
+ <li>In the additive synthesizer:</li>
+ <li><span class="attr">"sounddef"</span> tag: define an additive sound by adding harmonics</li>
+ <ul>
+ <li><span class="attr">"amp"</span> attribute: amplitude of base frequency - number</li>
+ <br>
+ <li><span class="attr">"harmonic"</span> tag: define a harmonic to add in</li>
+ <ul>
+ <li><span class="attr">"harmonic"</span> attribute: harmonic to add in - number</li>
+ <li><span class="attr">"amp"</span> attribute: amplitude of harmonic - number</li>
+ </ul>
+ </ul>
+ </ul>
+ <li><span class="attr">"effects"</span> tag: control the effect on the instrument. All instruments share a common set of available effects.</li>
+ <ul>
+ <li><span class="attr">"effect"</span> tag: define a new effect on the instrument (using the "effect" attribute). Only "NoiseGate" is supported.</li>
+ <ul>
+ <li><span class="attr">"effect"</span> attribute: Only "NoiseGate" is supported.</li>
+ <br>
+ <li><span class="attr">"param"</span> tag: set a parameter for the effect</li>
+ <ul>
+ <li><span class="attr">"name"</span> attribute: the name of the parameter to set ("attack", "hold", "release", or "threshold" for NoiseGates)</li>
+ <li><span class="attr">"value"</span> attribute: the value to set the parameter to - number</li>
+ </ul>
+ </ul>
+ <li><span class="attr">"order"</span> tag: control the order in which effects are applied.</li>
+ <ul>
+ <li><span class="attr">"effect"</span> tag: a tag representing one of the effects</li>
+ <ul>
+ <li><span class="attr">"id"</span> attribute: the effect to pass the last output's audio through</li>
+ </ul>
+ </ul>
+ </ul>
+ <li><span class="attr">"note"</span> tag: play a note</li>
+ <ul>
+ <li><span class="attr">"measure"</span> attribute: the measure in the song to play this note at</li>
+ <li><span class="attr">"beat"</span> attribute: the beat in the measure to play this note at</li>
+ <li><span class="attr">"duration"</span> attribute: the length (in beats) to hold this note for</li>
+ <li><span class="attr">"note"</span> attribute: the note's key</li>
+ <br>
+ <li class="attr">In "AdditiveInstrument"s:</li>
+ <li><span class="attr">"sd"</span> attribute: set the sounddef to use - number</li>
+ <li><span class="attr">"c_from"</span> attribute: used with c_to (without "sd"). crossfade from this sounddef to the other one - number</li>
+ <li><span class="attr">"c_to"</span> attribute: used with c_from (without "sd"). crossfade to this sounddef from the other one - number</li>
+ <li><span class="attr">"g_from"</span> attribute: used with g_to (in place of "note"). glissando from this frequency to the other one - key</li>
+ <li><span class="attr">"g_to"</span> attribute: used with g_from (in place of "note"). glissando to this frequency from the other one - key</li>
+ <li><span class="attr">"attack"</span> attribute: modify the ADSR envelope's attack duration (seconds) - number</li>
+ <li><span class="attr">"decay"</span> attribute: modify the ADSR envelope's decay duration (seconds) - number</li>
+ <li><span class="attr">"sustain"</span> attribute: modify the ADSR envelope's sustain (multiply the sound's amplitude by this after decay) - number</li>
+ <li><span class="attr">"release"</span> attribute: modify the ADSR envelope's release duration (seconds) - number</li>
+ </ul>
</ul>
</ul>
-
- <li>"note" tag: </li>
</ul>
- <a href="./music.score">Download the source for Dream Softly</a>
- <br>
- <a href="./about-additive.html">An in depth look at the additive synth</a>
- <br>
- <a href="./about-effects.html">An in depth look at the effects system</a>
+
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