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<title>About Effects - gungerky</title>
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<h1>Effects Component</h1>
<span>Code written by Kyle Gunger</span>
<p>
A CEffects class is generated for each instrument tag in the XML score file.<br>
It is then given the tag to parse all the effects and ordering before being<br>
pushed into a vector within CSynthesizer. The index is saved and eventually<br>
coupled with both the note and instrument created later down the line. Each<br>
effect controller has a list of source nodes, which must be generated prior to<br>
calling generate on the effect controller. These nodes are pulled from, added<br>
together, and sent through the defined order of effects as in the XML. After<br>
this is done, the audio is added in to the synthesizer's output.
</p>
<span class="attr">Supported grading elements:</span>
<ul>
<li>Passes Audio - Yes</li>
<li>1 Effect - Yes</li>
<li>3 Effects - No</li>
<li>Controllable effects send - Yes</li>
<li>4 Effects - No</li>
</ul>
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